That's actually pretty brilliant. You managed to create a consistent inconsistency!
My decision tree isn't perfect but it works!
That's actually pretty brilliant. You managed to create a consistent inconsistency!
I swear to God, I have seen this thread on every forum for an upcoming game I've ever visited. TBH, I find this "cause" a little silly. The gaming industry has been using preorders for years and there are still good games coming out, somehow.
If you don't want to preorder, don't - but don't make it sound like you're saving the world because of that.
Heaven forbid that you should act according to your own desires, rather than seeking to further someone else's soapbox agenda.My decision tree isn't perfect but it works!
Oh, I wasn't trying to imply that it doesn't!My decision tree isn't perfect but it works!
Not pre-ordering is a good and valid tactic, but waiting for a $5 Humble Bundle only contributes to the price-gouging you're complaining about.
It's about striking a healthy balance.
That could be taken in any number of ways. Do you only ever buy games months/years after release? (Honest question)I will not order the game until it is finished and polished, regardless of any arbitrary dates.
Just to add my 2 cents, I have pre-ordered just about every game I've bought over the past 7 or 8 years, never had a problem at all.
Now that pre-order gets quicker access to an otherwise free DLC, is even better.
Think about the business side of things, this developer has spent years creating this game (a game we all know with about 99% confidence that we will put hundreds if not thousands of hours into), and their publisher and other investors are looking for monetary interest in the game for the intended audience of consumers. One of the best ways to "prove" this is through pre-order numbers. If pre-order numbers are high, the publisher and other vested parties can worry much less about the safety of their ROI.
IMHO pre-order numbers likely have an impact on approved budget projections for future expansions and other DLC.
I don't have any faith at all. Firaxis doesn't have the greatest track record of late in releasing properly working games. I can give two examples: Civ 5 and XCOM 2. Even Civ 4 had several issues at release. I firmly believe that Civ 5 was released in a late alpha/early beta stage, where we as consumers had to do the beta testing for Firaxis while we tried to play a seriously broken game. It took two expansions before the game was truly fleshed out and playable. XCOM 2 had numerous bizarre and severe bugs in it at release. At least those were patched quickly.I'm not sure I really get this stance with Civ anyway. I have full faith we're getting a solid product.
I don't have any faith at all. Firaxis doesn't have the greatest track record of late in releasing properly working games. I can give two examples: Civ 5 and XCOM 2. Even Civ 4 had several issues at release. I firmly believe that Civ 5 was released in a late alpha/early beta stage, where we as consumers had to do the beta testing for Firaxis while we tried to play a seriously broken game. It took two expansions before the game was truly fleshed out and playable. XCOM 2 had numerous bizarre and severe bugs in it at release. At least those were patched quickly.
Why should I spend $80 (or more if I want the "special" version of Civ 6) on a game that I have to wait weeks or months to be able to play without issues? Why should I pre-order said game knowing this? What possible reason would I devote hard drive space to a game that I either cannot play, or have so many issues playing that I give up in disgust? I think I'll wait until it has been fully patched.
Given the recent trend at Firaxis, and other software developers, to release games that are not fully developed, I think I'll keep my money safe in my purse. Why reward a developer that can't release a polished game? I hope that Civ 6 isn't like that, I really do, for the sake of all of the people pre-ordering, but with the current trend in game sales, I can think of no scenario where Civ 6 won't be just like Civ 4, Civ 5, or XCOM 2 on release.
Not much is wrong with the industry.
The amount of per year gems has always been similar. The amount of pile of crap games in the 90s preying on unsuspecting customer was astounding. Something way harder to do successfully nowadays.
Also video game prices with DLC included haven't gone up when you count for inflation.
The market also evolved. Your average gamer is no longer in his/her 20ies but in his 30ies with a job and kids.
To me this is mostly rose tinted nostalgia where the past looks brighter only because you were younger and didn't know better. The world is bound to become more and more bleak as you slide toward your grave.
Hey Lemon, don't say it that loud... we need paying beta testers so we can get the balanced, finished, fully patched product earlier.
Shhhhh...![]()
Just to add my 2 cents, I have pre-ordered just about every game I've bought over the past 7 or 8 years, never had a problem at all.
Now that pre-order gets quicker access to an otherwise free DLC, is even better.
Think about the business side of things, this developer has spent years creating this game (a game we all know with about 99% confidence that we will put hundreds if not thousands of hours into), and their publisher and other investors are looking for monetary interest in the game for the intended audience of consumers. One of the best ways to "prove" this is through pre-order numbers. If pre-order numbers are high, the publisher and other vested parties can worry much less about the safety of their ROI.
IMHO pre-order numbers likely have an impact on approved budget projections for future expansions and other DLC.