Civrules said:The pre-realease info (soon will be changed to the Info Center) isn't all that correct with unit statistics.
Eventually I'll be updating it.
Louis XXIV said:Sheesh, that's kinda confusing
So what's the advantage to the Arab uu anyway?
darkdude said:Great info![]()
The Ceasefire sounds like it could be exploited to switch units quickly across the world unless I'm mistaken about the exact mechanism.
10% of 5 is .5, making the Jaguar (5.5) inferior to a Swordsman (6) on city attack. 25% of 5 is 1.25, making the Jaguar (6.25) just barely superior to a Swordsman (6) on jungle defense.Civrules said:The Jaguar's info is correct. Remember that it still gets bonuses such as attack and defense. The Roman Praetorian doesn't get any.
Melendwyr said:What's the benefit of having that extra movement point, though? If it's useless, who cares if I have it for the whole game?
Civrules said:As a terrain, mountains in Civ4 are not passable at all. But it still ignores other terrain movement points.
ValeronSidhe said:1. The new difficulty "Settler" has been added before Chieftain. Does this mean that Civ IV has an even more easy mode than Civ III had? Or does it mean that Chieftain is now tougher than it was in Civ III? (meaning that Civ IV's Settler is comparable with Civ III's Chieftain)
2. I noticed the error tooltip on one of the screenshots. A sound file could not be found. I hope this is not a bug or anything. I'm pretty curious about the wonderful music I've read (and heard a few samples) about.
Civrules said:BTW, interesting to see no one is mentioning anything regarding the no Civ limit rule, even on a Duel-sized map.![]()
Melendwyr said:Well, I'll just have to wait and see. If doubling the movement can make the Musketeer worthwhile, maybe there are subtleties I'm not seeing with the Fast Worker. I still don't see how it's worth it - but if it's the normal cost, as least it's getting something for nothing.
lost_civantares said:One thing that I thought was kind of neat (and never saw in any other article) was the multiple upgrade option. It makes a lot more historical sense. But one question I have is that will any experience bonuses remain with an upgrade?
BattleOfTheBulg said:I think the loss of experience when upgrading to a better unit makes sense. Experience as a pikeman does not carry over well, though you may be skilled and adept with the pike, to the use of a say a musket or rifle. You can't have an automaticlly experienced unit with a firearm just because he won a few battles with a broad sword. IMO.
drjones said:I have to say folks argueing playbalance for a game they have not played yet is milldly hilarious.
if all that there is to the Jaguar Warrior has been presented, then I am considerably worried. Aside from a challenge, what is the point in playing the Aztecs?
King Jason said:But are you saying the UU is the only point in playing a civ?
On that note; the Greeks are my favorite Civ, they're traits aren't my favored selection, and their UU isnt the greatest specially since it'll be outdated fairly quickly (it's a good UU though).
Yet, I still plan on always playing the greeks. Why? because I want to, I'd play them even if they had no traits and no UU and all the others did.
I'm sure the Jaguar warrior is viable or else it wouldn't be put in. But I don't think a civs UU is the only reason to play as said civ.
Civrules said:As a terrain, mountains in Civ4 are not passable at all. But it still ignores other terrain movement points.
Stefanskantine said:Could someone confirm/explain if this is true? Are mountains completely impassable to ground units? If so this is big news I hadn't been aware of yet.![]()