Eisenhart
Warlord
Updating OP with 4th video.
Rush buy costs:
Explorer 200 (prod x5)
Worker 270 (x 4.5)
Soldier 240 (x 4.8)
Trade Convoy 270
Colonist 640
Clinic 270
EDIT: They end for today on turn 26. Guess they still have a small chance of reaching turn 250 before release![]()
20 culture from goody huts, but 60 gold. Tile purchase from 65 upwards.
Seems 1 piece of gold is worth less than in BNW (or so I think, Communitas had different relations). And the 100 gold at start option seems pretty lackluster to me.
How does rushbuying 1, maybe 1.5 tiles compare to knowing all coastlines? Or seeing all strategics immediately?
I remember the Thorium Reactor, which is I think a fairly early energy building. There's probably more.Are there any +% buildings for energy? There is this solar energy satellite with +20% and +1 per tile. We might get an economy based around such cities (many generators, solar satellite, trader specialists, foreign trade routes,...)
I remember the Thorium Reactor, which is I think a fairly early energy building. There's probably more.
I, for one, would like them to implement several graphics for improvements like the generator: it'll be quite common, and I've seen late game footage where the resulting mosaic is rather unseemly. But I guess it's a running Civ issue. Only farms have recently gotten some dynamism.
Looking at those
Production:Cost
40:200
50:240
60:270
So about 3.5x production +70..except that would make the colonist ~ 720, so it probably is a complex formula... (annoying when a simple X*production+flat amount would be easier)
I think it is buying 35-50% of a unit
That is exactly what they decided. At least in regard to the build order 'trade depot' -> 'colonist'.
So it's like in civ5 approximately where early stuff is around 4-5gold per hammer. Probably late game stuff slow down around 3gold per hammer too.
Makes aristocrats look bad in my opinion.
I was going to say... at this rate we may hit turn 250 before they do.Vid 3 to turn 19. He's really picking up the pace!
Vid 4 to turn 26. Maybe he's timing the end of the game with Oct 24.
I was going to say... at this rate we may hit turn 250 before they do.
I suspect that they will find themselves hemmed in by new arrivals before long and will lose some of those juicy resource fields in the process.
That's what I'm worried about.
So much good land right above them. If I was playing, I'd hate for it to be taken away.
This game will be challenging in some new ways and this staggered arrival is one of the big ones, especially on smaller maps (which this seems to be). Given the theme and context of the game, it makes sense though...you don't know who your neighbor will be or when they'll show up, if ever. I will probably be kind to myself and learn the game by playing a couple of times on a standard map with fewer factions, maybe 6 or 5, to give us all more breathing room and opportunity to spread out and explore a bit before getting ugly with one another.