Immortal Game Report: The Code of Hammurabi

I usually play on Marathon, so I can't comment much on whipping at Normal speeds, but spending 2 pop on a single axeman does not make sense unless you want to pay for the poprush penalty. If you had that much extra unhappy population, you could whip a library or planned from the very start not to grow this large :) anyway... i like the pictures, and i like the detailed early game walkthrough...

Well I could be wrong but the way I see it is that I want to work the "best" tiles. In Babylon it's the two clams, the wheat and the two plain hills (both 6 hammers thanks to event). But using those tiles will result in growth over the happiness cap so I whip for as much pop as possible once it does. That way it allows me to keep working those best tiles instead of switching to less productive tiles to halt growth and I get the most out of my -1 happiness penalty. I could of course use the prevent growth option but that would kind of defeat the purpose of being in slavery and would be a waste of food.

Finished my game, CE and my first space win ever, it's true whether you believe it or not, always hated space, my entire HoF is filled up with domination wins. :p

It was pretty much what I always thought it out to be - boring. I'm a warmongerer by heart, no contest there. Regret not doing my usual apporach as I wasted a really fun map, think you're going to love this one BurN and the others, especially considering your neighbours. :D

As to your game; whipping courthouses should be the way to go right now, especially seeing as you're organized. Another tip would be to prioritize the Forbidden Palace as the distance between Babylon and your conquered cities is quite big. I messed up my game and only had 7 cities, pretty stupid by me, you should make sure you get 8.

Looking forward to reading on, your write-up is both funny and good skill-wise, keep it up. :)

Edit: Just noticed you said you were moving the capital, then Forbidden Palace is obviously lower on the list of things to do. I moved mine as well, to Hamburg actually.

Gratulations on your first space victory. :lol: For me it's pretty much the opposite, 90% of my victories are by space and the odd ones out being domi.

I'm glad to see you settled in place as well and that you had the same idea of moving the capital to Hamburg. Food/hammer/rivers just asks for a cottage capital. Though I'm somewhat divided on when exactly I would want to move it. I could move it early to fight maintenance but I'm not planning on cottaging soon. Or I could move it once I start moving out of SE, which I assume would only be near democracy.

Doing it later is slightly favored as I'm not looking forward to spend hammers on building a palace but I'll see how long it would take to get it up anyways. Which bring me to another debatable point about what to do with the first GS which will pop in 2 turns. As Hamburg would be capital eventually, I'd reckon settling the GS there would be the best choice in the long run but it will function as unit prod city for quite a while still. (the same dilemma will be with the second gs for academy which won't do much in hamburg if I don't cottage early, I might bulb him on phil)

Akkad needs a library. It also will give you more beakers if you put an academy there with the scientist youll be getting. It might be worth considering taking Akkad off military builds and put a granary, library and even the palace there.

Hunting is a pretty cheap tech and will give you another happiness with the jumbos.

I wouldnt wait too long after the 10 turns of peace to redeclare on Bizzy. Even if you just raze and pillage, itll get you some more cash.

I like your choice of hamburg for a Military city. As for Babylon, Natl Epic is a no brainer.....the other natl wonder is a toss up between Moai or Globe. Moai might be better as its effects are sooner that globe.

Interesting view of putting an academy in Akkad. It might be the best science city once I can raise the science slider and it works 2x gems+gold. Though that would prevent me from going back to 0% research in future wars as it would put the academy to waste (the commerce will be in gold at that point, not science). Also it will only be a temporary "great science" city as there is not enough food to cottage if I want to work that gold, I will have to farm a bit.

I think the first scientist would have the best use if I settle him somewhere. He's not influenced by the science slider and will shave quite some turns of col. The second GS will be debatable as an academy could be used in Hamburg/Babylon/Akkad but (!) could be possibly used on bulbing phil as well.

I agree hunting would be nice, I hope to get that in a trade from col someway. And I also agree on attacking Bismarck rather sooner then later but I doubt I have the units to declare after 10 turns. Especially if I want to get libraries+courts up so it might have to wait a bit. But I'll see how many units I can get out in 10 turns while building libraries and running scientists, there's quite some forest to chop in those ex-german cities.

And I'll keep your suggestion on NE+Maoi for Babylon in mind. Though it might take quite a while before I'll get those up eventually.


A few suggestions.

Make Hamburg into a hammer powerhouse. early with mines/farmes etc, later with state property this will be very powerfull with watermills/workshops.

