Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,191
A small project since MTC seems to have died off and I promised I'd multitask. For once, I am streamlining the game.
Basic rules are well known. Be respectful, don't violate forum rules, and remember that the God Mobian (GM) is supreme. Failure to follow these rules can result in suspension and eventually banning. I'm a nice guy though so don't worry!
==Starting Out==
Pick 25 territories. Every 5 territories you own gives you another attack each turn. Attacks are used to conquer both occupied and neutral territory.
Expansion is simply a matter of having your army attack a neutral territory. You can expand anywhere, though anywhere not on your home continent incurs the distance penalty - you can only claim five provinces overseas in a single turn. There are no naval or air wing units.
==Battle==
Quite simply when two nations claim the same province or attack eachother, a battle ensues. An RNG from 1 to 6 determines the outcome, with the defender always winning ties RISK-style.
Every unused move each turn (your moves is provinces / 5) will increase your defense by +1 for 5 battles.
That's all.
==Other Stuff==
There are no NPCs at gamestart though they can be created from inactive nations or carved from conquered territory.
Roleplay will be rewarded with goodies, such as better luck in combat, over disputed territories, or extra territory. There is also the ultimate reward: it keeps players interested.
As for where the game goes? Well, you decide that. Unite the world through war or diplomacy, the choice is yours.
Let the games begin.
==
Most recent update:
http://imperiumofftopicum.proboards.com/index.cgi?action=gotopost&board=iotix&thread=18&post=936
Basic rules are well known. Be respectful, don't violate forum rules, and remember that the God Mobian (GM) is supreme. Failure to follow these rules can result in suspension and eventually banning. I'm a nice guy though so don't worry!
==Starting Out==
Pick 25 territories. Every 5 territories you own gives you another attack each turn. Attacks are used to conquer both occupied and neutral territory.
Expansion is simply a matter of having your army attack a neutral territory. You can expand anywhere, though anywhere not on your home continent incurs the distance penalty - you can only claim five provinces overseas in a single turn. There are no naval or air wing units.
==Battle==
Quite simply when two nations claim the same province or attack eachother, a battle ensues. An RNG from 1 to 6 determines the outcome, with the defender always winning ties RISK-style.
Every unused move each turn (your moves is provinces / 5) will increase your defense by +1 for 5 battles.
That's all.
==Other Stuff==
There are no NPCs at gamestart though they can be created from inactive nations or carved from conquered territory.
Roleplay will be rewarded with goodies, such as better luck in combat, over disputed territories, or extra territory. There is also the ultimate reward: it keeps players interested.
As for where the game goes? Well, you decide that. Unite the world through war or diplomacy, the choice is yours.
Spoiler :
Let the games begin.
==
Most recent update:
http://imperiumofftopicum.proboards.com/index.cgi?action=gotopost&board=iotix&thread=18&post=936