Preturn: Builds look decent. We have troops to use, but I will start on the next turn for any action.
Hit enter.
IBT: Embargo ends.
1585 AD: Start building roads on Zulu border to get closer to their cities. Also build Zulu Front to expose 2 more cities to direct attack on the first turn of war once the roads are built.
Land a bunch of units to attack India.
Trade Sci Method and Science to 80% to get Refining in 4. We need transports to invade anywhere off continent and would like tanks if that game is still going.
IBT: Not Much
1590 AD: Attack and Capture last Indian town. The Indians have been destroyed.
Build the roads set up last turn for Zulu attack.
Attack and Capture Altin Tepe. We use an Army for 2 Rifles and a Cavalry for a final Cavalry.
We can redline New Gordium with Artillery. We do so and capture it easily with an Army.
Because of a mountain and a border expansion last turn, we need to cross a mountain to Capture Busirus. This means 1 Army per defender even though we can red-line them with Artillery from 2N. We use 2 Cav Armies to take out the 2 defenders.
Isipezi can't be bombarded and has 4 defenders so it takes 3 Armies to Capture. Its lacking Roads and there are Cav we can't reach with anything but speed 3 units, so move in the 2 armies with movement and the Knight army for defense.
Then I start on the units near the towns. We start bombardment with the Trebs, Cannon, and finally Artillery. One of our 3 elite get a leader. Iron Works just started so I use it there. We have a decent number of Armies - more than we need for the Zulu.
Note that we have also been filling in some spaces with Settlers.
1595 AD: Umtata falls. Note that this town is totally unroaded. The Zulu roading is really bad.
Capture Ibabanago size 8 but no roaded square within the 20 surrounding squares.
Lose one of our few Elite Cav to a 2 hp Cav in Plains.
IBT: A Cav I couldn't cover is killed. Another Cav attacks an Army in a City and Loses.
1600 AD:
Capture Mpondo with an Army. This city finally has roads southward, but it will take 4 turns to get to the city. The Cavalry Armies will be on their own for the most part. Another Army next to Mpondo moves on and captures Tugela to the South
Declared war on Persia and landed troops.
Gained a leader. Its near Umtata. I couldn't make it to the road system.
Boats for the east have gathered near Dariush. We can use them for Australia, but we need 2 more techs for transports. Otherwise we only have 2 armies that can fight. It could be done with just 2 Armies and many Artillery and units, but that would be slow - besides the boats still have a long way to go, so we can't start an invasion yet.
Traded Refining to Argentina for 329 gpt plus change. This keeps us at 100% science with 240 gpt.
1605 AD: Capture Badepi. Other armies are healing or moving up. Kill the few enemies nearby. The enemy is no longer sending much at us.
Also Bampur the Persian town is Captured after Bombardment.
1610 AD: Capture Umfolzi. Our first attack on Zimbabwe kills a Rifle.
IBT: Universal sufferage is complete thed.
1615 AD: Capture New Antioc from Persia. We own the island and one city is left
For Zulu, we capture Zimbabwe with the long defunct great library.
Single Cavalry does well vs Ngome to kill 3 rifles and capture it
We finally compete a road to a Mpondo the first city that had roads before capture. We also make it to Tugela, but not Zimbabwe as the road exists but cuts through Zulu territory. Zulu have 4 cities left which will be easier with roads to them.
IBT: Just minor ship bombardment from Zulu.
1620 AD: Land next to last Persian city.
For Zulu, Swazi is captured.
On Ulundi, we take 16! hp from a Cavalry Rifle vs a Rifle. Fortunately, we had 17 hp so it was very close. The other two attacks go well and we capture the city.
Intombe's 2 defenders fall easily.
Since the Zulu actually have roads I should be able to handle the final city. I switch to laying rails and then attack with the Armies.
We have destroyed the Glorious Zulu.
Land units on Japan from a rushed Galleon. Time to start settling islands for domination victory.
We have 3 size 3 armies now so I send them with Artillery, Cav, and Infantry on the long trek toward Australia. Rush a few more to bring some more units including workers and at least 1 settlter in case we want to replace a town.
They won't get there for several more turns though.
1625 AD: Bombard the final Persian city and capture it with Cavalry.
I actually did this final last turn twice. I think the game crashed - it was no longer running. I also didn't realize it as I stopped mid turn. The net result is that the picture and the game may not match up perfectly as I am sure I did different worker actions and maybe hurried different things.
This picture isn't quite accurate. One boat has no occupants and the locations may not be quite right. It was from the first time.
