Nope. In NES's a guy can suddenly appear right beside you and gain unanimous support from the AI because you are conquering some of them. I have a decent empire on TerraNES.
Will create country later. If I don't get back by the time the game starts because the evil ninjas get to the Secretariat first, name my country The Radioactive Sultanate of Equestria.
Will create country later. If I don't get back by the time the game starts because the evil ninjas get to the Secretariat first, name my country The Radioactive Sultanate of Equestria.
What's beginning to happen in Keltia *cough cough cough cough* turning into quite the mess up here, only it's three versus Raiders backed up by the faith. Whoever created the faith, kudos to you. The faith causes massive wars wherever it goes and then tries to make them holy wars.
My neighbor has gained 10k fanatics to send to die at my ordered lines.
15000 troops versus 5000 and we are not even fazed due to the fact that they are rabble and are across the Dividing Sea, which frankly, we gained complete control of((Unless he spent all his EP into building ships))
What's beginning to happen in Keltia *cough cough cough cough* turning into quite the mess up here, only it's three versus Raiders backed up by the faith. Whoever created the faith, kudos to you. The faith causes massive wars wherever it goes and then tries to make them holy wars.
My neighbor has gained 10k fanatics to send to die at my ordered lines.
Anyways, I can see a massive war consisting of four countries on my side and the faith on the other side. If war should break out, the druids will show no mercy.
Anyways, back on topic: Hope tk accepts me into the group.
Color: Pink Capital: Sweden (Capital), plus Norway (National Focus) and Denmark Map:
Description:
The Scandinavians have been had been united many times in the over the last few centuries (1319 to 1343, 1449 to 1450, ). This has given a strong bond between its peoples. However, Norway is quite underdeveloped and requires major investments to bring it up to the same level is Sweden and Denmark had been content with exploring and fishing.
In interest of re-establishing Scandinavian dominance in the Baltic Sea, Sweden gained the authority to unite Denmark-Norway, with Sweden on 14 January 1814. Using the political model used in Sweden of a Constitutional Monarchy, there are hopes that Norway and Denmark will establish its own Parliaments to have some form of self-rule, but all united in the same goal of a strong Scandinavia.
Government: Constitutional Monarchy - Parliament has control, but the King has the final approval of any statutes and treaties.
Major Factions: Democrats:(Ruling Faction) Wants to see the continuation of democracy and the people having the power. They accept the current arrangements with the King as the best way to maintain stability, while it grows. Republicans: Wants to see the establishment of strong self-ruling states in Scandinavia. The Republicans are also strongly in favour of not expanding to far beyond Scandinavia, for fear of diluting the Scandinavian race. Monarchists: Wants the Swedish Empire restored and absolute rule given to the King of Sweden and the Aristocracy over all Scandinavia. Generally this group are made up of Dukes, Barons and Lords and a few supporters. They hold much of the land under their ownership, however their wealth has increased substantially as the democratic freedoms have boosted productivity, so are not keen to make major changes currently.
The main three factions can see the advantages in the expansion in the Scandinavian Peninsula, so they have effectively agreed to disagree. The Monarchists and Republicans see a strong Scandinavia as a good thing, however the Republicans want each state to have its own military and foreign policy, and the Monarchists want those controlled by a Swedish King. Meanwhile the Democrats are in control and the King is happy to have the affairs of state managed by them.
Minor Factions Lantmannas: Wants the taxes reduced and Farmland/Fishing Rights to be given to the people so they can look after themselves. The Lantmannas are still fighting amongst themselves over how to achieve their goals, but have dialogue with the Democrats. Valhallans: These people still believe in the Norse Myths and Legends and want to see the establishment of a Norse Kingdom in Iceland who they believe is the true Valhalla for the worship of the Norse Gods. They believe we are nearing the time of Ragnarok, whereby all the Gods will return. Some monarchists also believe in the Norse Gods. Purists: A small group calling themselves "Purists" and are all blue-Eyed blondes, have been influential within the Republican faction.
