The opening being the most important part of the game is a truism. However, when you aim to finish most of your games, you will actually spend a small percentage of your time playing openings. That's why I wanted to do this shadow thread in which I will only play openings on Immortal (who knows on Deity later on), until about T100. Of course, if an important event or process is happening at that time, like a war, this critical situation will be played out until some kind of resolution has been achieved. Other than that, I will update in small steps, t0 pre-settlement, t0 once the warrior or scout has been moved, the opening post-settlement, t15, t25, t50, t75 and t100. Note that these are purely guidelines, sometimes other turns will make more sense when there is an important decision moment. Furthermore, I will list everything I have at every update for clarity and comparison purposes (techs, cities, total amount of pop, units, improvements, bpt at 100%) and be as specific as possible about the steps I took. I will also attach BUFFY saves.
Anyway, for this first game I rolled a Fractal map with a random leader, which turned out to be Hannibal (Fin/Char, starts with Fishing and Mining). I did not reroll the start but just went with the first one:
It's an awkward start for Hannibal, but I don't want to make it too easy for myself so it's actually not bad. Settling on the plains hill seems like a no-brainer, and we won't lose anything by doing so except for some riverside, however we would get some riverside back in the east. I would say warrior 1 NE to see what's out there. It's probably too early to talk about tech but BW right after Agri looks like a plan.
Anyway, for this first game I rolled a Fractal map with a random leader, which turned out to be Hannibal (Fin/Char, starts with Fishing and Mining). I did not reroll the start but just went with the first one:
Spoiler :
It's an awkward start for Hannibal, but I don't want to make it too easy for myself so it's actually not bad. Settling on the plains hill seems like a no-brainer, and we won't lose anything by doing so except for some riverside, however we would get some riverside back in the east. I would say warrior 1 NE to see what's out there. It's probably too early to talk about tech but BW right after Agri looks like a plan.
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