The Battle for Europe (or TBFE) is a spinoff of the popular ImperiumOfftopicum games of Civilization Fanatics. In this game, players assume the role of the leader of a nation that they have created, and interact with each other on such issues as law, economy, science and technology, humanitarianism, and national defence. ''The Battle for Europe'' is a simplified version of Imperium Offtopicum, which borrows heavily with [[
http://forums.civfanatics.com/showthread.php?t=426867 Mini-IOT Eastern Asia]] and [[
http://forums.civfanatics.com/showthread.php?t=401977 Imperium Offtopicum 6]]. I recommend looking through them in order to get familiar with IOT.
![[
http://tinypic.com/r/a8dpc/5 The Map]]
!Joining the Game
To join the game, use this signup sheet:
'''Country Name'''
''[[
http://upload.wikimedia.org/wikiped....svg/225px-Flag_of_the_United_Nations.svg.png Link to flag (optional)]]
Leader: Leader name goes here
History: A short paragraph detailing your nation's history. Please don't make it longer than 50 or so words.
Claims: [[
http://tinypic.com/r/2s9aqzc/5 Link to a map showing your claims. Note that you can only claim three connected territories.]] (Note: the country in the link is a sample nation and you are free to claim in that area)
!The Rules
Although I stated above that this is a simplified version of IOT, the rules are probably much more elaborate than a typical roleplay. Please do not be frightened off by them, as they are easier in practice than on paper.
!!House Rules
*Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
*Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
*Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
*Long diplomatic discussions belong to the discussion thread and private messaging, not the Game Thread.
*No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
*The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
*Above all else, RESPECT THY FELLOW FORUMERS.
I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:
*1st Strike: Player is suspended from the game for one turn.
*2nd Strike: Player is suspended from the game for three turns.
*3rd Strike: Player nation dissolved, and the player banned from ever rejoining.
I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.
Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player.
!!The Actual Rules
* Updates are unpredictable, but I will never make an update within 48 hours of a previous one. Please try and submit orders within 48 hrs of an update.
* Orders are [[ExactlyWhatItSaysOnTheTin exactly what they sound like]], posts that explain what your country's actions will do this turn. Orders are written in [[blue:Blue and bold]] as to distinguish them from GM actions.
* Your country produces THREE Expansion Points (XP) per turn. Claiming a territory costs 1 XP, while a small island (e.g. Lesbos, but not Sicily) costs .5 XP. XP cannot be traded.
** You can only claim territories that are directly ajoining you or are on the coast.
** If there are competing claims, discuss it among yourselves or ask me to solve it via the RNG.
** When claiming a territory, please link to a map showing the territories you are claiming, preferably with the claimed territories in a lighter shade than the colour you normally use for your country.
* The "currency" of the game are Leadership Points (LP). Regardless of size, every nation produces 5 LP in peace and 10 LP in war. You may gift as many LP as you wish to another player.
** You CANNOT bank LP. You get 5 (or 10) LP per turn and that is it. You cannot spend LP not used in the previous update.
* Do not confuse XP with LP, and vice versa.
* War: Combat is decided by a roll of the RNG from 1-10. The highest side wins the battle. If multiple RNG rolls are involved then the only the highest roll will be counted.
** When at war, you can invade up to 10 territories, with each attack on a territory costing 1 LP. You can invest multiple LP in attacking provinces, increasing the probability of success by 1 more RNG roll.
** Any LP not used in attacking is used to defend (so if you 'save' 3 LP and you are attacking you get ''four'' RNG rolls).