About the capital/palace city... put it into Akkad if you want the 50% commerce bonus (3 high commerce titles).
It will take a long time to grow a lot of cottages around Hamburg and Hamburg just screams for IW or HE with watermills/workshops, when going for domination. The rivers will be even more use full for hammers... +1 with leeves. If you move the palace to Hamburg it could be used for the 50% hammer bonus, but there might aswell be other civics to run besides bur.

Berlin would make the second production city with either IW or HE. These 2 cities could produce all the troops you will ever need.

As for Babylon. Run a GP farm for now... as the GP points increase later in the game.... mao would be nice for extra production + no other city really have alot of water titles.

:goodjob:

Hm, I'm afraid I'll have to disagree on putting the capital in Akkad. The city has some great early commerce but it's very food poor and doesn't have much going for it long term. IW will definatly go into Hamburg sometime and as you say a levee there would be awesome. I agree with HE in Berlin indeed.

And another vote for Maoi in Babylon if I ever find the hammers to build it. :lol:


Thanks for all the suggestions so far, I'll keep them in mind for the next session. The main issue will be that I have to watch out for not overdoing it on building infrastructure. As I'm trying to play a military game, every hammer not spent into units, might be a lost one. :old:


edit: On another note if I would want to "show" how we can recover from 0% science, I could just go heavy on infrastructure and change the tech path. Think courts, markets, cottages, peaceful settling to the south, some wonders, etc .. and only dow again mid game. ;) But it might be interesting to keep a low economy and continue our war, which will require some bulbing to prevent falling too far behind.

I'm not quite sure where exactly I want to take this thread. :lol:
 
I agree that Akkad aint a great capital... though it is in a nice spot to keep distance maintanance down. If i go for a military game i normally dont speed alot of time in bur. civic.

Basically the palace could be in hamburg or berlin aswell, though i wouldn´t do that in order to get the +50% commerce bonus.... i only though of akkad as a capital for a short period use of bur. to increase research until the next war...
 
Gratulations on your first space victory. :lol: For me it's pretty much the opposite, 90% of my victories are by space and the odd ones out being domi.

I'm glad to see you settled in place as well and that you had the same idea of moving the capital to Hamburg. Food/hammer/rivers just asks for a cottage capital. Though I'm somewhat divided on when exactly I would want to move it. I could move it early to fight maintenance but I'm not planning on cottaging soon. Or I could move it once I start moving out of SE, which I assume would only be near democracy.

Doing it later is slightly favored as I'm not looking forward to spend hammers on building a palace but I'll see how long it would take to get it up anyways. Which bring me to another debatable point about what to do with the first GS which will pop in 2 turns. As Hamburg would be capital eventually, I'd reckon settling the GS there would be the best choice in the long run but it will function as unit prod city for quite a while still. (the same dilemma will be with the second gs for academy which won't do much in hamburg if I don't cottage early, I might bulb him on phil)

I settled my first GS in Akkad (academy) as it had those gems for a quick boost, although I placed that city a little differently, I put it on the plains river within reach of the Banana for growth, which made it a better city overall for science early on. I made Hamburg my wall street and oxford city and cottaged it to bits. Due to the shrine in Hamburg and later wall street i found myself running 100% science with a couple of merchants in Hamburg the entire game since leaving the middle ages. Capturing the Temple of Solomon made my game quite easy in the later stages. In case you didn't notice, Berlin and Babylon (with statues) are KILLER production cities, do not cottage them, I'll have to kill you if you do, it would be such a waste. Also keep in mind that there's a 50%:hammers: boost from bureaucracy as well, so don't move it to Hamburg or any other city before you have your cottages matured, use it for hammers in Babylon instead. The 50% bonus to hammers is the most underrated thing on these forums imho, you don't "have to" keep your capital in a commerce-heavy city in the middle game.

As to where to take the thread, warmongering is more fun to watch! :mischief:
 
I settled my first GS in Akkad (academy) as it had those gems for a quick boost, although I placed that city a little differently, I put it on the plains river within reach of the Banana for growth, which made it a better city overall for science early on. I made Hamburg my wall street and oxford city and cottaged it to bits. Due to the shrine in Hamburg and later wall street i found myself running 100% science with a couple of merchants in Hamburg the entire game since leaving the middle ages. Capturing the Temple of Solomon made my game quite easy in the later stages. In case you didn't notice, Berlin and Babylon (with statues) are KILLER production cities, do not cottage them, I'll have to kill you if you do, it would be such a waste. Also keep in mind that there's a 50%:hammers: boost from bureaucracy as well, so don't move it to Hamburg or any other city before you have your cottages matured, use it for hammers in Babylon instead. The 50% bonus to hammers is the most underrated thing on these forums imho, you don't "have to" keep your capital in a commerce-heavy city in the middle game.

