Imperium Offtopicum 3: the quest for Imperium Offtopicum 2

its last known transmission was Alexius saying F%^# you. to who, it was unknown.

.... obviously i'm out of here. Israel the land is yours.

I claim dibs on Mathalamus's gold and other nice things from his house! :clap:
 
Pacifistan's dominance of the tech market increased dramatically yesterday, after the major tech companies of the former Byzantium fled to the neutral nation, like rats from a sinking ship. Mergers and Buy-outs are already in negotiation between many of the Byzantine and Pacifistani nations.

Thanks Math! :goodjob:
 
Pacifistan's dominance of the tech market increased dramatically yesterday, after the major tech companies of the former Byzantium fled to the neutral nation, like rats from a sinking ship. Mergers and Buy-outs are already in negotiation between many of the Byzantine and Pacifistani nations.

Thanks Math! :goodjob:

your welcome.
 
Ooh ooh ooh! Can I run it pleasepleasepleasepleasepleaseplease?
 
For the love of god please do, I never failed as horribly as I did when I started this game.
 
I find that this game makes a lot more sense when you put Mathalamus on ignore.
 
Ooh ooh ooh! Can I run it pleasepleasepleasepleasepleaseplease?

From the guy who started this whole mess in the first place,

seal-of-approval.jpg
 
All righty, I'll have the new thread up later today. I'll repeat this in the OP, but here are a couple of changes:

To make the early game a little more fun, players may begin with one province/territory at the onset and expand from there. Unclaimed territory in the late game will evolve into its own nation, and players will have to wrest control by force.

Combat.
Dice were too random. Dance videos were too subjective. I'm giving my idea of scale simulation of combat a chance. As stated before, by default battles consist of equal numbers of equitable troops following a similar battle plan, but I will also take into consideration player-dictated tactics. We finally have room for actual military strategy!

I also thought of a way to account for real military strength: each territory can contribute to the development of a military unit each turn. This does not affect the simulation itself, but provides a numeric record of standing armies. The "cost" of each unit varies by requisite manpower: one soldier takes one territory, a tank needs three, helicopters need two, etc. Now, I won't implement this unless an overwhelming majority of players want it, since a) it requires significant micromanagement, and b) I cannot accurately account for naval units.

Of course we will re-use the UN and battle threads. Just a friendly reminder: War & Battles is for combat, UN is for in-character dispute resolution, and the main thread is for roleplaying everything else. Hint hint, Mathalamus.
 
That would be great if we weren't just dicking around.
 
Sounds good Thorvald, hopefully we'll hit the nail on the head with IO4 :goodjob:
 
All righty, I'll have the new thread up later today. I'll repeat this in the OP, but here are a couple of changes:

To make the early game a little more fun, players may begin with one province/territory at the onset and expand from there. Unclaimed territory in the late game will evolve into its own nation, and players will have to wrest control by force.

Combat.
Dice were too random. Dance videos were too subjective. I'm giving my idea of scale simulation of combat a chance. As stated before, by default battles consist of equal numbers of equitable troops following a similar battle plan, but I will also take into consideration player-dictated tactics. We finally have room for actual military strategy!

I also thought of a way to account for real military strength: each territory can contribute to the development of a military unit each turn. This does not affect the simulation itself, but provides a numeric record of standing armies. The "cost" of each unit varies by requisite manpower: one soldier takes one territory, a tank needs three, helicopters need two, etc. Now, I won't implement this unless an overwhelming majority of players want it, since a) it requires significant micromanagement, and b) I cannot accurately account for naval units.

Of course we will re-use the UN and battle threads. Just a friendly reminder: War & Battles is for combat, UN is for in-character dispute resolution, and the main thread is for roleplaying everything else. Hint hint, Mathalamus.

ok, the Istanbul province (which is one again one province, just for this purpose) has 32 million people, but can support only 750,000 Military personnel. how many soldiers is this? 3?

(the reason why its so low relative to the population is because most of the population is already used for running the city)

now i want to limit myself to three million soldiers in 24 provinces. the amount of manpower varies by province. the provinces i would like (but may not get to control) these provinces (please note that the south, north and central provinces were split into two):

NewBitmapImage-3.jpg


does that sound fair to everyone?
 
I say no. If we're going to do this, these are my conditions.

1. No alternate history bullcrap. Everything is based on current standards. Istanbul does not have 32 million people.
2. No space stuff. No planet settling. No nukes.
 
I say no. If we're going to do this, these are my conditions.

1. No alternate history bullcrap. Everything is based on current standards. Istanbul does not have 32 million people.
2. No space stuff. No planet settling. No nukes.
I second this motion. Math, if you want space and alternate history poop. GO TO THE NES FORUMS!!!
 
I agree with Owen, lets use current population numbers rather than ones pulled out of our asses.
 
I say no. If we're going to do this, these are my conditions.

1. No alternate history bullcrap. Everything is based on current standards. Istanbul does not have 32 million people.
2. No space stuff. No planet settling. No nukes.

1. pointless, since you know ill expand Istanbul, restore all historical items, and settle it so it reaches 32 million people. and you know ill focus significant effort to fixing up poor areas. so it will be just like Byzantium anyways. i say no. why work for a goal liek this when you can already have it anyway?

the total population of these 24 provinces is 188 million in real life. you know i will make it to Byzantium.

2. so.. no communication satellites, no ISS, or even a space shuttle? sorry, that will render anything that relies on those to fail. hope you can survive without a cell phone. i can.
 
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