In What Electronic Entertainment Have You Been Partaking #18: Reticulating Splines

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The two consoles were released two years apart so I don't want to pick them based just on their technical specifications; the really important thing to me is ultimately the games library, and I would agree that Nintendo had the better of the two. Sega had some great titles, but they also had a lot more mediocre games and some big clunkers compared to Nintendo.

I never got into the PlayStation. Everything seemed like a step down looking at it from my perspective at the time.

Snes is legendary. But, if you after the game library like you have said, you missed a lot if you don't play PS 1. There are titles like Saga Frontier, Xenogears, Legend of Mana, Breath of Fire 3, and countless of others that you cannot really find the equivalent outside of PS1.
 
So in Morrowind I came across a naked Nord barbarian. He said a witch had stolen his clothes and axe. I found the mage further up the road and she said that he had been perving on her. So I ended up getting into a fight with the naked Nord and killing him.

Further on up the road I found another naked Nord barbarian who said that a witch had paralyzed him and stolen his clothes.

Hmmm.....
 
So in Morrowind I came across a naked Nord barbarian. He said a witch had stolen his clothes and axe. I found the mage further up the road and she said that he had been perving on her. So I ended up getting into a fight with the naked Nord and killing him.

Further on up the road I found another naked Nord barbarian who said that a witch had paralyzed him and stolen his clothes.

Hmmm.....

Good things come in threes.
 
This post came from the cool pictures thread but I’m replying to it here:

First generation Pokemon was on the old grey-brick Game Boy, but it was only released a couple of months before the Game Boy Color, so most people probably played it on that console.
I had the original version when it came out and everyone I knew that had it, including myself, played it on the brickboy. I still have it, but there’s a small problem with the screen and I’ve just not got around to fixing it.

:dunno:
 
I abandoned my level 71 Scion and started up a marauder using OG and heavy strike with a 4 link cleave as a mob clearer. This one is so much nicer and plays much better. As much as I dislike leveling, I'm pushing through the acts. I haven't played HS in a while and I'm liking its power to make one hit kills. I've started the Juggernaut ascendancy and will probably add a bunch of endurance charges. I'll save my Scion and maybe redo her tree in standard and find a way to make her more interesting to play.
 
Where I went wrong was pushing forwards too early and — as it turned out — just as the Summies got Chivalry :eek: :faint:
Owwwww. People don't ever seem to realise that in a city with a Barracks a Knight combines the defence of a Pikeman and the attack of the Medieval Infantry/Longbowman.
 
I haven't played The Long Dark in a while, but the Halloween event and an upcoming Survival Mode update have been announced.

Spoiler :
Promo_Image_Final.jpg.83e84550c6f21793cd4c6183cb153ab6.jpg

This year’s Halloween event, ESCAPE THE DARKWALKER, is different from what we’ve done in the past. In broad strokes:
  • In an endless night, you are stalked by an invisible, malevolent entity bent on your destruction. Keep your distance from the entity for as long as you can. Once it closes in on you, you die. The only objective is to survive for as many real-time minutes as you can.
  • You can’t hurt the Darkwalker, but you can slow it down. Using special spray paint Glyphs, you can temporarily dispel or attract the entity.
  • You can play in any region of the world, but you can only stay in a region for 30 real-time minutes (Note: all timings are being tuned based on playtesting and may change before the event goes live) before toxic fog will appear. When the fog appears, you’ll have 5 real-time minutes to escape the region before you die. Once the fog takes hold, the region is impassible. A lot of your strategy will come down to where you travel and how far ahead you can plan your movements through the world.
  • Since you can’t see the entity, you’ll have to count on what you can HEAR to stay alive. Listen for the entity’s cries, its footsteps, and how the spooky music builds as it approaches your location.
You can run but you cannot hide! Walls won’t keep the Darkwalker out. So your success depends on the route you take through the world, and how you manage your sparse GLYPH resources.

Why did we decide to switch up the traditional FOUR DAYS OF NIGHT formula? We took on your feedback about the last few iterations of our annual Four Days of Night Halloween event. One of the consistent things we heard was a sadness around missing the timed event for various reasons, or the fact that it was hard to get all the badges without playing every single day (I mean, we *want* people playing The Long Dark every day, but sometimes life gets in the way!).

