Hmmm....maybe high stability means more bonuses but it costs x $/turn to keep that way, while negative stability doesn't have that penalty, or something like that?
"Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten."
I don't want to host this for a while, but I want to reserve the name anyway. A few of you know this already, but for those who don't, it's called...
IOT: Fanfiction Chop Suey
I plan to make this simple (RIOT simple) however I plan to add a hero system that still needs to be worked out. I think the title explains the gist of it.
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