LK154 - CCM - Bablyon

Good that we made it to Monarchy. Given that we are behind in tech, an emphasis on city growth over short term shields can be a useful boost (at least until you hit unhappiness). We should look at cities that could grow faster with a bit of irrigation.

For war:

We could also attack the French who I think I recall would be an easier war than China.

Hitting China when they have def 3 makes sense to me. However if they go to 4 and France is still 3 or less, then maybe hitting France while it is weak while we build up forces might work well. This assumes they are as weak as I remember.
 
Unfortunately, the part of the French empire close to us is just a cluster of five or six tundra towns which wouldn't help us much except for unit support--and not too much in that way, as monarchy now works. ;) The Chinese, OTOH, have good cities that will be a tremendous, hardly corrupt addition to our strength, once we've eliminated China and can develop them normally.
 
Agreed that the French are a poor target right now. If not China, then we'd want to hit Nubia, Israel, or Indochina - they're the closest other neighbors overall.
 
Agreed.

It occurred to me that with no armies; moving the palace might be more viable using a leader rush. I think we would want to only move it a short distance if we did since our best cities are near it. [Jersey Joe mentioned it earlier but I didn't think it through before this]

I usually don't consider it because leaders are valuable, but in CCM we sometimes are rushing normal buildings.

Totally off topic but has anyone looked at our best bet for getting a golden age? I haven't yet checked if we now have great wonders and whether we should aim for building one. Do we have a chance or do we need to catch up in tech first? I the near future might be a good time to get it.
 
As far as our Golden Age is concerned, we're industrious and commercial, and also religious, since if I understand Civinator correctly every civ in CCM is religious. We've got the religious Wonder covered with World Religion Islam, and conquering China will give us the Great Wall, which is a rare industrious Wonder. Then we could take a commercial Wonder from the Nubians (Hanseatic League), Israelites (Doge Palace), or Dutch (Colossus).

Of course, we would then still have to build some Wonder ourselves, of any character, to trigger the game system's GA check. Obviously that will be the hard part, when we're so far back in tech.
 
Civinator, in looking through the Great Wonders I'm struck by how many have no character assigned at all. I don't understand this, when certain characters (industrious in particular) are so rare amongst the Wonders that it's much harder for civs with those traits to start their Golden Ages. Shouldn't some of the Wonders with no characters be given the rarer characters, so that the large discrepancy between civs in how easily they can trigger their GA's will be reduced?
 
Civinator, in looking through the Great Wonders I'm struck by how many have no character assigned at all. I don't understand this, when certain characters (industrious in particular) are so rare amongst the Wonders that it's much harder for civs with those traits to start their Golden Ages. Shouldn't some of the Wonders with no characters be given the rarer characters, so that the large discrepancy between civs in how easily they can trigger their GA's will be reduced?

The format of civilopedia entries in the next version of CCM is changed and becomes much clearer. In the civilopedia version of CCM 1.8 some wonders simply don´t have the notation of the traits in the civilopedia or entries like "all traits for a certain civ" (especially for wonders that can only been built by a certain civ). Many civs have a special wonder triggering a GA, that can only been built by this civ in a periode when this civ really had a golden age in its history.

Thank you for reminding me on that problem. I will have an eye on it especially for the civs, that are no modern superpower. :)
 
I'm glad to hear all that will be clarified. Thanks for your quick response.
 
I just noticed another inaccuracy in the civilopedia.

[The Dhow] can do "small hops" over ocean squares as it doesn't have a movement handicap in that terrain.

Going through an ocean tile just cost me 2 movement points :(
 
Yes, I mentioned this too. I think that in this case the Civilopedia is probably correct, since what it says fits in well with the pattern of each vessel becoming a little more oceanworthy, but Civinator just hasn't modded the unit up to his intentions yet.
 
Pre-turn: MM a few cities. There weren't many changes, but I did shift some defenders to cover exposed units near Samarra.

IT:

Some Wonder initiations for both Cope's and Newton's.

T1 (1530 AD):

I see that Ur got built on the wrong tile -- no access to hills :(
I double-check for Spot 5 before moving the settler this turn :)

IT:

Several nations are building Leo's.
Carthage is building Kaaba.

T2 (1535 AD):

Lagash founded.
We capture a Scout near the Indochinese border.

IT:

Indochina building Potala Palace
Several civs building Neuschwanstein

T3 (1540 AD):

I enslave an uncovered Indochinese Worker near Kampong Cham (W of Czar's Gold).

IT:

Zzz...

T4 (1545 AD):

Just more troop moves. I look at our cities and figure out the following worker needs:

Urgent!:
Absolut - water!
Roskova - tree chops!

Important:
Cathyton - roads/mines
Smolensk - water
Falun - roads/mines
Visby - water
Nippur - roads

IT:

India builds Angkor Wat
Canada builds Neuschwanstein

T5 (1550 AD):

Zzz...

IT:

T6 (1555 AD):

I dial up Netherlands and buy Naval Guns for Clockworks, Furs, Elephants, Iron, and 88gpt.
I cancel our deal with Canada (Iron for 28gpt)
I trade India Naval Guns for Printing Press.
I look at trading Aztecs Naval Guns for Renaissance, but I want to preserve the Royal Garrison for a few more turns.