We also wanted to freshen things up this year and do something different that would perhaps embrace a bit of a stronger “horror” vibe than we normally would in the game. Halloween is a fun holiday and this gives us the opportunity to play around with ideas that might not make as much sense in core gameplay, but can provide a lot of suspenseful enjoyment for our players!
Not so excited for this one. The unhurried pace of The Long Dark is one of the things I like about it. The gameplay is strategic and it's a "walking simulator" where you're supposed to literally stop and enjoy the scenery when you can. The occasional moments of blind panic add excitement and tension, but the game modes that are all about speed haven't gripped me.

otoh...
Spoiler :
DECEMBER SURVIVAL UPDATE

We’re working on a new update to Survival mode, for a planned December release. This update will include a variety of UI improvements, some tuning changes, and two new gear items, but the highlight will be a new region: ASH CANYON. We’ll release more details as we get closer to the update, but this piece of concept art might give you some ideas.

image-22.png.f3f69fb002037a62ae9371fb33d3f152.png
Kind of impossible to read anything into the new region's name or the one piece of art, but hey, any new region is fine with me. Off the top of my head, I can't think of any obvious features or "type" of zone that isn't already there. I wouldn't mind another wilderness area. There was another piece of concept art, not specifically linked to any particular Story chapter or Survival Mode update, posted with the August "Dev Diary" without any further explanation:

Spoiler :
581234854_image(43)(1).png.d884ef5e6b4cd3cfa418f180cd7ecf9b.png
So I expect I'll be heading back to Great Bear Island in December.
 
I abandoned my level 71 Scion and started up a marauder using OG and heavy strike with a 4 link cleave as a mob clearer. This one is so much nicer and plays much better. As much as I dislike leveling, I'm pushing through the acts. I haven't played HS in a while and I'm liking its power to make one hit kills. I've started the Juggernaut ascendancy and will probably add a bunch of endurance charges. I'll save my Scion and maybe redo her tree in standard and find a way to make her more interesting to play.
I only used it a little bit, at low levels, but Heavy Strike does seem like it could be fun. I was thinking I might try a Heavy Strike Chieftain and set the world on fire. Maybe Multi-Strike and Added Fire Damage, and with Herald of Ash converting Overkill Damage into Burning Damage on nearby enemies, maybe Ignite Proliferation. I'm looking for a satisfying melee version of my Fireball Witch, basically.

p.s. poe.ninja doesn't provide any help. There are 17,000+ builds uploaded there, and exactly 1 uses Heavy Strike. :lol: (A level-98 Juggernaut, if you're wondering, who uses a 2-handed sword with Impale Support, Awakened Brutality, Awakened Multistrike, Awakened Melee Damage and Awakened Melee Splash - not too helpful for my fiery Chieftain idea.)
 
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Wasn't possible here, because there were 3 clumps of Ivory on our continent (Large map): I got one, the second was some way south of the Persepolean Mountains and (temporarily) colonised by the Zulus/Dutch (until I stole it from both of them!), but the third was deep in Summie territory, a long way behind their nearest border.Well, I did have a plan: I 'only' had to take 3 Summie towns, including the Horse-town (which was also a chokepoint), to get those Horses, and then I could have thrown every unit I owned in there, so forcing Gil to come by sea on his next attack.

Ah. On standard-sized maps, I think one type of luxury resource wouldn't be so spread out. But, in your case, going for SoZ is probably a risk not worth taking unless you're willing to reload and try chopping or somehow speeding it up. You should probably have invested in more Immortals and settlers, which would have given you more early control of territory, which leads me to the next point...

After beating on the Zulus, I did have a fairly decent GA-built Immortal-stack (and more coming), and Cats + Pikes to go with it, so that didn't seem impossible. And in my defence, most of my "early" wars at Emp are (necessarily) declared from a position of weakness.

Where I went wrong was pushing forwards too early and — as it turned out — just as the Summies got Chivalry :eek: :faint:

So while I was expecting my A=4 Immortals to face D=3 Pikes in the towns, I didn't reckon on facing them in the field as well — but by that point it was too late to back down ("The Sumerians refused to receive our envoy!"), before I'd taken my beating.I can't remember exactly, but I think I turned those shields into my FP instead (also 200 shields). So it wasn't a complete waste.

I usually only quit/restart when it's clear that a game has become unwinnable (like, my Spears are getting mown down by Cavs/Tanks!).

Although I must admit that I felt like quitting when Persepolis fell, my Palace didn't move very far (and also not to my FP-city, thankfully!). And Gil also apparently thought that loss meant he could afford to be magnanimous in victory, and signed a peace treaty shortly afterwards. His mistake: my proud Persian folk hold grudges, and have long memories...

