However pared with IND. (and maybe most other traits) you don't want to over expand.
Imo this is severely flawed (in regards to Ind). Imperialistic paired with Industrial (w/out stone, i.e, you don't need to rely on a lucky start, you can always count on the trait) sets up one of the more favorable cases to Expand like a crazy person. I say w/out stone because if Julius with Imp/Org has stone around he is a beast, much more than normal. More reasoning why I favor Ind/Imp so highly:
The Mids offer a 100% increase from raw beakers provided by scientist - undoubtedly the strongest research available for a very long time. Imperialistic allows the user to still aggressively REX to 6 cities by 1000 BC. The Mids allow us to run at zero slider and accumulating a lot of gpt while heading up the aplha , currency, col beeline remarkably fast.
This allows you to continue aggressively expanding while building research, then wealth, then courthouses (the 3 of these happen quickly). Quite frequently I will time 6 settlers from my initial 6 cities to correspond with the completion of Alphabet which occurs well before 500 BC. The before and after picture would look something like 6 cities @ 700 BC at zero slider with a random amount of +gpt with at least 180 gold in the treasury. After settling the 6 new cities gpt will plummet to something like -12 to -20 gpt (sometimes more, yikes!).
It might seem kinda bad at that point lol, with 12 cities by 500 BC with massive negative gpt but with strong research from Mid scientist and every city building research, Currency will be finished within 4-6 turns. Then bam, +12 gpt right off the bat. Then, with only 1 or 2 other cities building wealth you end up with + gpt and are still researching full steam ahead - And this is before we even have courthouses. The situation only gets better. Additionally, with so much land being grabbed you will gain more health and happiness resources, many of which could be gold, silver, or gems, making your situation even better than it already is. You now have a Very large empire for around 300-500 BC and are still powering research full speed ahead. From there you simply specialize cities to Wonders, Units, scientist + wealth, etc.
Sure, finanical and organized leaders get a nice boost to pay for REXing but they will never power research as quickly as someone with the mids who will at a minimum have as many cities as they do (Augustus). The ability to power through alphabet and currency at a much quicker date enables the Mid based FE to maintain a larger empire, enjoy faster research, and continue expanding even though - even though they lack the financial or organized trait.
I'm surprised more people don't think Augustus is a monster. I suppose it has to do with the fact many people ignore building research and wealth, or perhaps they do but don't fully understand how to leverage them to their full potential.
Yea, Augustus is a REXing crazy person. So depending on the pairing of traits, as I had originally mentioned in my earlier post, is the resulting factor whether or not they can be used as effectively as some other leaders.