LK164 - CCM, AWM, Korea

Didn't realize I was that close. Glad to see another civ dead.
I did not realize it either. I was just capturing the cities you had set up for me and moving toward getting the S. African city of Bapedi. When I got near Badedi and only German city I saw Dortmund I check and found out it was the only city the Germans had.

Just finishing my first turn and though I would give you a Saturday up date and show you some more of what was conquered so far.

 
You've been busy. ;-) I can see you are enjoy the stack of settlers I left.
The land percentage has to be moving up nicely. I can't wait to all those borders expand.
 
Continuing 1968 AD: Victory Screen: 43% world area; 46% world population
Axum starts on prebuild for Heavy Tank Plant. When finished with Heavy Tank it will start prebuild for Hoover Dam.

IBT: Japan declares war on the Italians. Inca declare war on the Japanese.
Near Istakhr, WWI Infantry killed by Arab Hotchkiss (0, 1).
Near Leipzig, Adventurer killed by German A7V (0, 2).
I wonder if it is possible to teach the brain dead :crazyeye: Domestic Advisor to stop recommending I build an Airport (or other building) that will take 200+ turns to complete when there are only 184 turns left in the game. :nono:

1969 AD:
Annex Berlin: Whippet killed by German Rifleman (0, 3); Armored Cars kill 2 Rifleman (2, 3); eCamel Corps killed by HMG (2, 4); eArmored Car kills HMG (3, 4). Berlin adds the Taj Mahal to our congenial Collective.
Whippet kills A7V (4, 4).

Annex Nuremburg: eWhippet killed by German Rifleman (4, 5); eWhippets kill 2 Riflermen (6, 5); eWhippet kills WWI Infantry (7, 5). Nuremburg is added to our congenial Collective. Yogi captures a Steamroller and we get 2 workers. Lawyer signs Camel Corps to circus contract (8, 5).

Annex Hannover: eWhippet kills Prussian Rifleman (9, 5). Hannover is added to our congenial Collective.

Razing Magdeburg: eWhippet kills Prussian Rifleman (10, 5); eWhippet kills HMG (11, 5). The City is auto-razed.

Annex Bremen: eWhippets kill 2 German Ehrhardts (13, 5) and we get a Great Leader. Bremen is added to our congenial Collective. Great Leader rushes Dockyard in Zarzis.

Annex Augsburg: Whippet kills Prussian Rifleman (14, 5); Whippet kills Ehrhardt (15, 5). Augsburg is added to our congenial Collective.
Whippet kills Ehrhardt (16, 5).

Near Uppsala, Light Cruiser sinks Pirate Ship (17, 5).

Near Denzil, eArmored Car kills Brazilian Cannon (18, 5); eArmored Car kills Meso Mortar (19, 5).

While railroading to Dortmund, eWWI Infantry kills a Dutch Musketeer (20, 5); eWWI Infantry kills Medieval Infantry (21, 5).

We encounter another large Sod, Our Asian Type 95 Kills Musketman (22, 5); T95 kills Musketman then blitz attack kills Swiss Mercenary and is prompted to elite and again blitz attacks and kills a Swiss Mercenary (25, 5); T95 kills Swiss Mercenary (26, 5); T95 kills Swiss Mercenary then blitz attack kills Medieval Infantry and gets promoted to elite (28, 5); T95 kills Medieval Infantry (29, 5); T95 kills Swiss Mercenary then blitz attack kills Crossbowman and gets promoted to elite (31, 5); T95 kills Crossbowman and gets promoted to elite and kills 2 more Cossbowmen with blitz attacks (34, 5); T95 kills Crossbowman and blitz attack kills another and gets promoted to elite and kills the last Crossbowman (37, 5).

Annex Dortmund: T95 kills German Line Infantry then blitz attack kills Musketeer and gets promoted to elite (29, 5). Dortman is added to our congenial Collective.

The German Empire is destroyed. :salute:

Near Nuremburg, eWhippet kills Arab Heavy Artillery (30, 5).

