IOT Organisational and Discussion Thread

Obidiwash YES!

This map would be so cool.

Your starting to make me feel guilty of my fear of screwing up the amount of territory people maintain without zee province lines. :(

That said province lines designed by the players (meaning wars can shape the nature of borders to be organic, as oppose to the sadly Berlin Conference style of lines that I may have suffered a bit of in my attempt at mapping.

That said I would go for a more... continental(s) nature map with plenty more isles and sea I confess, with some plains, deserts, tundra, etch for my game. Sorry. :(
 
I have done a list of species for the game:

Species information of Cumhail

Spoiler native :
Goblins: small, multi-coloured creatures that breed like rabbits and have taken to huge clans. Although fearsome with cunning their id has ensured that organized chaos dominates their planning, seeing they will not be ruling the world any time soon. They also tend to not be good at handling magic; they can connect to it but the id gets in the way of control.

Trolls: tall, (literally) stone skinned and hairy. Tend to be the opposite to goblins in reproduction and not fast physically. Among the oldest of species they have contributed to the architecture of many old monuments and are infamous for designing the toll bridge.

Orcs: muscled boar like creatures with lots of testosterone; results in lots of muscle and aggression, bounded by the honour of many orc cultures and the tendency to find none-warring ways of expressing aggression like sport. Note that not all orcs have these restraints.

Ogres: large, “mini-giants” that weight in both muscle and fat. Among the most meat consuming of species and very primal in rage, they also surprising are quite arcane connective as a species as demonstrated by the common sighting of ogre magi.

Fairies: a native arcane species to Cumhail. Tiny humanoids with wings, rainbow barrage of skin colours and bizarre faces that only the alien humans seem to share features with. They are not of technology; instead they “keep in one with nature” and use their magic to keep in comfort. Infamous for stories of trickery and abduction of other species.

Kobold: this short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail. Credit to KE for this species.

Ghouls: a “naturally born undead” species of tall, thin figures. Their physical power is underdeveloped but their agility is strong and they have the uncanny ability to harvest organic material to use it to heal their damage tissue… leading to their infamous feasting of the dead of other species. Instead of reproducing ghouls can convert other species (sometimes the still living) into ghouls viva a virus found in the ghouls back fangs that violently mutates a figure into a ghoul; how they came to being is a mystery. Whatever the case they are of no sexual characteristics and in fact can be regarded as a no gender biological species.


Spoiler alien :
Jin: a divine arcane species that are similar to make up to a elemental but have consistent features that are represented of each of the species of Cumhail and even humans! They are multi-coloured. The top of the figures appears a perfect physical form of a species, while below that is a tornado like notion. These arcane beings cannot purely settle in the plain of Cumhail, relying on enchantments or powerful artefacts to keep in the plain. Cannot be a nation species for balance reasons but welcome as your super mage masters if you wish.

Imps: despite sharing the look of a mixture of a goblin and a demon the truth is that imps are arcane creatures, not demons or goblins made demons. In fact many theories claim imps are reborn mages! These arcane creatures tend to be favored by warlocks and demons as familiars. Many imps resent the fact they are regarded as pets, although others like it or even take advantage of it.

Humans: sharing their face nature with fairies in other areas being alien, these aliens to Cumhail came from an arcane storm that strikes the world around 54PC. Medium sized, a limited colour supply, haired only in certain areas and physically considerable these creatures are a minority in many nations. They seem to naturally not have a connective nature towards magic but it can be developed. You cannot in this game play as a human nation but feel free to have human characters in your nations, just be considering of the non-human leaderships of your nations!

Lycanthrope: an alien species from a twisted realm, these creatures have the ability to mutate other species into “were beasts,” usually werewolves. Tending to be super strong and cunning with the scent to use it these creatures are weaken by the powers of divine energies like dark and light magic. Sharing mutative nature of the ghoul makes both species natural competitors.



Spoiler collective groupings :
Undead: the collective of term of those not living that are… not quite dead yet. From skeletons to zombies to ghosts these tend to be the result of magic, especially of necromancy.

Demons: a collective of species from other dimensions that have laid interest in the arcane properties of Cumhail. These divine creatures tend to be physically imposing in form and have mastery of magic but also known for high aggression and prone to vice. Tend to be as a species hostile to angels, despite sharing the same ancestors. Players are restricted to recruit these as oppose of being these and recruiting is not easy.

Angels: a collective of collective of species from other dimensions that have laid interest in the arcane properties of Cumhail. These divine creatures tend to formed in unusual manners that make fairies appear normal but tend to have a mark of prestige in form. They are masters of magic and physic. Opposite to goblins they seem to lack id but are prone to emotional coldness and fanaticism. Tend to be a species hostile to demons, despite sharing the same ancestors. Players are restricted to recruit these as oppose of being these and recruiting is not easy.

Celestials: divine beings that have form not known to us but their service as ancestors to both angels and demons, as well as their immense power, is to be noted. Players are unlikely to meet these; they are forbidden hence to have them in their nation to be due to their immense godly powers.

Dragons: divine beings with awesome form, mind and spirit. Though they share a reptilian nature they tend to be so diverse that calling them a single species would be misleading. Tend to have connective to magic (from master of the weather to immunity to magic to even dimensional travel) as well as the ability of flight. Tend to be bigger than most other forms of creatures and feast on magic itself, although some are infamous for enjoying the taste of flesh. Players are restricted to recruit these as oppose of being these and recruiting is not easy.


I will do the first thread on the game tomorrow. I will deploy some lore foundations but remember the players build the world: the species and the lore foundations are foundations to aid.
 
Man, I was hoping for something a bit more elaborate. I mean, this list's good 'n all, but it's kinda staple, ye ken?
 
Man, I was hoping for something a bit more elaborate. I mean, this list's good 'n all, but it's kinda staple, ye ken?

The list is a work in progress; players like KE can add to it! :D

If you join you can add to the list. ;)

Also on other consideration I have been chatting on in chat with other figures: I should point out that I plan to keep humans as "alien" to Cumhail; hence I am hesitant on adding elves and dwarfs, especially as fairies fit the former. That said we can work around this if need be...
 
I have noticed #IOT has been empty recently. Have we moved venue again, or has it just died since we moved to IRC?
 
I think MP2 Australia or MP1 China had more stability than our chatroom at this point.
 
Would anybody be interested in a feudal europe IOT where players start as Barons and try and work their way up the Lordly food chain? Modeled after CiVK but modified to fit as an IOT instead?

Alternatively a wheel of time IOT?

EDIT: Where did we move this time?
 
Currently going on hiatus from all IOTs, if not quitting. Find me in #nes, #fiftychat, or LH's chat if you want me, but I'm not going into IOTchat for a while now.
 
Now that MPIV's ended I believe I should plug RIGGED, which has plenty of room and has three themes: simplicity (I ripped most of its model from NRIOT), space, and fanfiction.

Let's have a hilariously over the top space opera.
 
TK, I can't believe you started before I was back.
 
I was, I remember this also happened with I&B2.
 
I remember IB2. I undertook work on my opus magna for the western theater of its Mediterranean War.
 
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