As to where to take the thread, warmongering is more fun to watch! :mischief:

Yea I had the same city placement as you in mind. But then I saw the gold and there's no possible gold + food resource city. I could make a coastal cottage city using the bananas+grass hill and that iron+corn city. And if possible maybe a rice+dye city as well.

And no worries about Babylon and Berlin, I'm probably just as a hammer fan as you. But usually I like them to build wonders/infrastructure. I agree a 100% that bureaucracy's 50% to hammers is easily forgotten by some ppl. I guess that means I can live a little bit longer then? :lol:

I see a point in keeping Babylon as capital for a bit longer. However I was aiming at making it a GP farm rather then a heavy hammer city. Once I get col, I'd prefer to run as many scientists as possible there. The real downside of caste is that I have to leave slavery behind though. I'll probably go on a whipping spree before switching civics. :p
 
I see a point in keeping Babylon as capital for a bit longer. However I was aiming at making it a GP farm rather then a heavy hammer city. Once I get col, I'd prefer to run as many scientists as possible there. The real downside of caste is that I have to leave slavery behind though. I'll probably go on a whipping spree before switching civics. :p

That works too, you could go many paths with babylon. I saved 4 forest tiles in its BFC for the health boost seeing as coastal maoi tiles are good enough to work as it is. I also made it my national park city later due to lack of better options to let it grow as big as possible as I already had Berlin and a matured Hamburg for production at that stage of the game. I used it for specialists too, but only temporary. If you're running a FE, a GP farm is definitely the way to go, but if you're going to be in slavery then the fish+cow city will suffice. I didn't see you mentioning what kind of economy you'll be aiming for (except revolting to caste system which implies SE/FE), so some of my advice obviously needs to be ignored.

This is where spiritual proves it's incredible usefulness and adaptability over other traits. You could switch between caste system (during peace) and slavery (during war) without anarchy and keep your options 100% open at all times. Without spiritual you're more forced to make a choice right now as to game plan and how much you're going to base your economy off of specialists and war as you can't go revolting every 10 turns.:mischief: This time I picked slavery and less specialists for a change but in 99 out of 100 games I'd do caste system and steamroll some more neighbours. God I love spiritual. :crazyeye:

Basically all of your cities on this map are going to be great (especially with Biology as FE, even more so than other maps due to the extreme amount of grassland tiles nearby Germany's remnants) and you could give them any task you want. If you're using babylon as a GP farm you'll be doing something different than me in other cities, but that's fine, because there are simply a lot of options on this map.
 
The Code of Hammurabi: Session two.


And we're off again. The goal of this session will be to somewhat recover our economy and possibly get rid off Bismarck when we're able to.



325BC: Our favorite civic.



As I didn't sign peace with Bismarck yet, I do so this turn. We make him adopt our favorite civic paganism while we're at it. :devil: He couldn't really offer us anything but we get him to waste a turn .. or two turns if he decides to switch back to OR. He doesn't look furious to me. He seems to be in a state of unbelief about how he lost all those cities.

I also switch from 0% research to 20% research. Now we're running at -4 gpt with 26 turns to CoL.

I switch the builds in Berlin and Hamburg to libraries. The faster we can run some extra scientists the better.



275 BC

I whip a monument in Cologne, we got some culture pressure there.

Al-Kindi our first GS is born. I actually spend like 5 minutes deciding what to do with him. I could settle him in Babylon, which would give us an immediate boost towards CoL. But as I'm not planning to keep Babylon the capital, in the long run it's better off in Hamburg. But it would take 5 (!) turns to run him over there which will mean we'll get col a few turns later then we could have. Also Babylon already has a library and Hamburg does not so we miss even more early breakers. In the end I decided not to go for the short term advantage and ran him over to Hamburg. Building an Academy seemed rather pointless for now as we'll be running low science for quite a while still.



250 BC: A group of Barbarians.

We get a barbarian uprise near Hamburg. But we captured the GW from Bismarck, so the AI will have to deal with that. :)

I trade one of our gems to Charle in exchange for his fur. He wants my only iron, copper, fish and clams for his cow. Errr .. what are you smoking man? I want some!