Annex Gordium: T95 kills 2 Arab Hotchkiss (32, 5); Partisan kills Adventurer (33, 5); Armored Car kills Camel Corps (34, 5). T95 kills Persian Rifleman (35, 5); T95 kills Rifleman (36, 5); T95 kills Nizam Infantry (37, 5). Gordium is added to our congenial Collective.

Annex Hamadan: T95 kills Nazam Infantry (38, 5); Wippet kills Adventurer (39, 5). Hamadan is added to our congenial Collective.
T95 kills 2 Arab Hotchkiss (40, 5); T95 kills Hotchkiss and Horse Artillery (42, 5); WWII Infantry kills Adventurer (43, 5).

Annex Persepolis: T95 kills Persian Rifleman (44, 5); T95 kills 2 Rifleman (46, 5); T95 kills Rifleman (47, 5). Persepolis is added to our congenial Collective.
eRifleman kills Indian Musket Infantry (48, 5).

Annex Arbela: 2 Whippets die while killing 3 Persian Rifleman (51, 7). Arbela is added to our congenial Collective.
Heavy Artillery kills Arab WWI Infantry (52, 7); Horse Artillery kills WWI Infantry (53, 7); Flame Thrower kills WWI Infantry (54, 7).

Near Hindana, Whippet kills Canadian Medieval Infantry and blitz attacks Cannon (56, 7). Armored Car kills Japanese Enslaver (57, 7).

Annex Tehran: T95 kills Persian Rifleman (58, 7); T95 kills Line Infantry and blitz attacks Nizam Infantry (60, 7). Tehran is added to our congenial Collective.

Annex Sidon: T95 kills Persian Rifleman (61, 7); Whippet kills Nizam Infantry (62, 7). Sidon is added to our congenial Collective.
2 WWI Inf are killed by Indo-Chinese Adventurer (62, 9); Whippet kills Adventurer (63, 9); Camel Corps kills Cavalry (64, 10); Whippet kills Cavalry (65, 10).

Annex Pasargadae: T95 kills 2 Persian Rifleman (67, 10). Pasargadae is added to our congenial Collective.

Annex Bactra: T95 kills Persian Rifleman (68, 10); Whippet kills Nivam Infantry (69, 10); Whippet kills Rifleman (70, 10). Bactra is added to our congenial Collective.
Securing Bactra: Whippets kill 6 Austrian Camel Corps, and 6 Camel Musketeers (82, 10). Whippets kill 2 Arab Hotchkiss (84, 10).

Annex Sardis: Whippets kill 2 Persian Rifleman (86, 10). Sardis is added to our congenial Collective.
Securing Sardis Walls: We lost 1 Whippet. Whippets killed 5 Austrian Heavy Artillery, 11 Mounted Crusaders, 2 Chariots, and 2 Horse Artillery (106, 11). Also got a Great Leader who builds Gockyards in Haven.

Near Antioch, Adventurer killed by Persian Adventurer (106, 12); WWI Infantry kills Adventurer (107, 12).

Annex Tyre: Whippet killed by Persian Rifleman (107, 13); Whiper kills Nizam Infantry and blitzs Rfileman (109, 13). Tyre is added to our congenial Collective.
Whippet kills Brazilian Caballero (110, 13). 2 Whippets are killed by Arab WWI Infantry (110, 15); Whippets kill 2 Arab Infantry (111, 15).

Annex Dariush Kabir: Whippet kills Persian Rifleman and blitz kills a Nizam Infantry (113, 15). Dariush Kabir is added to our congenial Collective.

Annex Zohak: T95 Kills Persian Rifleman and Blitz kills Nizam Infantry (115, 15). Zohak is added to our congenial Collective.
Whippet killed by Japanese Cannon (115, 16); Whippet kills Cannon (116, 16).

Annex Ghulaman: Whippet killed by Persian Rifleman (116, 17); WWI Infantry kills Rifleman (117, 17); Rifleman kills Late Pike (118, 17). Ghulaman is added to our congenial Collective.

