IOT Developmental Thread

You're probably going to join as Imperial Japan led by DYOS characters....I assume Math will go Neo Byzantium, thus contact is not necessary.

Most likely not. id probably go as France, or one of the better off canon countries. (canon meaning it existed at one point or other)

in fact, Japan is a good idea.
 
You're probably going to join as Imperial Japan led by DYOS characters...

Must you poke fun at me? I haven't even used a DYOS characters in...
...MONTHS and solely was in Tani's games!
 
inb4 tomorrow he announces its not a real IOT.
Sonspiracy is a conspiracy to fool us into thinking a new IOT is just starting.

Who knows? Maybe it is real and he is setting it like this to see us mark it off as fake to then show it is real so we can be shocked? :mischief:

Politics is a art of depection and depection requires truth to be effective.
 
I'm pretty sure he just chose a poor date to announce, because Sone's been discussing it in chat for a while.
 
I'm pretty sure he just chose a poor date to announce, because Sone's been discussing it in chat for a while.

Well then the answer is clear: it is to be hosted. Either that or he placed well too much resources into a Aprils Fool. So he is likely to host this game. :)
 
i dont think ill join Sonereal's IOT. i dislike having to indirectly control a nation, and directly control a dynasty.

the Barabas Dynasty will start and end in a single generation.
 
I think working with NES really does have quite a bit of merit. I've recently created a game over there, Terios, which has just launched but is of course ever willing to take on more players.

I did however go for a more fantastic theme than most games, since I dislike too much realism. Your nation must be logical, if not necessarily a slice of geopolitical reality.

In terms of complexity the game is probably one of my simplest. While there is such thing as spending, almost all detailed mechanics are kept secret, so it's really just players getting an annual amount of income and deciding what to spend it on. There are no secret stats, or a ton of numbers to crunch; you just decide you want x on this or y on that. You can have as many or as little troops as you wish, within reason, and can really be just about anything you wish. The numbers solely serve to give a solid basis to roleplay, rather than as a replacement thereof.

My goal was to try and shift things player-to-player, while avoiding the anarchy of the earliest games. I think I succeeded... time will tell. Either way it's looking to be immensely easier to GM than all my prior games. For one the elimination of secret stats is going to make things a lot less stressful for me as I don't need to constantly send out PMs, and the open-ended nature of spending, the military, black ops, and diplomacy is sure to be good for fun as it keeps the options for players open.
 
Alright, let me say this straight : I have no idea if the mechanism of this IOT can work or not, and a feedback will be appreciated


Start : Each players starts out with 4 stacks of iron, 10 stacks of food, three regions and a oplithe unit.

Patron God :
Spoiler :
at the start of the game, each player choose a deity for his poleis. Each deity will give bonuses.
The deities are the following :
Zeus : Can call the Panellenics games each time the poleis wants to stop a war, and not only each four turns, the prices of the goods coming from other cities work shipping Zeus is reduced by 20 drachmas, but the poleis workshipping Zeus is forced to do not declare war without declaration, and each tamed region, over to the wine stack, needs an additional food stack.
Ares : The ophlit units of the poleis work shipping Ares win the ties, no matter if defending or attacking, and each enemy unit killed gives a stack of iron, over to ignore the unstability of the regions, however, the poleis workshipping Ares cannot build the Gymnasium and the Theater.
Dioyn : Each stack of Wine cover 2 regions instead of 1, but every military unit has their attack value reduced by 1.
Athena / Apollo : Techs are paid 80 dracmes insted of 100, the poleis workshipping Athena doesen't get free Peltastis from the regions.
Hermes: Every stack of any material sold by the poleis work shipping Mercury is sold at the double of the price, but the Persin Empire and the Barbarians won't sell nor buy goods from the poleis workshipping Mercury.
Volcano : The poleis workshipping Volcano can use a single stack of Iron for supply two hippeis or ophlites units, however, the poleis workshipping Volcano needs to spend a stack of Oil for each four military units, otherwise, the resulting army as a -2.


