Pre-turn: switch the border-towns from horses to spearmen.
310BC (1) Another galley built in Teruel. Starting the exploration of our world.
290BC (2) Zzzzz
270BC (3) Zzzzz
250BC (4) Zzzzz
230BC (5) Zzzzz. There's very little to report in these first couple of turns: training of horsemen and working the land are about the only things going on.
210BC (6) We discover Iron Working. Start researching Code of Laws (we will get the rest form Bismarck...). There's no iron in the world known to us. I get an embassy with Germany and I see that Bismarck has NO iron hooked up. So it's horsemen vs horsemen. Our army is average compared to Bismarck's.
190BC (7) Zzzzz. But in anticipation...
170BC (8)
Objective one is completed.
150BC (9) I buy world map for world map and 60 gold. There's no iron at all on the continent.
130 BC (10) Zzzzz
Some pointers:
- The Germans also don't have iron. In fact, there's no iron on the continent.
- We are about the same size in military strength.
- I didn't find a possible 'bridge' to another continent...
Killer, you're up: get those Germans
130 BC save