Annex Ergili: WWI Infantry killed by Adventurer (118, 18); WWI Infantry kills Rifleman (119, 18); WWI Infantry kills Adventurer (120, 18). Ergil is added to our congenial Collective.

The Persian Empire is destroyed, :salute:

Clean up: WWI Infantry kill 3 Brazilian Tlecauhuitl (122, 18). WWI Infantry killed by Arab WWI Infantry (122, 19); WWI Infantry kills WWI Infantry (123, 19).

to be continued
 
You've been busy. ;-) I can see you are enjoy the stack of settlers I left.
The land percentage has to be moving up nicely. I can't wait to all those borders expand.
I used up most of the Settlers you left on the Mountain. After to rush buy a few to replace them.

Amazing how much you can get done with Blitz attacks and 3 moves.
 
I wonder if it is possible to teach the brain dead :crazyeye: Domestic Advisor to stop recommending I build an Airport (or other building) that will take 200+ turns to complete when there are only 184 turns left in the game. :nono:

I don´t think it would be worth the time of Flintlock to rewrite the coding of that advisor - and the brain dead AI advisor could say (if this would be possible): "Who is here brain dead ? In 184 turns the city is growing several times and massively enlarging its production. Who is denying this, has the IQ of a carrot" :crazyeye:
 
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I don´t think it would be worth the time of Flintlock to rewrite the coding of that advisor - and the brain dead AI advisor could say (if this would be possible): "Who is here brain dead ? In 184 turns the city is growing several times and massively enlarging its production. Who is denying this, has the IQ of a carrot" :crazyeye:
Extraterrestrial carrots maybe be very intelligent. In a movie from the 1950s titled "The Thing from Another World" one of the human scientists describes the alien organism which is killing the humans as resembling a carrot. :mischief: Also, the governor is instructed not to build any air units. Therefore, the Airport is of little value since it only costs 1 slave to build a landing strip. At best, the AI advisor is acting like a true bureaucrat. :lol:

Turn 2 teasers:
Based on Victory screen, World area is now 47% and population is 51%.

We have a New Enemey:


Offsetting that we have 1 less old enemy:
 
I checked and the population loss was not starvation as (Edit: cities) even with surplus food lost 2 population each for 2 turns so 4 total (but 2 for towns). If you look at the civopedia, it says you lose 2 population going into communism and it happens twice. We want towns to be size 24 when we approach communism. If they starved they likely lost 5 or 6
 
Do I vaguely recall that CCM has the "forced resettlement" government-flag (-1 pop in Towns, -2 in Cities -- and -3 in Metros, but CCM doesn't have Metros) switched on for both Anarchy and Communism?

If so, that would explain why you lost pop-points twice doing that gov-switch.
 
:yup: Yes, when transferring to one of the extreme governments Communism or Fascism (those with the barracks!) in CCM 2.50 you still have this doubled 'bloody anarchy' penalty of a doubled forced resettlement.
 
Report for Turn 2 and Turn 3 (the reports are getting rather lengthy).
Another new enemy.


Continuing from 1969 AD:
IBT: Near Dariush Kabir: Conscripted WWII Infantry kill 2 Arab Hotchkiss and an Early Tank at the lose of 1 conscript <salute> (126, 20).
Defending Sardis against a Japanese attack, we lose 3 WWI Infantry and a Whippet and kill a Cannon and Heavy Artillery (128, 24).
Near Pasargadae, we loss a WWI Infantry and kill an Austrian Mounted Crusader (129, 25).

I did not realize it while I was killing the Austrian SoDs during 1968 but I think I would have used less troops killing the remaining 3 Austria-Hungarian cities and destroying their empire than I used killing the SoDs.:crazyeye:
Also, Belgrade would not have deposed us to return to the Austria-Hungarian Empire :aargh:

1970 AD: Victory Screen: 47% world area; 51% world population

Razing Eger: T95 killed by Austrian WWI Infantry (129, 26); T95 kills WWI Infantry (130, 26); eWhippet kills WWI Infantry (131, 26). Eger is auto-razed and we get 2768 gold. <blink> Looks like Austria-Hungary learned a tech and sold it, they still have about 20k in gold. :D
eYogi converts Brazilian Tlecauahuitl (132, 26), and gets a Great Leader. Great Leader builds Dockyards in Torun.