The economics :
Spoiler :
each region gives a stack of food, 10 drachmas and 100 peltastis; some regions will have a kind of “special” resource, saw only there :
The As are the Gold : gold makes a region more profitable,e giving 30 drachmas instead of 10.
The Os are the Oil, the region with oil will give a stack of oil in addition to other stacks and soldiers received, the oil is used as secondary resource for better ophlites, as trading resource with other poleis or empires and as basic resource for the bigger boats.
The Is are the Iron, the region with Iron gives a stack of iron each turn, over to other stacks.
The Iron is used for create ophlites along with a stack of food.
The Ws are the Wine, the region containing wine will give a stack of Wine along with others stacks.
The Wine is used as basic stability control.
The Gs are the Grain : a region with Grain will give 3 stacks of food instead of 1, along with other stacks.
At the start of each turn, every poleis choose where send the stacks of Food, Wine and Oil : the mandatory Food stacks sending are calculated in this way =
1 compulsory for region holding + X ( where “X” is the number of military units in the region); if a Poleis gives more than the necessaries stacks of Food to a region, that region will give to the poleis's treasure 10 drachmas for each Food stack given. If the Food stack depletes and there are still regions not covered, the poleis will need to buy the stacks in the Market

The poleis must send a stack of wine in each conquered region ( not the claimed, the controlled) that they hold for less than two turns, if a poleis cannot send a sack of wine in the conquered region, that region will return to the possessor, or, if the possessor is killed, it will became a NPC; you can't send more than a stack of Wine in each region, but you can sell the wine at the market with a price that you decide.

The poleis must spend a stack of Oil for each Trireme fleet that holds, if cannot pay it, the Trireme fleet cannot be used; a poleis can spend a stack Oil for add a +1 to the combat roll where an Oplhit units is involved. The excess can be sold at the market with a price set by the vendor.

The Iron, over to be spent when a new Oplhit units is created, isn't sent into a region time to time, but it can still be sold at the desired price.

The Drachmas are used for buy the smaller fleets, pay mercenaries, build Great Buildings, pay the goods at the market and so on.





Buildings :
Spoiler :
over to build armies, you can build grat buildings too, the buildings aren't exclusive ot eachother unless specified.
Temple : the temples add 10 dracmes and a region with a temple in it is less likey to be hit by negative events; 20 dracmes, requires one stack of Oil for work.
Barracks : the region can train more than one free Peltastis for the cost of 20 peltastis, however, each time an additional peltastis unit is trained, the poiles must send a stack of wine in the region, otherwise it will revolt and won't give anything to the poleis. 30 dracmes.
Oracle : The poleis building the Oracle can "see the future" : until the poleis keep pay the upkeep of 3 stacks of wine, 2 stacks of oil and 2 stacks of food, the poleis can know one of this things in the turn :
-Formation of the enemy in a battle where the poleis is involved and it's unresolved.
-Reveal all the spies in the territories hold by the poleis
Or
-Can steal a tech or a formation used by the chosen player. Cost 70 dracmes and 2 stacks of wine for start.
Gymnasium : the techs cost 30 dracmes less for begin discovered, the gymnasium cannot be built in the same region where there is a Mercenary Camp. 40 Dracmes, requires a stack of Oil for work.
Mercenary Encampament : the mercenary unis cost half of their cost in dracmes, the Mercenary Camp cannot be built where there is already a Gymnasium. 50 Dracmes , requires a stack of Wine and at least a gold mine hold by the poleis for work.
Stadium : the poleis with a stadium in a region who hosts the Panellenic Games gets 20 dracmes por poleis isntead of 10, a poleis with the Stadium cannot have a Theater in same region. 40 dracmes, 3 stacks of Oil and 1 stack of Iro
Theater : a region with theater, if conquered by the enemy, will require two stacks of wine for be kept by the enemy, a region with the theater cannot have a stadium too. 30 Dracmes and 1 stack of Wine.



Attack :
Spoiler :
the poleis can attack each other only after a formal declaration of war : every act of war undeclared in public WILL lower the prices of the offender; two poleis workshipping the same god cannot go to war against eachother, never, EVER.
After declaring where someone attacks, the two players will choose a formation for their armies in private : once it's done, according to the sum of all attack values of each unit involved and the bonuses of each formation, the winmer will be declared.
At the start of the game, there are only two formations : Persian and Athen Phalanx : the first is the standard one, the second gives +1 bonus for each unit of ophlites involved in the battle.
However, you can see if it is wise to attack by this chart :
100 Peltastis ( 1 unit) : attack 1; free ( give by each region at the start of the turn)
100 Ophlites ( 1 unit ) : attack 2 ; 20 dracmes and 1 stack of iron
50 Hippeis ( 1 units, cavalary) : attack 4; 1 stack of oil, 1 of iron and 30 dracmes
100 Egyptian mercenaries ( 1 unit, archers) : attack 3; 40 dracmes
100 Traces Merceneries ( 1 unit) : attack 4; 50 dracmes
Transport : N/A; 10 dracmes
Armed Raft : attack 1; 20 dracmes
Double oar ship : attack 2; 30 dramces
Triple Oar ship : attack 3 ; 1 stack of oil and 60 dracmes.



