LK148 - WM, farewell to Greece

Bad news. My civ comp is haywire again. It's blue screening before I can even get a turn in, and I am not far enough along to post a partial turn. Rather than hold everything up while I work on the computer again (not sure I can even fix this one myself), I think I just need a skip. I'll try to get something worked out in the next few days that will let me keep playing, Sorry.
 
ROSTER:
LKendter (just played)
Todd Marshall (skip)
Greebley (up)
CKS (on deck)
 
Preturn:
Nationalism is now known. I think it worth the trade for Steam Power. Songhai will trade straight up for it - Nationalism for Steam Power. The ability to draft and Riflemen make this seem worthwhile to me so I make the trade. Since Songhai will just trade it with the other civs, I trade for full price from China (266 gpt and 400 gold) and India's gpt (147 gpt + 1370) and Zulu gpt (107 gpt). Note that I do these deals because they already have Riflemen. If they didn't have that tech yet, I might attack them to try to get them before they had the stronger defenders. Now they won't get any worse until Infantry so we have time to deal with them. Science goes to 100% and we have 165 gpt per turn and 6468 gold. I set science toward Rep Parts next so Electricity in 13 is next.

I also think this is a good time to build factories since I won't attack a major civ for the 20 odd turns we are getting gpt from them. Finally, I use 1920 to upgrade 32 Muskets to Rifles. This is what I get using shift U to upgrade all of them in towns with Barracks.

Rush a few libraries in towns bordering the AI. Without an expansion there is a flip risk I will be doing other musket to rifle upgrades and some rushing of buildings in key towns.

The Mongols have many units in our lands. They could easily take Tyre if they wanted to next turn, Sounds from Lee's report though that isn't their plan but have turned around and are heading back. Wouldn't mind getting a better defender into towns like Tyre though, just in case.

Of the Asian civs I might attack we are average to India and China, and Strong vs Mongols. Likely I will start a war with the Mongols once our Rails are looking better. They are also behind in tech

We could attack India or China if we wished but will lose gpt, so no attacks from me - I think we can wait the 20 turns.

IBT: Lose Galley to privateer.

1355 AD: Turn spend roading. We don't yet have roads to the towns we need to have them to declare on Mongols

1360 AD: Finally getting roads to border towns for Mongols. May be able to attack next turn.

1365 AD: Declare war on Mongols and kill off a bunch of units on the front line. Not yet moving on their cities

IBT: Egypt suddenly declares war out of the blue. They capture lightly guarded Samarra.

1370 AD: Egyptian attack was bad timing - we now face an initial rush from 2 civs at once. This also switches my plans. I will play defensive for the Mongolians for 1-2 turns while I capture Egyptian cities on our side of the African choke point, and then switch back again to the Mongols. I will not go into Africa at this time.

I capture Nippur, the Egyptian choke town. I will want strong defense for the town, so I may replace next turn with our own town.

Also capture Ellipi which isn't guarded by Rifles yet.
I was also planning on building the factories. Instead I rush factories in all but soonest finishes and switch back to Cavalry for a bunch of other towns where the shields are still low enough to switch.. Only a few will continue on Factories.

Attack Uruk which is now guarded by a Spear on top.

Finally our MDI Army is next to Ulaanbaatar. I attack and capture the town.

IBT: Well the Indians and Egyptians made an MPP this turn and now we are at war with them as well. We lose 3 units on defense.

1375 AD: Raze Uruk. Also abandon Nippur. Build Egyptian Front on a Hill - Rush Walls.

Bombard and clean up enemy units. Do not advance due to new war with India. Got a Leader for our 8th Army

Lowered science to 70% to get us +39 gpt. I have been doing rushing and unit upgrades so we are short on gold again. I think the decent number of Rifles from upgrades was worth it.

Notes:
Stopping here. I don't think I will have time this week as work will be heavy, so going to 10 turns would take another weekend.

Two armies are healing in the Capitol. Others stayed where they were this turn.

War with India cost us. I thought about making alliances last turn, but decided not to. China is the one we are getting the most gold from so we may want to consider it now. If Egypt/Indian MPP had held off one more turn we would have been ok as I don't see us entering Egyptian lands after this. We own the Choke now, so we basically got unlucky there.

An alliance of China against India seems a reasonable idea. We can get one for 30 gpt.

The next turns could get rough. We really don't have enough defenders or attackers for so many wars starting at once. After we deal with the initial rush though, we should be ok to advance again. We might lose a border town along the way.

Egypt:
LK148_AD1375a_zps23fbd76f.jpg


Chaotic Mongol and new Indian front:
LK148_AD1375b_zps94bb18ba.jpg
 
Summary:
Not sure why both pictures look the same. You seem to be having problems with your picture site.

UGG - sounds like we got our first round of ugly. Well so much for some peaceful rail building. :(

I agree 100% to get China to fight India. Since we broke a monopoly tech for just one tech, we can't afford to lose the GPT we got. Losing India money was bad enough. Plus we can't afford anymore wars. This is cave to any demand until the situation gets more stable.
It sounds like mainly defense for at least one turn set.