At sea by Hippo Predreadnoughts sink 3 Canadian ships (135, 26).
At sea by Persepolis, Improved Armor Cruiser sinks Indo-Chinese Torpedo Boat (136, 26).

Repatriate Belgrade: T95s kill 2 Austrian Riflemen (138, 26). Once again Belgrade is part of our congenial Collective. Also, we add 3230 in gold to our treasury.

Annex Gyor: T95 killed by Austrian WWI Infantry (138, 27); T95 kills Rifleman (139, 27); T95 kills WWI Infantry (140, 27). Gyor is added to our congenial Collective and we add 4038 in gold to our treasury.

While railroading to Triest, eWWI Infantry kills a Lowlands Crossbowman (141, 27).
We make first contact with the Inca. eT95 kills Inca WWI Infantry (142, 27).

Annex Chuito: T95 kills Inca WWI Infantry (143, 27); eT95 kills WWI Infantry (144, 27). Chuito is added to our congenial Collective and we add 586 in gold to our treasury. Lawyer signs worker to best boy contract.

Annex Triest: T95s kill 2 Austrian WWI Infantry (146, 27). Triest is added to our congenial Collective and we add 12115 in gold to our treasury.

Near Dariush Kabir, eArmored Car kills Arab Hotchkiss (147, 27).

Near Ghulman, Lawyer signs Brazilian Mesofirelancer to a dance contract (148, 27).

Annex Huanuco Pampa: eWhippet kills Inca Villista (149, 27); T95 kills Villista (150, 27). The city and 601 gold is added to our congenial Collective.

Annex Port Augusta eWhippet kills 2 Musketeers (152, 27). The city and is added to our congenial Collective.

Near Sardis: eWhippet kills Arab WWI Infantry (153, 27); eWhippet kills Rifleman (154, 27); eWhippet kills Musketeer (155, 27). eWhippey killed by Japanese Cannon (155, 28); eT95 killed by Cannon (155, 29); eWhippets kill 2 Cannons (157, 28); eWhippets kill 2 Heavy Artillery (159, 28).

Annex Bapedi, T95 kill 2 S. African Late Pike (161, 28). The city is added to our congenial Collective.

Approaching Buffalo, T95 kills USA Camel Musketeer (162, 28); eArmored Cars kill 2 USA Cannon (164, 28); eArmored Car Kills Hospitaller Knight (165, 28); eWhippets kill 2 Hospitaller Knights (167, 28); T95 kill 4 Camel Musketeers (171, 28);

Annex Juli: eWhippet kills Inca WWI Infantry (163, 28); T95 killed by WWI Infantry (163, 29); T95 kills WWI Infantry (164, 29). The city and 617 gold is added to our congenial Collective.

Annex Buffalo: T95 kills USA Minuteman (165, 29); T95 kills Rifleman (166, 29); T95 killed by Musket Infantry (166, 30); T95 kills Musket Infantry (167, 30). The city is added to our congenial Collective.
T95 kills 2 Camel Musketeer (169, 30); eT95 kills Camel Musketeer (170, 30); eT95 kills Minuteman (171, 30) and we get a Great Leader. Great Leader rushes Factory in Novgorod. T95 kills Musket Infantry (172, 30); T95 kills Camel Musketeer and Dragoon (174, 30); T95 kills Minuteman (175, 30); T95 kills Horse Artillery (176. 30).

Annex Hanoi: T95 kills Indo-Chinese Musket Infantry (177, 30); T95 kills Musketeer (178,30); T95 kills Musket Infnatry (179, 30). The city and 3 gold is added to our congenial Collective.
Whippet killed by Adventurer (179, 31); Lawyer signs Adventurer to movie contract (180, 31); Adventurer kills Adventurer (182, 31).

