JFC-3: Ping Pong

I think Quotey meant Hangzhou 1E of the Rice, not Hangcheng. Macau is the copper city - 2E of the copper is my vote!
 
We completed Stonehenge:

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We also completed the Wheel.

And Pottery

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And the settler is only 3 turns from Macau (2E of the copper)
 

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Well, I've got it.

I assume 2E of copper is south of the river. It will have to start by building a monument.

Beijing I reckon will finish its worker then build a warrior (growing to pop 4 in the process) and then start on another settler.

With city maintenance about to hit writing will probably take 15 turns (currently 14) so I don't have to worry about research path.

I will await further guidance from people who actually know how to play this mod.
 
I've managed to take a look at the save. I'm a little concerned about getting our defenses up in time for the barb assault - I'm not sure when they start arriving but I would have thought within the next few turnsets. I think we're ok to go for Writing at the moment, but I think we need to go Fishing, Sailing, Hunting after that. Sailing is a much faster way to connect Beijing to the Copper than building roads, and it will allow us to build the Maoi Statues in Macau, a decent site for it IMO. Hunting can wait until after Sailing because Spears are more important in the north, and there's no point getting Hunting until Beijing is connected.

Build queue seems fine to me - the second settler should go for Hangzhou as discussed. Speaking of Wonders, we can almost certainly nab the Great Lighthouse - but do we want to? It may be a long time before we can get any open borders, so the benefit will probably be small, but could pay off later, and there's always the wonder stability bonus to consider.
 
I'm not sure what the factors are in determining barb spawning in RFC. When I played a quick game up to T107 I didn't see a single barb (research however was appalling).

Picking up Great Lighthouse would surely pay for itself. If we have four coastal cities they all pick up 2 extra trade routes and every coin and beaker is valuable.

The Power of the Myriad should enable us to build units very quickly if I understand it correctly. What we don't want is a large standing army eating into the economy through unit support.
 
The Power of the Myriad should enable us to build units very quickly if I understand it correctly. What we don't want is a large standing army eating into the economy through unit support.

Very true, and a good point. I may be being overly cautious I admit :)

The barbs are sudden and dangerous though. Horse Archers spawn in stacks of four to the north. Swords and Axes also spawn in fours near Europe - I'm not sure if the Swords near China also spawn in fours and then tend to break their stacks up, but I never saw more than two at once in my tester game. Elephants are usually in twos. They can also spawn in fog-busted terrain, and just outside cultural borders :cry:

Anyway, I think we want two spears in Beijing by the time HAs show up - Swords are slower and we can probably quickly build some Axes once we spot any. HAs are too quick for that though. The issue is when, a point I'm admittedly shaky on.
 
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Hello Mr Bump :bump:.

I'm tired, stupid and old :old: and I've been working 12 hour shifts for the past couple of days. I'm off tomorrow (though working the weekend :p) so I'll play and post then.
 
Eventually played some turns:

T47.
Beijing finished worker. Switched tiles for warrior and growth in 2 turns.
Macau founded:
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Research breaking even at 70%. Writing in 14.

T49. Beijing pop 4. Start on settler (11 turns).
Send warrior north east towards Korea.

T50. Switch research to 80%. Writing 10 turns at -1gpt.

T55. Finish road to Macau. Trade route so breaking even.
Workers start chopping banana forest to speed up monument.

T56. Pyramids bidl.

T57. Forest chopped. Start riverside cottage in Macau.

T58. Macau monument>barracks.

T60. Beijing finishes settler. What next?
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Writing is researched.What next?
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Korea is explored. We have a settler wondering where to go (still unmoved in Beijing).
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We have a save:
 
Never mind.
 
I was curious about the RFC number of cities research penalty and did a quick Worldbuilder test in China/Emperor. I found that each city after the first ten increased research costs by 10% of the base.

The exact data was (number of cities --- beaker cost of Alphabet):
1-10 --- 1105
11 --- 1215
20 --- 2210
30 --- 3315
40 --- 4420
 
Ten decent size cities should be enough for space or culture (depending on stability mechanics re expansion).

Some thoughts: run some scientists to pop GS*2 for maths and alpha. Catch up on 'cheaper' techs while preparing to invade Japan as soon as our units will stop defecting.

We've got about six or seven good cities in China, two more in Japan and maybe one more down south somewhere.

Edit: maybe go hunting for spears vs HA then sailing and masonry and try to nab Glight.
 
Got it.

Second settler should go to Hangzhou (coastal 1E of the Rice). I think we should go for Fishing & Sailing to get started on the wonders and then Hunting to prepare for barbs.

We'll probably get a Great Prophet as our first GP. We could take this opportunity to revolt to Caste System and get some scientists up straight away in Beijing, or we could just build a library. Bulbing Maths would be really good if we can nab Confucianism with it. I think I'm leaning towards revolt and max out scientists in Beijing. Thoughts?

WRT Japan: They spawn with two Swords and two Archers, so we'll need a decent sized force to take them on. OTOH if I understand the flip mechanics correctly units won't defect unless we declare war because of a city flip, so we can take them on straight away. According to the atlas they spawn on turn 88, so I we've should have time to build a force of Axes to take them on - I'd think four would be sufficient to take Kyoto if they move some of their troops out.
 
Nope, if you declare war within so many turns your units will flip. doesn't matter if is a flip or not. The way to avoid it is to destroy them before they have a city.
 
I guess that's out then! :mischief: At least initially.

Anyway, I'll play my turns tomorrow evening most likely.
 
Well in the absence of any other opinions I went for the scientist gambit.

Turn 1: Start researching Fishing. Start Libraries in Beijing and Macau (I assume the Barracks was being built just as something to build?). The Settler is sent to found Hangzhou, on the coast 1E of the Rice. Revolt to Caste System.

Turn 2: Out of revolt, I hire three scientists in Beijing to maximise the chance of popping a Great Scientist.

Turn 3: Hangzhou is founded.

Turn 4 & 5: Uneventful.

Turn 6: Fishing is in.
Spoiler :
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Sailing next.

Turn 7, 8 & 9: Uneventful.

Turn 10: We pop a GS. Chance was about fifty-fifty :king:
Spoiler :
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Maths is bulbed.
Spoiler :
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Confucianism is founded in Macau.
Spoiler :
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Missionary is sent to Beijing. Two of Beijing's scientists are set to work on hills to bring in the library faster.

Turn 11: Confucianism spreads in Beijing. Temple of Artemis is BIADL.

Turn 12: Uneventful.

Turn 13: Missionary spreads Confucianism in Hangzhou.

Turn 14: Uneventful.

Turn 15: The Oracle is BIADL.

I think I played two extra turns by accident at this point - got a little too trigger happy on the end turn button! Anyway, Sailing is in. Hunting next? Will probably want the Spears soon - Copper is hooked up. Switch to Maoi statues in Macau. Library is finished in Beijing - I picked Worker, but we might want to change this to Hanging Gardens.
Note to next player: I've not adjusted Beijing's worked tiles - you may want to change them around, hire more/less Scientists, etc etc.

Jet, I believe you're up.
 

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Sorry I haven't been commenting. IIRC if you declare after not refusing a flip your units don't desert. Infact, I just declared on turn 4 as Mayans against Aztecs and no desertions.
 
Maybe I am wrong, but I thought they did...I am not the most knowledgable person in this situation, so I would go with what quotey says.
 
They will flip if the troops are in their flip area on the turn they spawn (maybe that's what confuses everyone), so we should base a boat just out Bejing, then a turn or two after they spawn, hit 'em.
 
What do you say to Masonry -> Construction -> Calendar?
 
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