How is your EU3 Game going?

Yes, it decreases rather the infamy limit by -10...

Some progress:

gGmdX.png


The pathetic dutchy of Athens managed to create enough mercs to stop me from annexing it, although i deliberately allowed it to control one of my provinces so that aragon would not take anything from it in its war.

There was also a massive war against Naples and Tarnovo, in which i took two provinces from Tarnovo and signed peace with Naples with the comedic agreement that i would annul all treaties with the albanian nation (i had a right of passage there). :)

Also managed to take one province from Ak Koyonlu, and now have half of my army stationed there so as to rapidly expand in eastern Asia Minor.

I am allied to Hungary- they asked and i accepted. So hopefully no more wars with Naples for the time being...
 
So I'm still playing as France, no major territorial acquisitions lately but I'm wondering how inflation works. For example, I have been building a couple manufactories to boost investments and income (if I understand them correctly). I have noticed that recently the price has risen from 700 to 1120 ducats and I'm wondering if it's due to my treasury slider (even though it says my inflation reduces each year) or if it's because of production efficiency or something like that. Could you help me understand this?

Spoiler :
AZlVI.jpg


EDIT: Now 1330 ducats each manufactory
 
The price of manufactories always rises by a set price each time you build them. They stop being worth it once they hit about 3000 gold.

Ah, that makes sense, thanks :)
 
So I'm still playing as France, no major territorial acquisitions lately but I'm wondering how inflation works. For example, I have been building a couple manufactories to boost investments and income (if I understand them correctly). I have noticed that recently the price has risen from 700 to 1120 ducats and I'm wondering if it's due to my treasury slider (even though it says my inflation reduces each year) or if it's because of production efficiency or something like that. Could you help me understand this?

EDIT: Now 1330 ducats each manufactory

The level of inflation can be seen on the Domestic Economy interface screen of the Domestic Management interface. Inflation is presented as a percentage and is strongly linked to minting. An inflation of '4.0' means that affected costs are increased by 4%, so under this level of inflation an action costing 100 ducats would instead cost 104 ducats, disregarding any other factors.

The following costs are affected by inflation:

Army and Navy recruitment
Army and Navy maintenance
Building province improvements and manufactories
Stability investments
Research investments
Spies, missionaries, merchants and colonists
Advisors (both appointment and monthly salary)

Costs in events are not affected by inflation.

From EU3 Wiki. A material anyone should look at when playing EU3 game.
 
I think it can happen with patriot rebels.
 
Thanks, but i do not have those for the province i wanted... :)

Anyway it is 1404 now, and i am not quite #1, but getting there:

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I caused the semi-collapse of the Mameluks (they are in war with many western nations now) with some notable help from my ally Georgia, who cleaned up two of their armies.

Next i should be liberating the rest of Asia Minor.

Some things to notice: Monster Murom and Guyenne.
 
The infamy keeps on rising and rising though.... It must be killing your trade.
 
Well i do not really mind that since i have a CoT of my own, and plan to create a second one soon.

And the infamy will get lower with time, all the provinces in anatolia cost (unless they are capitals) only 1 infamy point. After annexing Anatolia i will lay low for a while ;)
 
Well i do not really mind that since i have a CoT of my own, and plan to create a second one soon.

And the infamy will get lower with time, all the provinces in anatolia cost (unless they are capitals) only 1 infamy point. After annexing Anatolia i will lay low for a while ;)

Are they cores at least?
 
Hoplitejoe, on that big map, I missed that Persia was right beside the Horde, and thought the Horde stretched from the Persian Gulf to almost the Gulf of Finland. That would have been a scary horde! As it is Aragon is doing nicely along with yourself.

I played with 115 infamy in my game by having a 600,000-man army, about half of which spent its time automatedly whacking moles, in sufficient sizes that they rarely lost (and almost never were annihilated), but small enough to not suffer casualties, and thus keep war weariness at or near zero. I did turn off rebel and battle notifications since that was indeed way too many popups. As Burgundy, though, my rebel stacks weren't 30,000 - more like 14,000 in the big cities, 8000 or so in smaller areas.

But that much infamy is enough you can't get trade even in your own CoTs... :(
 
A question: can a province belonging to a horde defect to you without colonizing it?

I see you are playing MEIOU, the mechanics about the horde in there are different, countries in eastern Europe are likely to not get colonists for quite some time, so instead they will usually gain the provinces through defection ;)
 
New 5.2 beta:


- Copied correct sound toll event.
- Fixed a few scripting errors with missions.
- Improved tooltips for force limit goals in missions.
- Mazovia is now a vassal of Poland from 1399 until 1526.
- Remove second ETR (Etruria) alliance, and modified ETR's vassalship to RFR to match the alliance dates of 1801-1807 (when ETR disappears anyway).
- Plock - change starting ownership and cores to MAZ, transfer back to POL on death of JanuszII in 1495
- EFR is not in the peninsular war anymore.
- Fixed more grammar and spelling errors, including German translations
- Fixed positions of cities and various buildings in 34 provinces
- Corrected Allow clause of conquer_core mission, removed NOT from is_subject=no and war=no lines
- Annex_mazovia mission for Poland now gives some cores.
- The dynasty trigger now accepts a dynasty name as an argument
- The define_ruler effect now accepts THIS, FROM, and TAG as valid arguments for its dynasty.
- Ottomans now start with military drill.
- Colonists in horde lands are now 3 times as quick as the ones in more virgin territories.
- Lucky nations take slightly less attrition now.
- Nomads will not start any new wars if at -3 stability or war exhaustion.
- Fixed a crashbug.
- Restrictions for vassals colonising nomad territory is now enforced for players as well.
- You can now place colonists in nomad territory bordering your vassals.
- Its no longer possible to replace leaders on units that are moving.
- AI will no longer ignore assaulting if there are token armies nearby.
 
MEIOU colours are beyond awful, the Mamluk make me feel ill.
 
MEIOU colours are beyond awful, the Mamluk make me feel ill.

I like the MEIOU graphics and the way they expanded the map to include more of the globe (Central Africa, Western North America, Australia) but the provinces are weirdly shaped, often fragmented, elongated, and screwed with in horrendous ways.
I like the colors through.
 
The provinces are weirdly shaped because historical borders weren't all roughly square or rectangular. :rolleyes:

I particular like the border of Troyes-something, on the eastern border with France/Burgundy.
 
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