HOT1 - PTW Monarch (Koreans)

@Hotrod I have no problems with you purchasing Communism. I was a bit startled by the comment we need Comm for war because this sounded like a prefered Goverment change to Communism instead of Monarchy


What I need to know before I play tonight is if we shall go to war with China or sail as peacefully as possible to Victory. Meaning shall I sign any deals with Mao (binding us for 20 turns) or not.


Rowain
 
I refrained from any new deals just to leave the option to attack open. Without tanks our cavs would not be effective against his infantry so I held off. I would take it too him soon and calim the continent and then peacefully launch.

If anyone else has ideas post them now.
 
We might as well take out China, IMO. As our spaceship begins to come together, Mao will probably attack us anyway. Better to fight the war on our terms than on his.
 
IT: We are in very good shape

Only think to do is to hunt down those weird workerstack of 3.5 or 2.5 Workers. I tried to combine all our Workers to stacks of 3 or 6 Workers (foreign Worker count as 0.5). 'cause 3 Workers build a Railroad in one turn on plains and 6 clear a Pollution on plains. (double for Forest and Hills; triple for Mountains).

IBT: Xerxes won't pay 20 gpt anylonger so he doesn't get any Gems anymore;

1605AD: Science down MT still in 3 but now we earn 424 gold instead of 256;
Building Units and Infra;

During the next turns this happened:

England.jpg


Since I suspected them as soon as I saw these Galley/Man'o'war pair sailing I had improved our defences.
Sadly I could not ask them to leave or declare so they got the first shot and killed an Infantry but that was all the damage they did. the next turn they are gone

We learn MT and get Rocketry as our free tech. I set research to Computers since we are so far ahead that no one will research Fission and build Un before us. The english attack ends our Deals and so we not only lose 110 gpt income but also 2 Luxes which causes several WLTKD to end


Since we are at war I plant a Spy in London; and decide to attack near Marseilles. The bombarment of the English shore triggers their MPP with Persia. So we are now at war with Persia and England. I sell China Gems for Alliance vs Persia (and only againstPersia) and plant a Spy in Persepolis (uhm they are not really ready to fight against tanks )

1640 Our troops (Inf,Arty and tanks) land near Marseille;

1645 attack Marseille: Our Arty does a wonderful job and reduce all defenders to 1 hp; then our tanks attack: the first attacks wins get promoted attacks a second time and We have a Leader :) Computers are ready next turn so I send him home to rush SETI; The other tanks raze Marseille; I found Ro's Landing on top of the Rubber (the place where I landed the troops) build an Airfield with one of the english slaves. So far so good but then I order a more bold then well thought move (as I sometimes do). I decide to try for Rheims too and attack it after the last Arty fires it shot at it. Sadly there are a bit too many defenders. The city holds and the english Counter razes Ro's landing and kills 5 artilleries;Although they lost nearly all their Cav on this attack it is still a big harm as nothing increases WW more then losing a City. The Airfield holds and is still well infested and during 1650AD I killed nearly all their Units there.

At last I rush commercial docks in Seoul as our Leader arrives and can rush SETI next turn;

I started our Research on Fission to prevent an AI building the UN but since no Beakers are invested this could easily be changed.

An upgrade of all our Inf would take 1400 gold. So if you like you can wake one of the fortifieds and use Shift+U for that.

Good Luck UU :)

Rowain

The Game


PS: I only signed an alliance vs Persia so we can make Peace with England when ever we want.
 
As long as it doesn't slow down our tech rate too much, war with Mao would be fine with me. He does have a city on an island, so wiping him off the continent won't mean making the other AI Furious with us for eliminating another civ, but it will get rid of those pesky Riders running around everywhere.
 
Got it. I should be able to squeeze in a round tonight -- at least five turns (then I'll pass it off).
Treacherous English! Just as we'd resolved to play peacefully, too. Will we be forced to leave our world a smoking ruin, as we blaze into the stars?
 
That threw a wrench in things ;). Makes the next few round more interesting thats for sure :). And here I thought we were in for an easy ride into space with a little China battle to spice things up.

Good luck UU

Hotrod
Rowain
UU <---- playing
Mystery ( on Deck)
Meldor
Borealis
 
I played 8 turns – about all I can squeeze in right now without holding up our progress. We continue to enjoy a healthy technological lead, and have hit back hard at the English.

