Because these trait values are only read at startup.Yes I actually saw that post a while ago. It was interesting but not what I was looking for, the changes were way too radical.
Ok so I played around with the XML and came up with this to start.
Prot: +1 Esp per city
Imp: 1/2 Stables
AND for everyone +1 Esp on walls.
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Why: So the 1/2 stables is actually pretty good seeing how a lot of Imp. leaders have a mounted UU.
I couldn't figure out how to give Esp on walls for only a specific trait, nor could I decide between 1 or 2 Esp, so this is like a happy medium. Also makes walls more attractive in general which I think is a good thing.
Oddly enough the change worked on new games but when I loaded old ones they don't have any effect.
I used to hate Imperialistic but I think it's pretty powerful as it is. Early settling can make or break a game in most cases so faster settlers is a good things. Obviously though settlers eventually become useless.
Protective could benefit from say double production speed for Security Bureau. It isn't awesome but it is "Protection" from spies.
I think every trait should have at least one "double production" building. People say it'd be overpowered but I still think that Financial leaders should have double production Banks.
Aggressive and Protective should be combined. Leaders would still keep agg or pass personalities.
Yeah, I'd do this. I was going to suggest giving free walls to protective, but ironically that would actually weaken since the wall chop exploit is so powerful.Make it so that the imperialistic settler bonus includes hammers converted from food. This is a huge issue imo that weakens the trait. Also, I like the idea of cheaper jails.
Make it so that the imperialistic settler bonus includes hammers converted from food. This is a huge issue imo that weakens the trait. Also, I like the idea of cheaper jails.
Protective is just weak imo, but shouldn't be beefed in ways that cater to the AI's strength with protective. The reason protective is weak in single player (at least at emperor and below) is that the AI sucks at warfare. I can't remember the last time I built a wall or castle. No need. Also, when was the last time the AI was assaulting my cities with such force that I really benefitted from the archer bonuses?
IMP is pretty powerful, don't touch it.
If I might pry, what do you think of boosting Protective indirectly using the method I outlined above? Nobody gave any feedback on the happiness through civics idea, which I thought was clever.
For serious. People must not be chopping trees much if they don't understand this. And extra generals are always fun.