2200 BC
OMG. You already are giving me a heart-attack here.... Congrats on moving your settler, but you moved it to a BAD SPOT! If you are going to move, why not take advantage of the production bonus on the hill for your early worker.. etc... And more important, why not take advantage of the major defense bonus for being on hills... ESPECIALLY with Charismatic leaders?
And why are you NOT off stealing a worker? You wasted production, and now effectively have THREE USELESS WARRIORS.... You could have used the free one to go steal a worker... I mean.. you don't even have your marble hooked up yet... should have had two workers ages ago by now (yeah, stealing sometimes isn't do-able, but you didn't even attempt it). And why... if you built the Wall, did you build those warriors?
* Sigh... Hunting? That fant early is really that important to you? You wasted research on Hunting!? Since you are close to archery then, why did you bother with the warriors again? Ahah! And please don't tell me you are going for Pottery now!
I would not have gone for Bronzeworking either.. why? So you converted a hill from 3 hammers to 4... whoopie.. You removed health AND a free specialist after biology for that... Well... as long as you you put it to good use I guess... maybe it can be worth the trade...I wouldn't even attempted it. You do realize you can put lumbermills on forested hills right? Then later convert to a preserve?
You know.. you COULD have easily just used the marble to build oracle and you'd have bronzeworking free of charge... if you REALLY wanted it...
Too many other points I don't like to mention...with 45 turns already put into it so far it's looking like fail, but maybe I am missing something... let's see how you do in the other saves...
P.S. It also PAINS me to see an industrious leader, with a capital that is STILL in Fledgling culture status after all this time has gone by
175 BC
Ok, we've now gone into super-fail mode. I see.... drum-roll... a few cottages... I was worried of that, explains why you wasted so much time and research on that stupid pottery. So now you have a food neutral squares... for a laughable 1c difference... and NO chance to regrow forests... Of all the improvements you could have chosen here.. this was the worst. Honestly, it's better often to leave even an open field-plans tile just as it is.
Those warriors you decided to put to use... but honestly, a cheap 15 hammer scout can do double the distance time than a warrior...
The Parthenon build is very questionable... it will go obsolete (npi) in a while... yet you get stuck with artist pollution.
Luck favoured you a bit to get that scientist for an academy here. But you are going to keep needing luck like that from this point maybe...
500 AD
So, you added even more artist pollution.. I guess you wanted to go for music to grab a free artist then use a golden-age... the problem, is now you are guaranteeing future artists that you don't want... So what will you do with the others? And that golden age really does not help that much with only one city...
Right now you are already at 20% to pop an artist... how long do you think you can keep dodging that bullet? Your luck is going to run out... Time to go back and re-examine Murphy's Law here.
* STOP THE PRESS *
I just realized now after double-checking... nope, you didn't research Music... It was open to you, but you didn't take advantage of it, instead you went for silly drama. So you didn't even get the artist. You could have also tech-whored Music around for anything you wanted. BIG DOUBLE-FAIL points right there.
**
P.S. With the Celts so close, and with me being a charismatic leader, I would have been raping his civ so bad right now and used the first GG for a super-hero, and settled the rest in my capital. Instead, you built the GW, and are NOT even taking full advantage of it, NOR of your charisma benefits. Another double-fail... I just can't bare to see only half a trait used... but I guess you have your reasons? Don't feel comfortable warring?
Also, trying hard not to criticize you too much, but you're doing something very wrong with your trading (one way or the other). You should be having a clear lead over everyone... I don't see much of a lead here... what am I missing? Is it intentional?
680 AD
So looks like you got smarter, and decided to put a farm down over where you had a cottage before. Well, it's an improvement... By the way, did you know that if you put a cottage down on plains tiles... you prevent the chances of a forest growing there... FOR EVER? Even if the cottage is destroyed.
So even if you like chopping them so much, it's always nice to let another have a CHANCE to grow so you can chop again... just saying...
Looks like you probably popped an artist. I am guessing because of the Golden Age. Well, you are going to keep popping them out at 1 out of every 4. That's really sucky. Seems you really trashed the GPP there. Though, it could have been worse if you had built the Zeus with your fants. Ahah!
P.S. I also didn't want to add earlier to the criticism, but I can't keep avoiding the fact any more that you are SO under-armed in your capital. At this late stage in the game, your army defending your capital consists of only an axeman (laugh), and a stone-age warrior (gasp!). I haven't bothered checking the full diplo details, but I will HOPE you have things figured out, and are not just continuing here on blind luck...