Highlights and headlines: The English have thrown numerous units against our tanks, infantry and mech inf. Several dozen gallant medieval infantry and longbows, followed by waves of cavalry, have thrown themselves against our steel. A few tanks fell to cavalry, but this remains an easily containable conflict. I razed Rheims (getting our 5 artillery back) and Avignon -- after raining bombardment on each, of course – from land (artillery), sea (ironclads and a battleship) and the sky (based several bombers on the airfield over there, after it became clear we would be able to hold the peninsula handily). Our land forces now hold the mountain heights overlooking Paris, and have commenced bombing it down to size.
Meanwhile, I have upgraded our infantry to mech inf, built a few more airports, and trained stationed some tanks in our cities bordering China (in case Mao gets dangerous ambitions).
I tried to avoid getting sucked into wholesale military buildup, though. Most of our larger cities now have research labs, and some have police stations. I also peeled two settlers off mid-sized 2d ring cities, to re-settle the peninsula on the English continent. (One city has already been founded; the other settler is enroute.)
No improvements were rushed (didn’t seem necessary), though I did rush SETI in Seoul with the leader (thanks Rowain).
No new leaders.
England will pay for peace: 20+ gpt. This might be adviseable, as soon as we get a second city built on the continent. War weariness reared itself in many cities in 1665, necessitating a 10% lux tax. And we want to stay focused, of course, on research for the space ship. Which means sooner or later we want to get back to selling techs overseas again, I assume.
We now have imposing military forces stationed on the English continent. Certainly enough to hold the peninsula against anything Liz can throw at us for awhile.
Fission is due next turn. Ulsan is building an army, and can of course be switched to the UN.
I set a few workers on pollution cleanup detail (shift-P style). I think everything’s un-automated now.

Suggestions: We can make peace with England, and see whether China will tolerate (peaceful) Korean hegemony. Or else be pre-emptive, make peace with England, and tool up a massive military strike to claim our continent from the Chinese. If that’s the plan, we probably want to strike sooner rather than later.
England has been essentially de-fanged. A few cavalry appear each round. Nothing worth worrying about.
If we embark on major territorial expansion overseas we risk getting a domination victory.


The Save
 
Thinking things over, it might be worth staying at war with England for another round of turns and trimming that orange landmass down. Particularly if Persia were to take advantage and expand on this continent a bit, balancing out the AI's on the powergraph.
On the other hand, this line of thinking may be too Machiavellian. I realize overly-intricate geopolitics rarely unfold according to plan, in CivIII.
 
:goodjob:


We have now a good hold on Englands continent. And this time we want to stay there. That b**** has betrayed us twice now and needs a lesson. :die:

Are there any chances to capture a Luxury ? Claiming a 6 th would greatly increase our possibility to stay at war.



Rowain
 
You don't have to worry about the Dom win if you raze them as you go. Then the AIs can have an expansion fest to reclaim the land, while we lsip off quitely to out new world.
 
Sorry, I forgot to get a screenshot before I closed out the game.
However, there is now a nice buffer between England and our new colonies.

Preturn, not much to change at this stage. I'm able to back science up a notch with Fission still in one. I'm wondering, though, why we didn't go for miniaturization and the internet instead of fission??? I see that we are building Research Labs, a waste since they're free with the internet. I cancel all research labs in progress in favor of tanks.

IT English cavs apparently carry bazookas as they eliminate our two elite tanks defending the workers. Miniaturization in 8.

(1)1685AD We lose one tank but take (and raze) Paris. I have no
plans of keeping any more English cities. I just want to knock them back a few centuries. I make a few more city changes, as I don't think an Airport in 42 turns will help us. Also, I swap the Army to United Nations...it'll be ready to build the internet in 8 turns when we get mini.

IT Major war weariness hit this turn.

(2)1690AD A quick look around shows wines in England and silks in Persia. Only the wines may be attainable soon enough to continue the war effort. Well, a quick check of our cities shows why war weariness is so bad...not nearly enough cathedrals. Hard to go to an extended war with many cities lacking cathedrals, marketplaces or banks and colosseums. I take steps to remedy the problem.