I switch Ninevah to Jolly Roger.

IT:

Zzz...

T7 (1560 AD):

We meet the Maya. They're a backwards and broke Theocracy :(

IT:

Zzz...

T8 (1565 AD):

Mullah kills LB near Absolut. Enslaver enslaves Chariot near Absolut.

IT:

tqIzLS1.png


T9 (1570 AD):

I cancel our deal with Israel, hoping to get more gold for horses and furs.
I also cancel our Dyes deal with Indo-China, then I sell Clockworks to them for Dyes, 24gpt, and 59 gold.
I sell Furs to India for 12gpt.
Looking at other possible deals, the best one is still Israel, so I send them Horses+Furs for 21gpt + 9 gold.

The first tree chop at Roskova comes in.

IT:

Israel completes Leo's.
Several civs start Great Playhouse.

T10 (1575 AD):

I complete the second Barricade near Ellipi. We have over 50 units there, plus another 10 Arques on hills near the city.

I've chopped a bit at Babylon and Assur to enable further growth, but those Workers are ready for new tasks now.
The group from Babylon is now near Uruk heading south to help at Ur, Cathyton, and/or Absolut.

Spoiler :
fOsxUB4.jpg
 
A nice buildup round. I'm glad we made some progress in tech. :goodjob:

I've got it.
 
ROSTER:

LKendter (on deck)
Greebley
Jersey Joe
Elephantium
Northern Pike (up) Already got it
 
We can trade for Renaissance pretty much anytime, but I wanted to delay until the next Medieval Infantry pops before pulling the trigger there.

Other than that, I think Exploration is the next tech to buy, and that should net us Sacred Art pretty easily, too.

And NP: I had missed it when you mentioned the Dhow's movement - sorry about that :blush:
 
I've played, but I need one more session to do the report. I'll try to post by early Saturday afternoon.

As a teaser, the first war we fought was not against the Chinese. ;)
 
I've played, but I need one more session to do the report. I'll try to post by early Saturday afternoon.

As a teaser, the first war we fought was not against the Chinese. ;)
Could it be that the French tried to Poach some of our scared lands?
I am also curious about your referring to the "first war" in the past tense. ;)
 
1575 (0): We trade Naval Guns to Carthage for Renaissance and 497 gold. I acknowledge Tusker's point about waiting for another mediaeval infantry to appear, but I'd rather grab Hannibal's gold while it's available.

We'll try to build as many banks as we can without compromising our military production. We switch six towns to banks now, most of them not big military producers.

Twenty-five Mongol Keshiks are moving around in a rather threatening way near Samarra. It's hard to see what they're heading for, except us, since we're playing without barbarians.

Uppsala town clock --> windmill, Assur (our first) bank --> arquebusier, Cathyton windmill --> castle, Malmö granary --> town centre, Samarra castle --> knight.


1580 (1): The more I think about it, the more concerned I become about the swarms of movement-three Riders the Chinese will have. Culture-bombing captured towns won't keep us from having to garrison them, in this case. So I may choose to let them come to us, and do the job of wearing down their field army on our soil, after we've built up and prepared the battlefield a little more.

The threatening movements of the Keshiks also incline me to wait a few turns.

Thirty-two Keshiks are now visible around Samarra, moving generally north.

Göteborg granary --> town centre.

The Canadians build Great Playhouse and Copernicus--two more relatively close Wonders for us to take.


1585 (2): The Keshiks move south this turn.

We renew our furs-for-incense deal with the Nubians, paying a premium of 12 gpt rather than 7 gpt this time.

Zyr windmill --> town centre.

The Israelites build Newton, which isn't at the end of the second-Age tech tree in CCM, but only two techs ahead of us.


1590 (3): The Mongols may be attracted to Lagash as an easier sneak-attack target than Samarra, since it’s one of our few cities in the area below size eleven. So we do what we can, rushing walls in Lagash and giving Genghis furs as a good-will gesture, though none of this will stop them if their minds are made up.

The thirty-two Keshiks move south again towards Lagash, now accompanied by nineteen older fast Mongol units.

Linköping town centre --> town clock, Smolensk aqueduct --> town centre, Lagash walls --> granary.


1595 (4): We discover the primitive Portuguese, still struggling to learn Religion. We know the feeling. :lol:

We get Ellipi set up for one-turn knight production.

We move our main mobile force into the area between Samarra and Uruk, so those units will be well positioned to respond to a Mongol stab, although it’s irritating to be moving them away from our intended front with China.

The Mongols move adjacent to Lagash, so it looks as though the stab is coming. We rush a castle in the town.

Nineveh bank --> knight, Cathyton castle --> town centre, Nippur town clock --> mosque, Lagash castle --> granary.


1600 (5): We get Babylon set up for one-turn knight production.

If the Mongol units were on good tiles to attack, we’d give them a boot order and trigger the war ourselves; but they’re almost all on hills or in forest, so we’ll absorb their attack first.

We put four arqs, a pikeman, a knight, and an Enk into Lagash. With walls and a castle in the town, the attack will be at terrible odds if the Mongols choose to make it.

As expected:
 
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