HOT1 - PTW Monarch (Koreans)

Well.....I just signed them to a peace treaty where they are paying us 45 gpt. But they've shown no ability to hold to our Peace treaties in the past. If they break this one, they're dead.

FYI Their core city of Nottingham had just 3 infantry defenders, and that was the most of all cities that we razed...just so you know
 
My second peaceful turn so I will just go with the executive summary:

We finished the Internet.
Apollo is due in 1
The U.N. is due in 6
The Manhattan Project is due in 12 (it got swapped out for the Apollo).
We are researching to Synthetic fibers, both to get the Space parts and to upgrade to MA and discourage any bad thoughts.

Any cities that didn't have anything to build started on Tanks. Once Apollo is done we can switch some to Space parts.
Pollution is starting to be a real pain, so we might want to pause to get recycling while we are on that path.

I took one turn less to get us on an even date, now that the years are going by 2.

One way or the other, this one probably won't get back to me.

Hot1 1760 AD Saved Game
 
Nothing to change at the beginning. Ecology appeared, and then Satellites (SS component with lowest research time). Liz and Mao are in the Modern Age with no techs, and X-man lacks Flight and Motorized Transportation. We're currently researching at 5-6 turns without deficit, 4-5 turns with. Giving tech to the AI might speed things up, but would also probably mean Mech. Inf. in their cities, not that it really matters at this point with our huge tank SoDs.

I didn't change them but leaders need to note that there are auto workers cleaning up pollution on our mainland. As there's not much else for them to do, and little point to changing them, I let them be. P'yongyang has constant problems with pollution and needs to be paid attention to or else it will drop in population- everywhere else seems to be fine.

1770AD: Manhattan Project completes.
1772AD: Apollo Program built. United Nations built. I think the pollution around P'yongyang forced it to use specialists and not produce shields for a few turns- 4 polluted tiles around it when I picked up the turn. Still, a single turn lost on the SS doesn't matter overly much as the AI is so far behind.

1778AD: Liz wants to renew our peace treaty, and I do so, despite our ability to lay down the :hammer: as we'll win shortly anyway.

Our spaceship is coming along well:

Docking Bay: Complete
Cockpit: Complete
Thrusters: Due in 1 turn
Engine: Due in 3 turns

The three ICBMs building are for the spaceship parts going along with Synthetic Fibers (due in 3 turns). We need Superconductor, Nuclear Power, and The Laser to finish the spaceship. Since techs are taking 6-7 turns the next turn or turn after will finish it, with proper attention to ICBM prebuilds.

Hot1 1780 AD
 
Wow Rowain is right. I am up here LK37 and on deck for INf2. Not to mention just finished GOTM15 last night at 4:00 am. I will NOT be playing tonight. I will try tomorrow but if you want Rowain you can grab first and I will follow. Just post your intention. If you all can wait I will go in my regular spot and post when I get completed, should be no later than Monday night.

Hotrod
 
[party] :band: :D

Space Victory in 1808 with a score in the 4700 range, Magnificint !

HOT1_Win.JPG


Here is the save:

http://civfanatics.net/uploads3/Hot1_1806_ad.zip

1780 AD (0): MM almost all cities to get Max gold without losing food. We now get SF in 2 turns with +13 gold at 70%. Put a few no shields accumulated cities on wealth, now making 68 gpt.

1782 aD (1): Hyangsan builds Thrusters, various cities start ICBMs. Without any risk from the other civs on the completion of the SS I trade Lizzy Ecology for Amphibious war and 150gpt, and 70 gold. Trade Mao Ecology for all his gold 1050 and 230gpt.

1784 AD (2): Learn Synthetic fibers change 3 citis off ICBMS to SS parts. Superconducter in 4, Nuclear power and Laser should be 4 after that :D. Up to 10% on lux to push a few more WLTKDs, breaking even.

1786 aD (3): Finish off a couple more parts 2 are in process, 3 new ones remaim but have prebuilds.

1788 AD (4): More pollution cleanup, continue building parts

1790 AD (5): Superconductor next turn. MOre of the same.

INBT: Mao demands dyes, not having the desire to beat him back to the dark ages and knowing our SS will be ready in 8 turns I give it to him.

1792 AD (6): Learn Superconductor, switch 2 ICBM to SS parts and start Nuclear Power, due in 4 turns. 3 more parts will complete next turn.

1800 AD (10): Learn Nuclear Power and start Laser due in 4 turns with +417 gpt. With only 4 turns left in the game I decide to play it out, Hope Rowain can forgive me ;).

1802 AD Begin prebuild in Taejon for the Lounge.

More pollution cleanup

1808 finish Laser, complete the Space Ship and launch [dance]

Well done by all!!
 
Well done, team! We have rocketed into space, a fitting end (and beginning) for our glorious civilization -- a flaming light in the sky, like a blaze of hwaacha' fire.
 
Interesting that the bombard variant ends in a space launch. Well played by all. Now that Hotrod has his feet wet on running a game, his next gaol is to catch the LK series.
 
:thumbsup: :band: [party] :king:

:goodjob: Avoiding :smoke: and especially [pimp] has helped us achieve victory! Excellent play by everyone!

Hmmm... now, time to look for an Emperor SG to help hone my skills (I've been playing Emperor level lately). Anyone interested in starting one? ;)
 
To be honest have an idea for an monarch/emperor game as Spain. Twist is no map trading and culture as the goal.

It was a good time!
 
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