ROSTER:
LKendter (on deck)
Todd Marshall
Greebley (just played)
CKS (up)
 
I've got it.

This looks like a sticky situation. Thanks a lot, Greebley.
 
I fixed the picture. Photobucket has changed and I am trying to find a good way to use it. The real issue though is that I am not checking the images. I will work on remembering to look at them.

I think the next turns will be the most interesting and challenging turns of this game, but also time consuming. I suggest taking the time to play them carefully & not leave units exposed, cover towns and workers, etc. The biggest worry is Indian Cavalry. Drafting is not a bad idea either if you need more defenders. Unless you have a good bit of free time, you may want to aim for 5 turns instead of 10.

Oh for the picture of Egypt above, I am using the fact that the AI won't attack an army if it has another way to go. Keeping a def 3 army with at least 8 hp on the square will keep them trying to move through the hills square instead of showing up near Babylon. The town itself of course will need to remain well defended.

In any case, good luck.
 
"I am using the fact that the AI won't attack an army if it has another way to go."

Unless an AI unit was on a goto move and an army steps in the path, they will not attack a healthy army, even if they have no move available. I have used that cheat many times to lock down stacks of up ~900 infantry.

I just surround them with cav armies, so they have no tile to move onto and they will sit there, till I either kill them or eliminate that civ.

I mainly use that tactic to save the energy/time of killing hundreds infantry or using nukes. Not a method that comes into play that often, but it does show they will not move on a tile with an army, as long as the army is percieved as too strong.

The fix for barbs does allow the AI to accidently attack an army of any size or health.
 
@cks - how is it going?
 
Things are going okay, though I've had less time to play than expected. I've killed all the big rush of units, I think, but have not started to advance. I hope to finish up tomorrow.

I've lost internet access for big chunks of time in the last several days, as AT&T decided now would be a good time to reroute cables that are running through tree roots, but I should be able to post from elsewhere if it goes out again over the weekend.
 
Turn 0:
Ally China for 30 gpt vs India.
IBT: Egypt marches along. China and Songhai sign MPP. Mongols move around, pillage iron. 4 Indian cavs die killing 1 rifle at Antioch. Egypt declares on China.

Turn 1:
At Antioch: Cav kills 2/4 cav. Ecav dies to 1/3 cav. Eknight kills cav.
At Gordium: Bombard. Kill 10 MDI, 2 rifles, musket, pike, longbow, lose 1 rifle, 1 cav.
At Egyptian Front: Bombard. Kill 2 knights, cav, 2 MDIs, 3 muskets, crusader, pike, war chariot.
At Ulaanbatar: kill spear, 3 longbows, 6 pikes, 4 keshiks.
IBT: Lots of movement, lose a musket. India, Zulu, and Venezuela sign a trade embargo against us. 2 cavs redline.

Turn 2:
At Ulaanbatar: Kill 3 MDIs, 6 pikes, 4 longbows, keshik, lose rifle.
At Istakhr: kill 2 longbows.
At Antioch: Kill 2 cavs.
At Babylon: Kill rifle.
At Egyptian Front: kill 2 MDI, 4 crusaders, 3 muskets. Lose MDI.
At Gordium: Kill musket, MDI

IBT: Lots of movement. Zulu and China ally vs Egypt. China and Mongols sign trade embargo vs us.

Turn 3:
At Ulaanbatar: Kill spear, 2 keshiks, warrior. Get a leader.
At Egyptian Front: Kill 3 crusaders, 2 cavs, 2 spears, 6 muskets, 4 MDIs, 3 archers, 2 longbows
At Istakhr: kill longbow.
At Gordium: kill MDI

IBT: Movement. Keshik and MDI suicide. India declares on Zulu.

Turn 4:
At Antioch: kill rifle.
At Istakhr: kill 2 longbows
At Egyptian Front: Kill 5 crusaders, 6 muskets, 4 rifles, 5 MDI. Get a leader.
At Arbela: Kill 3 rifles, take city.
Kill rifle near Delhi.
kill MDI near Ulaanbatar, lose cav vs pike.
IBT: Movement.

turn 5:
Kill rifle near Gordium.
At Egyptian Front: Kill cav, rifle, 2 muskets, MDI. Get a leader.
At Delhi: kill 6 rifles, 1 cav, take city, Sistene, cannon.
At Calcutta: kill 3 rifles, take city.


The difficult part is over. We can advance at our leisure.
 

Attachments

Summary:
Sounds like the worse is over. The best part is I did not see any more war declarations against us.
Zulu vs. Egypt is great for us.


ROSTER:
LKendter (up)
Todd Marshall (on deck)
Greebley
CKS (just played)
 
Quick note. I have a different computer civ capable and expect to be able to play when I'm up.
 
1400 AD (0)
It is hard to believe we were cash loaded my last turn. We've over stripped our defenses, and I can't even upgrade our older units. Not to mention we still can use more workers, to many cities are food heavy after rails.