IT Wow, we lose another elite tank to vet English cav...I guess 8
to 6 just isn't in our favor.

(3)1695AD I hurry the harbor in our English toehold. Also, used
the settler to build a city over the airfield. We raze Orleans.
Amazingly, our only loss is to a wounded cav, who takes down a vet armor. They should stop building Inf, because we're running through them! Only the cav are fighting us. Oh, and we capture a...ready for this...catapult.

IT English drop off a cav near our ice island town. Only a musket
guards there so we may lose it. Frankly, I don't really care about
that place...not enough to rush some military that is. We need our money to rush Cathedrals on the mainland. The city holds.

(4)1700AD Bescanon is eliminated without much fight...actually, it
just didn't care much for the 10 or so bomber drops:) Next, I'm
barely able to take out the lone spearman defending the Persian city of Istakhr on the Southern part of the English continent...right...the city is razed. I just notice that we have no uranium source.
That will change after we take the next English city.

IT English have no counter, but do move a number of troops up to cover our next targets.

(5)1705AD At the battle of Tours, we get a great leader! Hmmm...
what to do with him. And, we raze Tours! I build an Army with
our great leader...it'll be an Army of mech inf to protect our
tank stacks from those damn cav! We raze Lyons and I believe that is the last of former French land.

(6)1710AD Pollution cleanup becoming a problem. War weariness is holding for now, but I plan on taking one more English city before I call it quits. We have now settled on the uranium, but the wines are at least 4 city razes away.

IT China and Persia sign a peace treaty. I also spotted uranium
within our borders, it just wasn't hooked up yet.

(7)1715AD Prepping for Nottingham and trying to bring across a lot of settlers and defense (mechs). Should take a shot a Not' next turn.

(8)1720AD After much bombing, we raze Nottingham! With my initial objectives met, I decide to end the war with England to concentrate on our space ship. England has been severely damaged. Let's see if she'll finally not break a peace treaty with us! HAH! They will pay us all of their treasury (131 gold) and 45gpt. Wimps. I'll take it. I also make peace with Persia straight up (they have nothing) so they don't bring us back into a war with England. I also back the science slider one turn so Mini is next turn at 223gpt.

IT We learn mini, change to Space Flight. After all, we need the
Apollo program to start on a space ship.

(9)1725AD With the war over, most entertainers put back to work.
Internet due in 7, Space Flight due in 9. Research Labs everywhere instantly will be a huge boon to our nation. I have started the Manhattan Project in Bombay. Obviously we don't need it, use it for Apollo when Space Flight comes in (unless you really like nukes). All planes in Oijongbu. Most offensive military in former France.

(10)1730AD Ok, last turn a bit boring finally. With internet coming
in, our research should pick up considerably. space race is ours,
however, I believe we could take the world easily as well. England was giving me little trouble. The Army is unfilled. I just now got some Mech Inf over to fill it but there is no war currently. I hope I didn't waste the leader, but we were fighting so much with elites that I didn't want to chance not getting another leader. Oh well.

http://www.civfanatics.net/uploads3/Hot1_1730_ad.zip
 
I started Research on Fission for two Reasons

A) To see where Uranium is (It is easier to capture now then later when the AI will have Mech Inf)

and

B) To build the UN and prevent any AI to build it.

Although I must admit that going for Internet straight might have been the better Idea. It looks like that I have overestimated the AI-Research.


Rowain
 
Ok, I see your reason for fission first...though I still would have gone for the internet. But, that's why we play the succession game:)
 
You both have sound reasons for research, Typical is to go for Fission first to ensure the UN. If you don't you run the risk of losing an election. In this case I think the UN is a lock no matter when we research it :lol:, due to our huge tech lead. Getting labs will push us that much further ahead.

The internet is a new wonder for all of us and I haven't played a space race game on PTW so the Internet is something I would've completely forgotten about. The added bonus of Research labs is so huge in a space race that not building it would be foolish. Researching fission before mini., was the norm before and old habits are hard to break ;).

Hotrod
 
Yep, I was basing my thoughts on the space race. Otherwise, we probably would've just gone for Modern Armor and stormed the world. With this tech lead, I just couldn't imagine the UN being a problem. Even now, we have enough units in England to eliminate their core in 10 turns (should it become necessary).
 
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