275 BC



Charle told me he wasn't on anything. But if you look at those eyes, you just know he's just trying to hide it. He asks to stop trading with our good friend Bull but I refuse, I don't want to ruin our early trade possibilities when we get to CoL.



225 BC

Akkad grew to pop 2 and we can work 2 gems now, giving us some needed extra commerce.

Spoiler :




200 BC

Confucianism has been founded but I don't know by who. We're still 14 turns away from col. Strangely enough the only one with alphabet at this point is Bismarck.



175 BC

The borders of Cologne expand but we don't gain any tiles towards Bismarck. Our GS finally arrived in Hamburg and I settle him. We needed 13 turns for col, which now is reduced to 11 turns.



125 BC

A German revolt took place in Cologne, blah. I hope I can take care of that before it actually does switch back to Germany.

At this turn a library is finished in Berlin. I switch it's hammer tiles to two scientists. Which reduces the time to col from 9 turns to 7 turns. The next build there is barracks.



100 BC

Hamburg completes its library. I run one scientist only there as I want to keep some hammers to produce axes. The scientist cuts down the research time for col from 6 to 5 turns.



75 BC: Tech overview.


Spoiler :


Everyone has alphabet and maths so far. The good thing is no one has CoL yet so we can do some trading soon.

Babylon started on a settler at this turn. I moved my axe stack towards the barb city and I'm planning to raze+resettle it in a better position.



50 BC: Unexpected help.



I wasn't really looking forward to spending axes on the barb city but I want to get rid of it before the AI captures it. Charle sent a small stack, consisting of 2 chariots, a sword and an archer to Cherokee. I thought it would be smart to wait for him to suicide his stack and me cleaning up the weakened archers.

The blue cross indicates where I want to settle.



50 AD

Finally researched CoL. I don't want to switch to caste system just yet as I want to whip a few courts first.

Nobody has CoL yet at this point (on this continent at least). HC doesn't have alphabet yet so I have no idea about him. I do two trades.

Spoiler :



Let's just refrain of making funny comments about his facial expression. Let's just say he seems quite amazed about seeing CoL in the trade menu. It's a pretty nice deal, we need maths for currency and masonry for construction.





The next one is a small trade with Bull. We could use hunting to get a spear in our stack and we need it for that ivory as well. At the same time it allows us to trade CoL for alphabet next turn.


After these trades I start the research on currency.




75 AD

As expected Charle wasted his units on that barb city, leaving heavily wounded barb archers behind. I raze the city and lost one axe in the process. We get 78 gold, which is welcomed.

I trade col+med for alpa with Bull. He's ripping me off but I could trade alpha to HC afterwards, as he still doesn't have it.

Spoiler :


This turn I whip a court in Hamburg for 2 pop.



100 AD

Whipped a courthouse in Berlin for 2 pop.

I traded Alphabet to HC for poly+archery+pottery as those were the only techs he would trade. I know it's a rip off but he's the only one without alph and I want to prevent another AI to get the advantage of trading with him.



125 AD

I switched to caste system and put four scientists to work in Babylon and two in Cologne.



Since we took care of that barb city with a settler underway, it's time to start planning a second attack against Bismarck. The plan is to gather our stack in Berlin and attack from there.

We could reach the city one turn earlier but we'd have to cope with a river, which would put our attacking odds down by quite a bit. You can tell the position by looking at the culture borders.



175 AD: The rise of Dur-Kurigalzu.



Christianity has been founded and our settler arrived at the planned settling spot. Grabbing 4 dyes and rice, this should be a nice cottage city. At the same time we're blocking off Bull from getting the idea of settling somewhere near us. So this is how Dur-Kurigalzu is made.

I let Kuri run an artist specialist to pop borders.



250 AD

Taoism has been founded and after taking a look at the tech trade menu, it seems that charle is the one responsible for this.

Kuri border popped and I switch the artist to work one of the gem tiles it shares with Akkad. That way Akkad can work a farm+gem+gold and Kuri a gem.



325 AD: We're back!



After I got a court+library in both Berlin and Hamburg, they started making units. So now we have a pretty good stack to dow Bismarck again.



350 AD: I'm moving.

I started the construction of the palace in Hamburg. I don't need more units at this point so I can spare the hammers.



375 AD

Two things happen.

1. We researched currency.
2. We got our second GS.

It's a tough decision but I opted to bulb phil as Charle already has it anyways. It can't hurt to have a good trading tech, just in case I'm starting to fall behind too much.

There are pro's and con's when it comes to bulbing it before I actually need it.

