Akka
Moody old mage.
Yay, gender politics, we really needed to have it here because we certainly can't read about it in the whole rest of the forum.
Have you considered violence?Yay, gender politics, we really needed to have it here because we certainly can't read about it in the whole rest of the forum.
In Eastern Europe, actually. I understand your confusion, because, looking at it from Africa, it's still to the north.
I've played a fair amount of Cyberpunk 2020, and ran two campaigns with it; though not in its specific setting. The books were written late 80s/early 90s and heavily borrowing from 80s action flicks. The women are all big-breasted and sexy (with hair somehow even bigger than their breasts), the guys are all muscle-bound hunks with jawlines like battleships.* I don't remember there being a single reference to homosexuality or transgender outside of some "girl on girl is hot". However, in describing the clubbing and nightlife, they borrow heavily from places like Studio 54 which was known for having a very permissive view on sexuality. The source books also carry a very strong vibe that, when you can give yourself extra arms, jack into the pleasure center of someone else's brain, and mechanically or biologically change and augment every part of yourself; concerns over what plumbing someone has is rather prudish and outdated. There is a strong anarchic "rules are for chumps" tone throughout the book. Night City is a dog-eat-dog world, where the only thing that matters is your luck and your skills; because everyone will betray you for the right price.
*Google Paolo Parente Cyberpunk. He did a lot of the best art for the book.
I doubt that had much impact. Has anyone seen the "mix it up" ad? I doubt that came from the source material.
The ad is of a woman in a tight leotard with an enormous, forearm-sized erect penis tucked under the tight fabric. It's transperson-as-fetish and the Twitter campaign around the ad was even worse.
Alternatively, it's inclusive of trans women under the existing commodification of women's bodies that exists in 2020 and will likely continue to 2077.
It's treating them just like a cis woman might be treated, in a -reminder- corporate cyberpunk dystopia. Where body mods are massively available and not seen as a big deal.
Yeah, but I can't punch people through Internet, so I fall back on sarcasm.Have you considered violence?
The ad campaign involved jokes like (paraphrased): "I identify as a doorknob" and "Did you just assume my gender?" (when responding to completely unrelated tweets). Definitely insensitive and in poor taste but it's hard to judge how offensive they were outside of the critic class who may or may not be representative of any other segment of society.Yes, precisely.
Misogynistic? Exactly as much as present day, present time. Transphobic? I don't see it. Maybe the twitter ad campaign/follow-up tweets.
I am around 28 hours into No Man's Sky. I have conflicted feelings about this game.
You can't tell me what to do.Go on?
He's a moderator. Now go home and rethink your post.You can't tell me what to do.
You can't tell me what to do.
The replayability is largely fake. Every planet is exactly the same and hides behind procedural generation. The actual make-up of the environment is identical between worlds; only the window dressing is changed. There might be different colours, the things might look a little different, but once you look a little deeper you realize that it's all the same. Every cave has the same glowy plant, the same stalactite mineral. Every lake has the same two or three plants. The buildings have no variety, so if you've seen one you've seen them all, which is terrible gameplay when you are specifically required to go to buildings constantly for quests and during exploration.
Sentient species variety is laughable too. You've got the robots, who are scientific. The big guys, who are militaristic. And the small guys, who are economic. There you go. Bon appetit.
The lack of colonization tools is glaring given the intense focus on scanning fauna, flora, and minerals and looking for planets with favourable conditions.
I'm getting good time out of it, but I'm not sure if I'll ever come back to it once I'm bored. It is a shadow of what it could be. Spore was technically the same, but it at least felt like a complete experience to me. No Man's Sky still feels incomplete.
I had much the same feeling with No Man's Sky. A procedurally-generated environment begins to become noticeable eventually, at which point the novelty wears off. For me, I suddenly realized how shallow the game is when I spent hours and hours learning one of the alien languages only to realize there's no meaningful communication to be had. I forget which language I was pursuing, and I forget how big my vocabulary had become, although one of the NMS players on this forum noted at the time that I'd gotten really far with it. But there's no reason, within the game, to learn those languages. As far as I could tell, the aliens don't treat you any differently, you gain no access to new missions, new equipment, new NPC allies or flunkies. I enjoyed my ~30 hours with it, which was fine, but as you say, it had no replayability for me.You can't tell me what to do.
The replayability is largely fake. Every planet is exactly the same and hides behind procedural generation. The actual make-up of the environment is identical between worlds; only the window dressing is changed. There might be different colours, the things might look a little different, but once you look a little deeper you realize that it's all the same. Every cave has the same glowy plant, the same stalactite mineral. Every lake has the same two or three plants. The buildings have no variety, so if you've seen one you've seen them all, which is terrible gameplay when you are specifically required to go to buildings constantly for quests and during exploration.
Sentient species variety is laughable too. You've got the robots, who are scientific. The big guys, who are militaristic. And the small guys, who are economic. There you go. Bon appetit.
The lack of colonization tools is glaring given the intense focus on scanning fauna, flora, and minerals and looking for planets with favourable conditions.
I'm getting good time out of it, but I'm not sure if I'll ever come back to it once I'm bored. It is a shadow of what it could be. Spore was technically the same, but it at least felt like a complete experience to me. No Man's Sky still feels incomplete.
Pursuing all the tech upgrades (and finding all the minerals required to implement them) was the most enjoyment I got out of the game.As I've recently found out, there's a lot of interesting technologies waiting to be researched on the Anomaly station, including a planetary roamer and various multi-tool upgrades.