IOT Organisational and Discussion Thread

Why almost no one joins my IOT. And my IOT is far more easy than I&B R.
 
At first i need 6 players and if i get them ( i now have 5) i will start the game. ( I can start even with 5)
 
Prove yourself a good GM with a good game and you will find your audience.
 
EDIT: Wrong thread.
 
Thanks on behalf of TK and myself.

Who?

mellow.gif
 
Tailleskanhoweverthehellyouspellit.
 
I have four, it should come as no surprise.
 
Once Peshawar Lancers runs its course, I'm thinking of once again trying to import IOT to TV Tropes. Now the main reason I think that the last two failed was because a lot of people were overwhelmed by the rules. Any tips on simplification of IOT? The only thing I could think of is using a map of Europe.
 
Did you use a vanilla game ruleset? If not, I can see where the problem lies.

Anyway, there's always Giant in the Playground.
 
Once Peshawar Lancers runs its course, I'm thinking of once again trying to import IOT to TV Tropes. Now the main reason I think that the last two failed was because a lot of people were overwhelmed by the rules. Any tips on simplification of IOT? The only thing I could think of is using a map of Europe.

Use a map with a small number of territories/provinces. I wouldn't use a map with more than 200 provinces at most, and ideally less than 100.
 
I'd probably go with a modified IOT6's rules combined with the Europatriotism map.
 
Here's the sample rules for my TV Tropes's IOT (dubbed "The Battle for Europe"). I wrote in in TV Tropes's coding to make it easier to post:

Spoiler :
The Battle for Europe (or TBFE) is a spinoff of the popular ImperiumOfftopicum games of Civilization Fanatics. In this game, players assume the role of the leader of a nation that they have created, and interact with each other on such issues as law, economy, science and technology, humanitarianism, and national defence. ''The Battle for Europe'' is a simplified version of Imperium Offtopicum, which borrows heavily with [[http://forums.civfanatics.com/showthread.php?t=426867 Mini-IOT Eastern Asia]] and [[http://forums.civfanatics.com/showthread.php?t=401977 Imperium Offtopicum 6]]. I recommend looking through them in order to get familiar with IOT.

![[http://tinypic.com/r/a8dpc/5 The Map]]

!Joining the Game

To join the game, use this signup sheet:

'''Country Name'''
''[[http://upload.wikimedia.org/wikiped....svg/225px-Flag_of_the_United_Nations.svg.png Link to flag (optional)]]
Leader: Leader name goes here
History: A short paragraph detailing your nation's history. Please don't make it longer than 50 or so words.
Claims: [[http://tinypic.com/r/2s9aqzc/5 Link to a map showing your claims. Note that you can only claim three connected territories.]] (Note: the country in the link is a sample nation and you are free to claim in that area)

!The Rules
Although I stated above that this is a simplified version of IOT, the rules are probably much more elaborate than a typical roleplay. Please do not be frightened off by them, as they are easier in practice than on paper.

!!House Rules
*Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
*Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
*Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
*Long diplomatic discussions belong to the discussion thread and private messaging, not the Game Thread.
*No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
*The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
*Above all else, RESPECT THY FELLOW FORUMERS.

I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:
*1st Strike: Player is suspended from the game for one turn.
*2nd Strike: Player is suspended from the game for three turns.
*3rd Strike: Player nation dissolved, and the player banned from ever rejoining.

I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.

Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player.

!!The Actual Rules
* Updates are unpredictable, but I will never make an update within 48 hours of a previous one. Please try and submit orders within 48 hrs of an update.
* Orders are [[ExactlyWhatItSaysOnTheTin exactly what they sound like]], posts that explain what your country's actions will do this turn. Orders are written in [[blue:Blue and bold]] as to distinguish them from GM actions.
* Your country produces THREE Expansion Points (XP) per turn. Claiming a territory costs 1 XP, while a small island (e.g. Lesbos, but not Sicily) costs .5 XP. XP cannot be traded.
** You can only claim territories that are directly ajoining you or are on the coast.
** If there are competing claims, discuss it among yourselves or ask me to solve it via the RNG.
** When claiming a territory, please link to a map showing the territories you are claiming, preferably with the claimed territories in a lighter shade than the colour you normally use for your country.
* The "currency" of the game are Leadership Points (LP). Regardless of size, every nation produces 5 LP in peace and 10 LP in war. You may gift as many LP as you wish to another player.
** You CANNOT bank LP. You get 5 (or 10) LP per turn and that is it. You cannot spend LP not used in the previous update.
* Do not confuse XP with LP, and vice versa.
* War: Combat is decided by a roll of the RNG from 1-10. The highest side wins the battle. If multiple RNG rolls are involved then the only the highest roll will be counted.
** When at war, you can invade up to 10 territories, with each attack on a territory costing 1 LP. You can invest multiple LP in attacking provinces, increasing the probability of success by 1 more RNG roll.
** Any LP not used in attacking is used to defend (so if you 'save' 3 LP and you are attacking you get ''four'' RNG rolls).


Any recommendations to revise them? I'm trying not to make it too complicated while still allowing some depth.
 
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