Tech :
Spoiler :
each turn the poleis can spend 10 or mroe dracmes on research : each 100 dracmes, a new tech or formation is discovered : send me the details ( or the desired bonuses for the formations) and I will create something for you, please rember the ancient setting
.

NPC :
Spoiler :
the only two sure NPC are the Persian Empire and the Barbarians.
At the start of the game, both will supply the market with their goods... but once in a while, they will attack the poleis, their armies are randomly chosen, but they can't go over a certain limit.

STARTING PRICES
PERSIANS
Iron : 20 dracmes
Food : 20 dracmes
BARBARIANS :
Oil : 30 dracmes
Wine : 40 dracmes


Events : well, self-explanatory : the Fate is unpredictable, and will punish and reward indisciminately, however, the Fate has a soft spot for hte pious inhabitants, thus, the negative events are less likey to begin affected by events.
 
i dont think ill join Sonereal's IOT. i dislike having to indirectly control a nation, and directly control a dynasty.

the Barabas Dynasty will start and end in a single generation.

You don't directly control the dynasty outside arranging marriages and giving them titles and unlanded titles. As for directly controlling a kingdom (there are no nations), that's a fair reason.

My goal was to try and shift things player-to-player, while avoiding the anarchy of the earliest games. I think I succeeded... time will tell. Either way it's looking to be immensely easier to GM than all my prior games. For one the elimination of secret stats is going to make things a lot less stressful for me as I don't need to constantly send out PMs, and the open-ended nature of spending, the military, black ops, and diplomacy is sure to be good for fun as it keeps the options for players open.

Sounds like a good system to get behind.

Start : Each players starts out with 4 stacks of iron, 10 stacks of food, three regions and a oplithe unit.

Patron God :
Spoiler :
at the start of the game, each player choose a deity for his poleis. Each deity will give bonuses.
The deities are the following :
Zeus : Can call the Panellenics games each time the poleis wants to stop a war, and not only each four turns, the prices of the goods coming from other cities work shipping Zeus is reduced by 20 drachmas, but the poleis workshipping Zeus is forced to do not declare war without declaration, and each tamed region, over to the wine stack, needs an additional food stack.
Ares : The ophlit units of the poleis work shipping Ares win the ties, no matter if defending or attacking, and each enemy unit killed gives a stack of iron, over to ignore the unstability of the regions, however, the poleis workshipping Ares cannot build the Gymnasium and the Theater.
Bacchus : Each stack of Wine cover 2 regions instead of 1, but every military unit has their attack value reduced by 1.
Athena / Apollo : Techs are paid 80 dracmes insted of 100, the poleis workshipping Athena doesen't get free Peltastis from the regions.
Mercury : Every stack of any material sold by the poleis work shipping Mercury is sold at the double of the price, but the Persin Empire and the Barbarians won't sell nor buy goods from the poleis workshipping Mercury.
Volcano : The poleis workshipping Volcano can use a single stack of Iron for supply two hippeis or ophlites units, however, the poleis workshipping Volcano needs to spend a stack of Oil for each four military units, otherwise, the resulting army as a -2.
[/QUOTE]

For starters, I recommend keeping your naming consistent, since you're using Greek names for some and Roman names for others. Bacchus should be Dionysus, Volcano should be Hephaestus, and Mercury should be Hermes if you're using the better known Greek names.

The economics :
Spoiler :
each region gives a stack of food, 10 drachmas and 100 peltastis; some regions will have a kind of “special” resource, saw only there :
The As are the Gold : gold makes a region more profitable,e giving 30 drachmas instead of 10.
The Os are the Oil, the region with oil will give a stack of oil in addition to other stacks and soldiers received, the oil is used as secondary resource for better ophlites, as trading resource with other poleis or empires and as basic resource for the bigger boats.
The Is are the Iron, the region with Iron gives a stack of iron each turn, over to other stacks.
The Iron is used for create ophlites along with a stack of food.
The Ws are the Wine, the region containing wine will give a stack of Wine along with others stacks.
The Wine is used as basic stability control.
The Gs are the Grain : a region with Grain will give 3 stacks of food instead of 1, along with other stacks.
At the start of each turn, every poleis choose where send the stacks of Food, Wine and Oil : the mandatory Food stacks sending are calculated in this way =
1 compulsory for region holding + X ( where “X” is the number of military units in the region); if a Poleis gives more than the necessaries stacks of Food to a region, that region will give to the poleis's treasure 10 drachmas for each Food stack given. If the Food stack depletes and there are still regions not covered, the poleis will need to buy the stacks in the Market
Spoiler :


The Gold-Oil-Iron-Wine-Grain system looks like a decent system, even if it is a tad hard to understand.

