Preturn: diplomatic rounds: India has nothing to offer, and no gold. Mongols have nothing either. Relations are polite.
I make one change, waking the warrior fortified in Seoul. We dont need him for mp, and theres a lot of scouting to be done.
Of course, barbs may come calling. Weed before I even run my first turn? Well see. Warrior-scout is sent south, to map out the bottom of our peninsula.
Warrior-scout finds more bonus grasslands to the south. We can definitely squeeze a city in here, creating later overlap with Seoul, but also drawing in three bonus grasslands. Its close by, lush and productive land.
Worker finishes mine, starts roading tile. Settler heads north, to the dyes.
Mongol scout forces north-bound settler to divert diagonally.
2030 BC: Seoul trains settler, set to warrior (more scouting, while the city replenishes sufficiently for another settler).
New settler sent south, towards the tip of our peninsula.
2070 BC: P'yongyang trains warrior, and grows to 2 pop. I start training a worker (and shift tiles to 1 grass, 1 forest). Warrior heads northeast, toward dyes and new city site.
1990 BC: Diplo check divulges that Mongols have discovered iron working. We cant afford it and the Indians have nothing they could trade for it anyway.
1950 BC: Northern settler founds Wonsan, among the dyes, on a jungle/dye tile. It will take awhile to grow, but at least has a forest/dye tile to work until more fertile land can be hacked out.
Doh! Barbs appear as the fog around Wonsan lifts. Were going to get a visit. And I have no warriors at hand, and nothing I can spend our money on.
1910 BC: Wonsan is ransacked; we lose 23 gold.
1870 BC: Pusan founded, on the southern tip of the peninsula. Starts training a warrior. (What I really want down here at this point is a worker, but the city wouldnt grow in time.)
1880 BC: P'yong worker emerges, set to roading plains tile to connect with our n/s artery. (I should have laid this road along the river, to be improving bonus river tiles.
Now I see the weed

.)
1790 BC: Seoul trains warrior, starts on settler. Iron Working is still expensive; Indians are still poor (and without IW); no new contacts yet.
1725 BC: Whoops, I think I played an extra turn (assuming we were supposed to shift to 10 turn rounds, at this point). Sorry.
Suggestions: I settled our third city among the dyes, as advised. My feeling is that we should plant our next city along the floodplains at the foot of the gem mountains, to the northwest of Pyongyang.
We need to explore and (hopefully) make contacts beyond the Indians and Mongols. Push a warrior or two through the cultural-free corridors, before they close off.
I left a warrior on the road between Seoul and Pyong, where he would be within striking distance of either city in case barbs spring up down here. We might want to send him off scouting, and risk the barbs?
If iron working does come down from 2d civ price, it might be a good early buy. We have a fair amount of mountains nearby (another reason to get a city up on the floodplains).