1. Don't make any more deals with Nubia.
7. Assemble the troops at Elit (ready in about 7 turns).
8. Use the Great Leader to rush something expensive (later, Royal Garrison)
10. Build any Colonies? Candidates are Elephants and Iron near Samarra, and ... maybe Horses near Absolut? I'm hesitant on building colonies because of how dear workers are, but I do see the need for trade fodder.
12. Mine a BG at Assur and chop two forests to get a Town Center in 2 turns to allow faster growth.
Pre-turn: I defend Uruk, buy Feudalism from Canada, and adjust Ellipi (Mosque), Imperia (MM for growth), and Czar's Gold (Mosque).
I also buy Spices for 20gpt + 17 gold from Canada.
This turns out to be substandard as I need to drop the lux rate to 20% to afford it, and Ninevah needs to hire a specialist to avoid rioting

We're at 8.0.2, +1gpt after all this.
Israel completes Philosopher's Stone; starts Doge Palace.
Americans are building Great Cathedral
T1 (875 AD):
Enslaver kills Viking Chariot near Smolensk, no slave.
Mullah captures Viking Scout near Elit.
Canada declares war on the Dutch!
Israel demands 22 gold. I cave.
Multiple civs start building Doge Palace.
T2 (900 AD):
I lose an Enslaver to a Canadian Chariot near Roskova
T3 (925 AD):
Zzz...
T4 (950 AD):
... WTH? Enslaver raids a pair of Viking Workers (one Worker, one Northeuropean Worker), and I get a *combat animation*, resulting in the deaths of both Workers. I was expecting a pair of slaves! Civinator, can you comment?
T5 (975 AD):
The Vikings have left ANOTHER Northeuropean Worker unguarded near Visby, so I have a go at it. This time we net a Slave after the combat animation.
We're desperately short of Enks, so I switch Ninevah to Pike (and plan on building some Pikes in Ellipi and Akkad soon)
T6 (1000 AD):

I issue "remove or declare!" to the Vikings, and they BACK DOWN.
T7 (1025 AD):
This time I declare war straight up.
Road to Elit: AC kills their AC
Next to Elit: AC kills their AC
Wilderness W of Elit:
Mullah kills their Chariot
Cat kills Pike, promotes
AC dies to Pike
Chariot kills Zerk
AC retreats
ACs kill Spear, Pike, Zerk
2N of Elit:
Catapult dies on Pike

AC kills Pike
We capture a Worker, but it leaves an AC exposed.
After this, I'm saving Catapults for after ACs have reduced Pikes.
IT:
We lose the exposed AC, but we don't take any other attacks.
China is now in Age of Discovery.
T8 (1050 AD):
Cat kills Zerk
Uppsala:
AC dies to 3/4 Pike
AC kills rPike
AC kills rPike
AC dies to 3/5 Pike
AC dies to 1/5 Hero Pike

Chariot retreats from Zerk
Chariot retreats from Zerk
Enslaver kills Hero Pike and seizes the city
IT:
Vikings bombard Uppsala and kill one AC with their 4/5 AC.
T9 (1075 AD):
Assyrian Swords kill a Pike, Spear, and two Zerks for the loss of one AS.
Our Enslaver enslaves a Viking Enslaver

Mullah kills wounded AC.
Our wandering Scout (S of Absolut) runs across a handful of Viking units
IT:
Viking Cat kills Enk
Viking Zerk captures Scout
T10 (1100 AD):
Stray units near Uppsala-
AC retreats from Pike
Cat retreats from Longsword
AS kills Pike, promotes