+ You know how the AI sometimes proposes you a deal that it wouldn't accept if you would start the deal itself? Well that goes for techs as well, we have a higher chance on getting a good deal.
- The AI can start demanding it, resulting in an obvious negative diplo.
- The AI might value the tech lower now and charle might trade it away.

I was doubting between construction or calendar as next tech. Everyone except Bismarck already has construction and only charle has calendar. I chose calendar as we don't really need construction at this point. And considering we have access to dyes and sugar, the faster I can work those the better.



400 AD: A busy turn.

Charlemagne dow's Bismarck. Man stay away, we can handle this on our own dammit. But we gain mutual war diplo, which is something.



a GG has been born for Bismarck. Sadly for him, it's in the city I'm attacking. That GG won't be there for long my moustached friend. :lol:

I lose some units but capture it. It's 1 tile of the coast but it has acces to a rice resource up north, so I decided to keep it. It's already cottaged so I don't have to run a worker over there just yet.


I noticed something else:



Unsettled land, with a gold resource. I'll get some unit to scout around a bit in the future.


I did another trade as well (and notice how HC is just tech whoring? He already has CS):
Spoiler :




425 AD: Brothers of faith.


HC declares on Bull. Well, that'll keep them busy. I hope this will slow down HC's tech speed a bit.

I do another trade:
Spoiler :


Now we can work those dye and sugar resources. I start the research on construction, I cba to wait for the AI to finally make it available in trade.



450 AD



We find Dortmund but it's weakly defended and Charle will probably take it. Not that I wanted to keep that one anyways.

At this turn I stopped putting EPP into Bismarck, let's just assume he's done for as Charle's cities are up there.



475 AD: Byebye Indians.



The AP has been built and is hindu, I forgot to check who owns it but I'd guess it's HC.

The Indian civilization has been destroyed. I can already see the image of Gandhi being smacked around by Shaka, we'll find out who's the cause of that in the future. This might provide an interesting end game.


Reached max images, tbc in next post.
 
500 AD: A wise decision.



Well I can consider myself a wise man now. I give in to his demand, as I don't see a reason not to. We'll cancel it in 10 turns anyways.

On another note, we improved our first dye in Kuri. I switch away from working the gem and work the dye. Now Akkad can work gold+2gems+farm.



520 AD



HC contacts me for a trade. It's not the greatest deal ever but it's a pretty decent one. Since he has been in WFYABTA for quite a while now, I take it.



560 AD

Let this be an opportunity to say that I moved my stack towards Frankfurt. The city on the copper plain hill but there's quite some units in it, its on a hill and 50% culture defense. I'm waiting for Charle to move his stack there and help me with this one.

We researched construction and picked CS as our next research. HC already has it but I hope I can reach it before Charle and Bull for some trading.



640 AD: Oh, praise the gods.



Something neat happens, we pop a second iron source in Hamburg. :woohoo: It already had a good amount of hammers but now it got even better.

As you can see I'm making a settler in Berlin to grab that gold somehow down south. Hamburg also finished the capital and we save 8gpt/turn now due better maintenance distance.



660 AD



Charle finally wasted his sod on frankfurt, leaving the defenders weakened. I lose one swordy still but take it. I decided to keep it, it has 2 free hammers from just being on that hill and it can grow from the sea if needed. The first build there will be a lighthouse while running an artist to pop borders.




We got another barb city. This time it's in a pretty decent place, I wanted to settle there anyways. We'll go grab that one in a bit, it should be pretty easy considering it's not on a hill this time.



680 AD: Peace with the moustache.



I'm running my stack towards the barb city now, we'll give Bismarck some time to prepare for his death. We get HBR which we need for elephants and make him adopt our favorite civic again.

I also switch to Hereditary Rule since Babylon would be in unhappiness next turn.



760 AD: Get out.



I canceled open borders with Charle. I was doubting very much on this choice, since it will remove +2 diplo from open borders. The reason why I did it is because Bismarck is almost wiped out and I don't want to give Charle the advantage of extra cities or gold. His sod gets removed from my lands and he's unable to reach Bismarck now.

I'll reopen border later.
 
780 AD: Overview.

Researched CS and stopped playing here.


City overview:
Spoiler :




Babylon, as predicted a good GP farm. It would be nice to get the NE but considering we don't even have Aesthetics yet, it might take a while still. Pacifism would be nice but it has absolutely no synergy with the org trait so let's forget about that.





Akkad, it's pretty low on food but it can slowly grow as a commerce city.