I think this was because your opening was somehow just not optimal enough. Like I mentioned, there was likely some way to get more territory early that would have allowed you to sit back until you've surpassed your neighbours in tech or allowed you to surpass them earlier. Or it could be just bad luck on your part with the map and exploration early on.

I'm just saying all this based on the strategies I've read up on for high-level play.
 
I only used it a little bit, at low levels, but Heavy Strike does seem like it could be fun. I was thinking I might try a Heavy Strike Chieftain and set the world on fire. Maybe Multi-Strike and Added Fire Damage, and with Herald of Ash converting Overkill Damage into Burning Damage on nearby enemies, maybe Ignite Proliferation. I'm looking for a satisfying melee version of my Fireball Witch, basically.

p.s. poe.ninja doesn't provide any help. There are 17,000+ builds uploaded there, and exactly 1 uses Heavy Strike. :lol: (A level-98 Juggernaut, if you're wondering, who uses a 2-handed sword with Impale Support, Awakened Brutality, Awakened Multistrike, Awakened Melee Damage and Awakened Melee Splash - not too helpful for my fiery Chieftain idea.)
I'm using OG so setting things on fire is part of my effort. I am supporting OG with elemental proliferation and combustion and cursing folks with flammability. I'll have to go look at poe.ninja; never been there.
 
Spoiler :
upload_2020-10-22_11-42-14.png


I play this game since snes, then go on to PS 1, from the time when I was in elementary school till High-School, I get a little bit used with the controller, a very nice nostalgia. Have any of you guy play this game also?
 
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I play this game since snes, then go on to PS 1, from the time when I was in elementary school till High-School, I get a little bit used with the controller, a very nice nostalgia. Have any of you guy play this game also?

I have, my tastes leaned more towards Street Fighter 2 and Mortal Kombat.

Played Samurai Showdown in the arcades.

Fish and Chip shops have old video games in the here so you can occasionally find them. My local has one of the Street Fighters.
 
I have, my tastes leaned more towards Street Fighter 2 and Mortal Kombat.

Played Samurai Showdown in the arcades.

Fish and Chip shops have old video games in the here so you can occasionally find them. My local has one of the Street Fighters.

What I like in Samurai Showdown is the outcome is really unpredictable. A wounded enemy or player can score critical that able to directly turn the table upside down, so there is like a real sense of using a weapon, the gameplay also more rely on timing and counter than memorization of combo (which I like also like King Of Fighter 98), it's a much fun version of Bushido Blade (do you know that game?)
 
What I like in Samurai Showdown is the outcome is really unpredictable. A wounded enemy or player can score critical that able to directly turn the table upside down, so there is like a real sense of using a weapon, the gameplay also more rely on timing and counter than memorization of combo (which I like also like King Of Fighter 98), it's a much fun version of Bushido Blade (do you know that game?)

Yeah but I never really got into them that much. It's been 20+ years. Only played them a few times. And last time I went to arcade was 2002.
 
Path of Exile: After chatting about it here, I picked up my Heavy Strikin' Marauder again last night. The day's still young, Act 3, but Heavy Strike + Melee Splash and 1 unsupported Ancestral Protector are handling everything so far. I haven't put any Passive Skill Points into any of the specific weapons, so I can just use whichever 2-handed weapon does the most damage at the moment. As an aside, I don't think there are any 2-handed sceptres, although a sceptre would be a good choice for a pyromaniacal Chieftain, as they provide additional elemental damage. I haven't done the math, but my guess is that a 2-handed weapon is the better option for sheer damage output, especially as a Marauder primarily generates physical damage and then converts it to fire damage, if you go that route. If you wanted to use a sceptre-and-shield/fire damage combo, a Templar might be a better choice.
 
I decided to do the DLCs for The Witcher 3 before finishing the main quest. The first was fine, but it looks like the second was meant to be played after the main quest. It just spoiled to me that Geralt wins. :( :( :(
 
I decided to do the DLCs for The Witcher 3 before finishing the main quest. The first was fine, but it looks like the second was meant to be played after the main quest. It just spoiled to me that Geralt wins. :( :( :(

IMO there are endings that are not "Geralt wins". I won't say more though.
 
Ghost Runner look really really neat. Now downloading the 6gb demo, perhaps if I got half of my salary I'm considering buying it.

@Synsensa don't you wanna try it?

edit: Forget this game, it's basically a mosquito simulator, the enemy will shot you from every direction, and it took only one shot for them to kill you. It's a cool idea but they want it to be hardcore, but being like that I don't feel like being a badass ninja robot, but a poor and full of fear ninja glass.
 
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