The poleis must send a stack of wine in each conquered region ( not the claimed, the controlled) that they hold for less than two turns, if a poleis cannot send a sack of wine in the conquered region, that region will return to the possessor, or, if the possessor is killed, it will became a NPC; you can't send more than a stack of Wine in each region, but you can sell the wine at the market with a price that you decide.

Sounds decent.

The poleis must spend a stack of Oil for each Trireme fleet that holds, if cannot pay it, the Trireme fleet cannot be used; a poleis can spend a stack Oil for add a +1 to the combat roll where an Oplhit units is involved. The excess can be sold at the market with a price set by the vendor.

Again, sounds decent.

The Iron, over to be spent when a new Oplhit units is created, isn't sent into a region time to time, but it can still be sold at the desired price.

The Drachmas are used for buy the smaller fleets, pay mercenaries, build Great Buildings, pay the goods at the market and so on.

:Nods:

Buildings :
Spoiler :
over to build armies, you can build grat buildings too, the buildings aren't exclusive ot eachother unless specified.
Temple : the temples add 10 dracmes and a region with a temple in it is less likey to be hit by negative events; 20 dracmes, requires one stack of Oil for work.
Spoiler :


You should format all the buildings better. It should be Name, then cost, then benefit/effects. Not name, effects, then cost. Is it one Oil per turn or just once? The ruleset should be clear on these things.


Mercenary Encampament : the mercenary unis cost half of their cost in dracmes, the Mercenary Camp cannot be built where there is already a Gymnasium. 50 Dracmes , requires a stack of Wine and at least a gold mine hold by the poleis for work.

Might be a tad overpowered. How do mercenary companies work?


After declaring where someone attacks, the two players will choose a formation for their armies in private : once it's done, according to the sum of all attack values of each unit involved and the bonuses of each formation, the winmer will be declared.
At the start of the game, there are only two formations : Persian and Athen Phalanx : the first is the standard one, the second gives +1 bonus for each unit of ophlites involved in the battle.

Why would anyone ever use a Persian formation? Ever? Given the focus of the game isn't tactical warfare, you should ditch formations.

However, you can see if it is wise to attack by this chart :
100 Peltastis ( 1 unit) : attack 1; free ( give by each region at the start of the turn)
100 Ophlites ( 1 unit ) : attack 2 ; 20 dracmes and 1 stack of iron
50 Hippeis ( 1 units, cavalary) : attack 4; 1 stack of oil, 1 of iron and 30 dracmes
100 Egyptian mercenaries ( 1 unit, archers) : attack 3; 40 dracmes
100 Traces Merceneries ( 1 unit) : attack 4; 50 dracmes
Transport : N/A; 10 dracmes
Armed Raft : attack 1; 20 dracmes
Double oar ship : attack 2; 30 dramces
Triple Oar ship : attack 3 ; 1 stack of oil and 60 dracmes.

Looks decent enough.

Spoiler :
each turn the poleis can spend 10 or mroe dracmes on research : each 100 dracmes, a new tech or formation is discovered : send me the details ( or the desired bonuses for the formations) and I will create something for you, please rember the ancient setting
.

NPC :
Spoiler :
the only two sure NPC are the Persian Empire and the Barbarians.
At the start of the game, both will supply the market with their goods... but once in a while, they will attack the poleis, their armies are randomly chosen, but they can't go over a certain limit.
Spoiler :


I would just make techs grant a bonus to increased production of something, like gold, and increased attack power of military units.


STARTING PRICES
PERSIANS
Iron : 20 dracmes
Food : 20 dracmes
BARBARIANS :
Oil : 30 dracmes
Wine : 40 dracmes

Looks alright. I think


99% of the problems in this ruleset revolves around just how difficult it is to understand what you post without taking it apart piece-by-piece. Given that 99% of luring in players is presentation, players tend to be hesitant joining a game that is poorly-formatted and has poor grammar (I know English isn't your first language, but ask a few other ESL players on this board and they'll probably tell you the same thing), because that makes them think the ruleset doesn't work (which is mostly does except for some cases).

There might be a few mechanical points I missed with the deities, because balancing those are more hellish than I care for. If I had time (which I don't, I'm about to go to class), I would format and edit the ruleset for you so its presentable. I can probably do it after I get back from school, but maybe someone else would want to do it in the meantime.
 
Peoples thoughts on this map?
Spoiler :
8ac1d8a6d894c67190d0660bec7126e0.jpg
 
Too bright blue.
 
Actually, IMHO, the previous one was nicer...
maybe something between would be perfect.
And it is nice map, btw
 
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