Berlin, a strong prod city. It gained 1 extra food this turn because CS provided irrigation trough the city. It can still use some growth but once this city is more mature it should become a hammer powerhouse. If we could somehow get the HE in here, this is going to be an excellent military city.





Hamburg, our new capital. I started to put some cottages down already, this should become a nice hammer/commerce city. We need to delay cottaging those tiles near the peak. I'll cottage those last, as an eruption could possibly waste future matured cottages.





Cologne, running some scientist for now to give it something useful to do. Not sure what to make of this as it shares those northern tiles with Munich and the eastern tiles with Berlin.





Dur-Kurigalzu, this should be a nice cottage city once it grows some more.





Munich, not a very strong city but the rice makes it worthwhile. It'll figure as a mediocre cottage city. It has too many hills, plains and coast tiles to become a strong commerce city.





Behold the all-powerful Frankfurt! This is a weak city but it gets some free hammers from that copper plains hill. It'll probably grow of the sea mostly and provide some commerce by coastal trade routes.



Tech possibilities and overview:

Spoiler :


A few options here. I could take paper and aim for lib. I could take MC->Mach and go for maces. Suggestions welcomed.





We're doing pretty fine it seems. HC is teching pretty fast though. HC is in WFYABTA and Charle/Bull don't want to trade their techs just yet.



Barb city:

Spoiler :


It seems to be in a good spot. Settling on the desert, coastal, grabbing the corn and iron. I'm planning to settle another city 3W/2S from Parthian, being coastal, grabbing a grass hill and grabbing bananas.



Settling possibilities:

Spoiler :


- Purple cross: where my settler is and where the blue circle advises me to settle.

- Blue cross: Where I would want to settle, I would want to settle the southern one with the iron first to somewhat block off Bull from settling the gold city. I would possibly want to resettle that last German city to grab the stone, I could move it one more south though .. to assure Bull doesn't grab it with his culture. suggestions are welcomed.

- Red cross: Enemy cities. I'm not 100% sure about that one on the ivory but it should be there according to the culture borders.

- Orange line: Bull's borders.



Active deals:
Spoiler :


Most trades are with Bull for two reasons.

- We're helping Bull a bit as I don't want Bull to get steamrolled by HC. HC is doing well, the last thing I want him to do is grab more land.
- I'm planning to attack Charle after dealing with Bismarck. But if anyone would like to suggest something on this matter, go ahead.



Diplo/glance:

Spoiler :




I cant let my guard down with Charle, especially since I closed borders on him and losing +2 diplo.



Map overview (without resources):

Spoiler :



Map overview (with resources):

Spoiler :



Comments, suggestions or criticism are welcomed. ;)


The end ... of session two.
 
I want my money back... your economy is not crashing :lol:

Looking good.... but what is the target next? 2 Pro civs as possible targets, and pretty hard choose who is the more annoying for a war..... Or are you going to mindlessly spam cities until you run out of space?
 
Well it's hard to completely put it to ruins again now, unless I start whipping every city like crazy. :lol: What I was thinking is to grab the barb city, settle the gold city, wipe out Bismarck and switch all production to cats/elephants.

I could tech MC->Mach myself as the AI usually delays trading those. It would be nice if I could trade phil or CS for Feud/Theology by the time I can start producing maces. My preference would be to go after Charle. I can do a 2v1 war against Bull later, teaming up with HC.

On the other hand Bull's land seems more juicy then Charle's. HC has been at war with Bull for a while, backstabbing him in the near future is a good option as well. But I have a lot of trades going on with him atm and to be honest I can't really trust Charle in my back.
 
Charle is a notorious backstabber and the only direction he's got left to expand in is through you, so I'd be inclined to tech to maces (the only real counter to his UU, plus that'll give you some sweet upgraded CR3 axes) and take him out next.

Besides, sitting back and beelining Liberalism isn't really in keeping with the aim of the thread to crash your economy through constant war, and you'll pop enough GS over the next few turns to bulb your way through paper and education if Babylon keeps running 6 scientists.
 
Very nice read. Keep up warring and the world will be yours :goodjob:

If you go for Charlie, you should get maces. Otherwise go straight for liberalism.

Btw at the end of you last report-post, you must've mistyped. This was session 2... :p
 
I see you have tons of cities without granaries including your capital.. What is up with that??
 
Charle is a notorious backstabber and the only direction he's got left to expand in is through you, so I'd be inclined to tech to maces (the only real counter to his UU, plus that'll give you some sweet upgraded CR3 axes) and take him out next.

