I'm pretty sure the reason that siege weapons can't take cities is because they are seige units, not because they do ranged damage. The design intent for city-taking seems to be that they want you to bring more than one type of unit to a siege. If the battering ram is good against a city, they will want you to bring a warrior or swordsman along too to capture it.
Eagle: Well, I believe the exact opposite. The reason that all (current) Siege units cannot take cities is because they are all ranged. This parallels the Naval issue: the reason that all (current) Naval units cannot take cities is because they are all ranged. (We know the latter changes in G&K.)
I understand the design intent, but I think that the design intent for the Huns is to use Horse Archers and Battering Rams, not Horse Archers, Warriors, and Battering Rams.
Consider that, due to the UU replacement, your argument basically boils down to 'hope for Iron near your spawn point, or rely on Warriors to take cities' until you Research Pikemen, which incidentally takes longer than vanilla.
That's right... I forgot about Ethiopia. So unless one or both of the uniques for Byzantium and Ethiopia are improvements, both the unknown building and the uknown unit must be uniques.
That's good for folks hoping for a Cataphract... hard to imagine Ethiopia getting a second unique unit.
I'm assuming Great Firewall IS a World Wonder.. I mean, it's not only using the phrase "Great" but it's kinda strong, stopping civs from stealing techs from you? I mean, really.
Besides.. each and EVERY national wonder requires a certain building in every city (Oxford = Unis, National College = Libraries, Market = National Tresaury, etc.)
I'm assuming Great Firewall IS a World Wonder.. I mean, it's not only using the phrase "Great" but it's kinda strong, stopping civs from stealing techs from you? I mean, really.
That would be a pretty goofy upgrade. They really shouldn't have unique units substitute for units that are of a completely different type. It screws up the promotions, for one thing.
It's a melee unit of a bunch of infantry carrying a battering ram. They're essentially like the Mandekalu Cavalry. A Horseman upgrades to that just fine. So I wouldn't say it's really of a different type.
It's a melee unit of a bunch of infantry carrying a battering ram. They're essentially like the Mandekalu Cavalry. A Horseman upgrades to that just fine. So I wouldn't say it's really of a different type.
EDIT: one minor thing: the UA of Ethiopia is Spirit of Adwa, not Adawa
"Adwa (also spelled Adowa, Aduwa, or Adua in Italian) is a market town in northern Ethiopia, and best known as the community closest to the decisive Battle of Adowa fought in 1896 with Italian troops. Notably, Ethiopian soldiers won the battle, thus being the only African nation to thwart European colonialism."
It's assumed by the fact that Uluru has been mentioned prior (In the accidental patch) and it is different from anything else ingame thus far. And to be perfectly honest, what else *could* it be?
It's assumed by the fact that Uluru has been mentioned prior (In the accidental patch) and it is different from anything else ingame thus far. And to be perfectly honest, what else *could* it be?
And the 4th from the accidental patch is Sri Pada (besides Sinai, Kailash and Uluru), altough there was no actual evidence for that one in GK yet
There is a really good chance that's included too, and I really hope for Titicaca and Everest as well. Those 2 were meant to be in vanilla CiV after all
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