1405 AD (1)
The Songhai gets some spare horses for WM, $260 and $5/T.
(IT) Persia joins China vs. Egypt. LOL
Delhi flips on us. :(


1410 AD (2)
Delhi is recovered.
Bombay is captured, and we have the obsolete Statue of Zeus.

I give the Sioux Industrialization for communism, WM, $60, and $4/T.
I send communism to China for $200 and $244/T. Songhai gives $74 and $276/T.
I can now afford 100% science.


1415 AD (3)
Bangalore is captured, and we destroyed some ships in port.
Lee's Magic Rifleman arrives to give us another army.
Lee's Magic Cavalry follows up. The wandering Mongols really helped.
(IT) Usually I hate disease, but in a city I'm trying to starve out resistors I'm enjoying it.


1420 AD (4)
Kolhapur is captured.
Karachi is captured with one cannon.
Lee's Sneaky Hoplite gives us another army.
Madras is captured with one cannon.
(IT) The Mongols kill the hoplite before I can get him to safety. That was a pretty short life for a named unit.


1425 AD (5)
Karakorum is captured with the obsolete Oracle and Hanging Gardens. We gain a catapult.
Longbow Smashing Cavalry gives us another army.
(IT) The Aztecs embargo us.
The silly overseas wars occur. China declares on Argentina.
We found a new source of coal in England.
 
1430 AD (6)
We get screwed at Jaipur, and a cavalry army is dead. We did capture it with one cannon, but IMO the cost was to high.
Kazan is captured.


1435 AD (7)
Almarihk is captured gaining one bucket.
Choybalsan is captured.
Lee's Magic Knight replaces the lost army.
Ta-Tu is captured gaining one bucket.
Indian units show up by Egyptian front. These junk units must have been buried deep in Africa.
(IT) The Sioux declare on China.


1440 AD (8)
Hovd is captured gaining one bucket.
Tabriz is captured.
Mandalgovi is captrued gaining one bucket.


1445 AD (9)
Ancient Cavalry Smasher gives us another army from beating up India near the Egypt border.
Dalandzadgad is captured with another free bucket.
Darhan is captured with another free bucket.
(IT) Sioux declare war on Zulu.
Almarihk flips back to Mongolia.


1450 AD (10)
First time during this round I saw Egyptian units by Egyptian front.
Ereen is captured. Mongolia did a horrid job on this city. It was defended by spears, and had no nearby roads.
Almarihk is recaptured.
Baruun-Urt is captured.
Erdenet is captured with another free bucket.
Tsetserleg is captured.




Summary:
I was pleased how easy the battle front was. Greebly and CKS did a great job cleaning up a potential ugly situation.


Suffrage is our ToE prebuild. Make sure to switch after we finish Scientific Method.

I didn't do a lot of attacking, as most of our cities are building factories. We need more cavalry and rifles once the factories complete.

Europe is mostly much railed, but as cities max out to size 12 we need to convert farms to mines in several of them.

One frustrating thing with all our new cities is the lack of captured workers.

We've NEVER built the FP? Any thoughts for where it should go? It will be a leader rush target.

4 armies are standing by near the Egyptian front. I'll let the next player decide how so to hit Egypt. We still need to finish railing up former Mongolia.

My big goal in Egypt is Suez city. I want a path from out productive core to the Indian Ocean. We can't kill Persia, India, etc. without access to those islands.



ROSTER:
LKendter (just played)
Todd Marshall (up)
Greebley (on deck)
CKS
 
Nice job, Lee. It is good to see Mongolia gone. I thought things would go pretty quickly.

The AI have done a horrible job of roading, and it is going to make taking over Siberia a long process.
 
Nice job, Lee. It is good to see Mongolia gone. I thought things would go pretty quickly.
Mongolia being backwards with muskets really helped. Just armies was enough to kill them. :)


The AI have done a horrible job of roading, and it is going to make taking over Siberia a long process.
Tell me about it. Look at the picture above, and the last city I took. I had to send a stack of workers to the forest to chop, then road. This isn't the only city like that. As badly as cities need improvements / size 12 optimize, tons of workers were tied up on rails to the front. With being light on defenders, we need the railroads to handle defense.
It isn't just roads, India still has WAY to much jungle. Pity, as India looks decent for corruption and production.
There is a reason I'm still building a few stray workers in remote towns.
 
Good work on the Mongols. Since China is still giving us good money do we want to go for Egypt first? Going back and building the factories we couldn't before due to the many wars also sounds good.

Well over half of the money from the previous turn went to the mass upgrading to Rifles. A portion did go to improving cities that did need it, but that I wouldn't have done if I had known the war was coming. With high money coming in before the wars, it seemed like it was no problem, but that changed when our gpt fell drastically It could have been played better, but most wasn't wasted and the stuff that went into buildings did allow for certain cities to expand and grow (harbors and libraries). I do agree though and will play it differently if I see the same situation. The moral really is to not spend your cash down low when relying on the AI to give you your income.
 
Another big advantage of ignoring China is they are the most logic civ to build more cities in Siberia. I would much rather have the AI spend the pop points on that marginal area. The only use it has is domination. I'd rather claim cities, that at worse case, would be good science farms from Africa.
 
I see that I'm up. It's a busy week for me, so it'll take a while to get it played, but I'll start in on it tomorrow night.
 
Back
Top Bottom