Besides, sitting back and beelining Liberalism isn't really in keeping with the aim of the thread to crash your economy through constant war, and you'll pop enough GS over the next few turns to bulb your way through paper and education if Babylon keeps running 6 scientists.

Agreed I was thinking the same, winning lib isn't high on the list. As long as I can keep military tech parity it's all good. As for the next GS, I'll probably opt for an academy in Hamburg first. I dislike bulbing paper as it's a waste of breakers, I should be able to bulb a part of education later on.

It seems a dow against Charle is favored, which I agree upon as we can't trust that guy in the back at this point.


Btw at the end of you last report-post, you must've mistyped. This was session 2... :p

Thanks for telling me. Fixed. :)


I see you have tons of cities without granaries including your capital.. What is up with that??

I don't think granaries were my biggest concern during the last session. I was busy getting libraries up for early scientist and afterwards busy with courts and units (the capital does have a granary though). I can't build everything at the same time. :lol: But feel free to disagree with my decisions.

Cologne could use a granary at this point indeed.
 
imho, he'll beeline eng. and I don't see with what you'll take down his uu with 25% fortify bonus without huge losses. Xbow might protect you in the field, but city bustin' wise they do squat.

not that he won't backstab you... only that I don't see how you'll do somethin' to him offensive wise(def. wise he can't do much to you)
 
imho, he'll beeline eng. and I don't see with what you'll take down his uu with 25% fortify bonus without huge losses. Xbow might protect you in the field, but city bustin' wise they do squat.

not that he won't backstab you... only that I don't see how you'll do somethin' to him offensive wise(def. wise he can't do much to you)

Maze´s rip em apart with CR promos ... no problem.. and even if it was, just bring more catapults for suicide attacks.
 
The Code of Hammurabi: Session three.

So the goals in this session will be: Capture the barb city, Settle the gold city, wipe out Bismarck & go to war with Charle. Let's hope all goes well..



780 AD

I start researching MC. Machinery will be next for maces. I hope I can trade phil/CS for Feud/theo in the future.

I started building some cats in Berlin, Hamburg and Cologne.



800 AD

We take Parthian, the barb city south of Babylon. I used low xp axes mostly so I can get the CRII, I lose one and win the rest.



Munich runs into culture problems, I'd guess Charle culture bombed Dortmund. Really annoying since we lose the rice .. we'll have some growth problems.



820 AD

Socrates our third GS is born. He could bulb paper but I find it such a waste, I run him to Hamburg to make an Academy. I also settle Nippur, 1S/1E of the southern gold. There's no food resource there so it'll figure as a prod city. I run an artist to pop borders.



840 AD: Hammurabi the generous.

We get the food shortage event. I spend 11 gold and lose all the food in Hamburg for +3 diplo with Bull. I didn't like spending food+gold on him but the last thing I want is a backstab when we go to war with Charle.



880 AD

Finished the research on MC and continue with Machinery. I also make a trade.



What a rip off .. but it's the best I could get.



900 AD: A request.



I already had my axes ready for attack this turn. I need 1 more turn for a catapult to arrive though. I accepted anyways, it's not like Bismarck is going to do anything at this point. A German worker that was working one of the dyes is now ours. ;)

The GS arrived at Hamburg and constructs an academy, shaving a turn off machinery.



940 AD: Byebye Bismarck

I suicide the catapult on 5 archers defending Essen, the last German city. The stack of axes cleans up. I decided not to raze it, it's a lame city but if I put some cottages down there it should pay for itself. Hereby we can say farewell to Bismarck.

Geronimo, our second GG is born in Babylon. I run him over to Hamburg to settle.

I do another trade with Charle. Let this be an opportunity to say that Charle refuses to open borders again, "Not right now... maybe we'll change our mind in a few years". Whatever, suit yourself.





1010 AD

HC starts bothering me to dow Bull. Sorry pall, why don't you kill him with that tech collection you got there?

Researched machinery, I picked guilds next. I'm going to ignore the liberalism race. I start running 0% science so I can upgrade my axe stack to maces.



1040 AD




I do another trade, it's a pretty good deal. Now I can run theo+vassalage, I've been stockpiling units in the building queue. But not just yet though, I'm waiting for the next GS to pop. That way I can speed up teching to guilds and switch civics+religion without anarchy.



1100 AD


Bull vassalized HC, that will be rather annoying in the future. :eek: He didn't capitulate though. At least I think he didn't .. I don't think it matters much.