Government: Technically a democracy, although one with very strict voting and citizenship requirements. Citizenship is limited to white male residents, and the upper positions of government are heavily populated by "Bataven", the local name for those born in the Netherlands.
The native black population is heavily segregated, and the Kaaper government enforces a policy it calls "afgescheidenheid", or "Separation". This policy states that the cities are to be separated into districts; natives are forbidden from living in, or even visiting, the Kaaper districts. Pagan natives are banned entirely from living in the cities, separate districts or not.
Slavery is permitted, although the Separation policy means slaves are an uncommon sight inside the cities.
A caste system is somewhat in effect. At the top are the "Bataven", called so after the forefathers of the Dutch people. These are Dutchmen who were born in the Netherlands proper. Immediately below them are the "Inheemse", or "natives", people of European descent who were born in Kaapstaat. Those in the third tier are called the "Buitenstaander", or "Outsiders", non-Dutch from outside Kaapstaat. At the very bottom are the "Gemengd", those who are half black, and only just below them are the actual indigenous residents of the land, who don't even receive a title.
Religion: Protestant, predominantly Calvinist.
History:
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The defeat of the Napoleonic Empire left many questions to be answered. A new map of Europe, and the world under its influence, was drawn. Country after country, region after region, a new order was established.
Eventually, the great question of the day was the fate of the Cape. Several representatives demanded that it be ceded to one power or another. Speeches were made, decisions were voted upon, but still the question remained unanswered.
By now, the residents of the Cape felt they were naught but a pawn in a great game; a plum to be given to a country. An underground movement began; if they could not go to their motherland, then they would create their own. They felt that the best solution to their problem was by taking up arms, standing strong as iron, and shedding their blood if necessary.
The revolt gained ground quickly, and soon its momentum overwhelmed the token Coalition force stationed there. The country, christened "Kaapstaat", or "Cape State" declared its independence. A constitution was quickly written.
The document sets up a bicameral legislature, with membership in the upper house (the Council, or the Raad) being drawn from people elected by the lower house (the Popular Assembly, or the Volksvergadering), which was in turn elected by the citizens of the country. The upper house appoints the country's executive, styled "the High Councilor" (Hogeraadslid). The government is unitary in nature, with the Popular Assembly establishing and regulating more local government bodies. The Council can overturn any decisions that the Popular Assembly makes, and the High Councilor can overturn any decision that the Council approves.
Laws can be written by either the Council or the Popular Assembly; if the latter passes a law, it must be approved by both the Council and High Councilor; if the Council passes a law, it needs only be signed by the High Councilor; the Popular Assembly's support is unneeded.
Former officials from the Batavian Republic are rumored to have fled to this new country, rumors which the Kaaper government fervently deny. They know their independence was mainly recognized because they formally condemned the Batavian Republic and its reliance on Napoleon. Officially, the government takes a stance that the members of the Batavian Republic were "cowards and traitors", and affiliation with them is punishable by imprisonment. Individual opinion is more varied.
Flags:
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National:
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State:
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Army:
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Navy:
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Factions: Oranje Wacht:
By far the strongest faction in the government. Heavily conservative. The faction is the main proponent of the Separation policy, and heavily supportive of missionary efforts; they are strictly Calvinist and have a strong distaste for other faiths. They also are the ones who uphold the caste system.
Identiteit:
Liberal faction, and one that is heavily against the caste system. Members of Identiteit tend to be Inheemse, as their advancement is usually limited by the caste system's propensity towards Bataven. They tend to be against the strong religious influence in the government. Some of the more radical members in the faction are also against the Separation policy, although most are ambivalent or supportive of it.
"De Radicalen":
An unnamed faction known by most as simply "The Radicals". Its leadership structure is extremely loose, as is its membership. Its also very low key; so much so, in fact, that some question its existence. The Radicals, however, are very much real. They are a loose coalition of the old government of the Batavian Republic, local indigenous, and sympathetic Kaapers. They are one and all against the caste system, and most bear some animosity against the Separation policy. Their policies are considered by many to be extreme, even seditious, and police units often try to put a stop to them.
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