1110 AD: Build'em.



Our fourth GS arrived and I switched civics. I've been piling up units in the queue which will be coming out the next few turns. I also switch to 60% science this turn, guilds in 4 turns.



1120 AD

Another event. -1 happiness and 1 free scientist.



1150 AD

Guilds is in, engineering is next.

Tech overview:
Spoiler :


HC is still tech whoring. He'll eventually win lib. I also ask Bull 40 gold and he agrees, it's not much but all bits help.



1180 AD

Our fifth GS is born in Cologne. I run him to Hamburg to settle.



1200 AD

Engineering is done, continued with gunpowder.



1230 AD: Liberalism.


HC discovers liberalism. Enjoy it while you can ..



1240 AD: There can be only one!

As we got rid off Bismarck earlier, there's only two moustaches left. Ours and Charlemagne's. The gossip goes that Charle's moustache is much prettier then ours. Such mockery is unacceptable. We gathered our troops and declared war, our moustache must prevail! :mad:



I finally got enough confidence in my sod to declare war. It took a while even though I was building units in 5 cities. This should be enough. The main reason why I attacked is of course the moustache issue but also the fact that Charle is building a wall in Dortmund. I want to dow this turn so he doesn't build a castle there.

The downside of the unplanned dow is that I have some cats open for attack. I decided I rather have 2 cats less then a castle in dortmund.



1250 AD

As predicted we lose that cat near the border. Charle attacked our sod with 6 units. Since I have a GuerillaIII Longbow and Crossbow on a hill ... that didn't do anything.




We run into Charle's sod, he placed it right before mine. What an idiotic move .. seriously. I count 33 units but most of them are outdated compared to ours.

This is what's left from both our sods after I attacked (I lost 2 maces at 90%+ chance :gripe:):





1260 AD



Charle put his sod's left overs in Dortmund. Notice how he's building a worker.. that's what drugs do to you kids. :nono:





-8 unhappiness after two turns of war? Nice. :faint: Obviously he has the statue of zeus. Dammit.

I switch to slavery. Due to the unhappiness I can't run that many scientist anyways. Let's whip down the pop a bit.





Augsburg should be priority. If only I knew where it was .. I'll scout with a spy.



1280 AD


Well we won't have to go far to get to Augsburg. It's north from Dortmund.



1290 AD: One down, many to go.



Captured Dortmund and razed it. I should have kept it really as it's on an iron source. I didn't see it since I had the resource indicator off. x_x It's not a big loss though. We also got our third GG, I attach him to a knight for medic purposes.
 
1300 AD

Researched gunpowder. I'm not too confident about what techs to pick in this game. I'm not much of a warmongerer so I'm usually teching the other tech trees. I picked paper next, I'll bulb a part of education later.

Did a trade with HC:





1330 AD



Sigh .. he's been in WFYABTA for ages and now demanding stuff. I give in since I don't want to provoke a dow.

I also lost a worker to a chariot, which came from bulls land. :rolleyes:



1370 AD

I revolt Augsburg with a spy. There's 15 units defending, this time more updated then when we attacked. He got knights & landsknechts running around now.

The result:



It has the statue of zeus, the parthenon and some infrastructure.



1380 AD

6th GS is born, I bulb a part of education and start researching the rest. I let my spies scout for the next target and we find Prague, which is west from Augsburg.



1470 AD

Our spies keep failing and keep getting detected, what a bunch of losers. After a few failed attempts I ran out .. so I had to bombard the defense down, which just takes freaking ages against castles. What are these trebs shooting with .. hay?

Anyways this turn we could finally attack Prague. There was 15 units defending once again, mostly knights/landsknechts. Protective isn't going to help you much if you keep making these units in defense my dear Charle. The result:



The next one is Nuremberg.



1510 AD: Mystery man.

Who was the guy wiping out the Indians?



...




...



...




Our good friend Genghis. :mischief: He's rather backwards and seems to dislike Bull. Good, hopefully he leaves us alone for a while.



1515 AD

HC adopts emancipation. Brace yourselves for even more unhappiness soon. :( We also capture Florence with a small secondary sod.





1530 AD



Finally could revolt Nuremberg and capture it, there was only 8 units defending.





Our 4th GG has been born. I could settle him in Hamburg or settle him in Berlin.





I decided to sign peace for 10 turns. That way I can reorganize my sod and collect a bit more ep for revolts. This is the best deal I could get.





I ask some help again and HC agrees, sucker. :mwaha: I stopped playing here.



2008 AD

Max images, tbc.
 
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