Annex Bangkok: Flamethrower kills Indo-Chinese Line Infantry (182, 31); eT95 kills Rifleman (183, 31); T95 killed by Rifleman (183, 32); Lawyer signs Adventurer to movie contract (184, 32); T95 kills Rifleman (185, 32); T95 kills Rifleman (186, 32). The city and 3 gold is added to our congenial Collective.
AT gun kills Adventurer (187, 32); eWWI Infantry kills Musketeer (188, 32). AT Gun kills British Grenadier (189, 32).

Annex Mandalay: T95 killed by Indo-Chinese Musket Infantry (189, 33); T95 Kills Line Infantry (190, 33); T95 kills Musketeer (191, 33); T95 kills Adventurer and Musket Infantry (192, 33). The city and 3 gold is added to our congenial Collective.
T95s kill 3 Arab Hotchkiss (195, 33). T95 kills British Trebuchet (196, 33).

Annex Kampong Cham: T95 kills Musketeer (197, 33); T95 kills Musket Infantry (198, 33). The city and 3 gold is added to our congenial Collective.

Annex Phnom Penh: T95 kills Musketeer (199, 33); T95 kills Musket Infantry (200, 33); T95 killed by Musket Infantry (200, 34); T95 kills Musket Infantry (201, 34), The city and 4 gold is added to our congenial Collective.

Annex Angkor: T95s kill 4 Indo-Chinese Rifleman (205, 34); T95 killed by Adventurer (205, 35); T95 kills Adventurer (206, 35). The city and 3 gold is added to our congenial Collective. Partisan recruits an Adventurer (207, 35).

Annex Saigon: Two (2) T95 are killed by British Rifleman (207, 37); T95s kill 2 Rifleman and an Adventurer (210, 37). The city is added to our congenial Collective.
Partisan kills Indo-Chinese Adventurer (211, 37) and capture supply shipment.

Annex Da Nang: T95s kill 2 Musket Infantry and a Line Infantry (214, 37). The city and 4 gold is added to our congenial Collective.

Annex Sara Buri: T95 kills Indo-Chinese Musketeer (215, 37) and captures supply shipment; T95 kills Musket Infantry (216, 37); T95 killed by Musket Infantry (216, 38); T95 kills Musket Infantry (217, 38). The city and 3 gold is added to our congenial Collective.

Near Hippo, eWhippet kills British Horse Artillery (218, 38) and gets a Great Leader. Great Leader will rush building in 1971.

Near Ghulaman: WWII Infantry kills Brazilian Tlecuahuitl (219, 38); WWI Infantry kills Mesofirelancer (220, 38); WWI Infantry kills Medieval Infantry (221, 38); WWI Infantry kills Crossbowman (222, 38). Armored Car kills Japanese Camel Corps (223, 38).

IBT: Australia and Britain sign a peace treaty.
Southeast of Phnom Penh, Armored car killed by Arab Hotchkiss (223, 39).
South of Ghulaman, WWI Infantry killed by Brazilian Crossbowman (223, 40).

1971 AD: Victory Screen: 51% world area; 55% world population
Great Leader rushes Dockyard in Beja.

Annex Rangoon: We lose 2 T95s killing 2 Indo-Chinese Rifleman (225, 42). The city and 3 gold is added to our congenial Collective.

Annex Vientiane, eWhippet kills Indo-Chinese Line Infantry (226, 42). The city and 3 gold is added to our congenial Collective.

Annex Ubon Ratchathani: eWhippet killed by Indo-Chinese Line Infantry (226, 43); eWhippets kill 2 Line Infantry (228, 43). The city and 3 gold is added to our congenial Collective.
Lawyer signs Worker to singing contract.

Annex Campasak: T95s kill 2 Indo-Chinese Musket Infantry (230, 43); T95 kills Adventurer (231, 43). The city and 4 gold is added to our congenial Collective.

Near Phom Phem, eWhippets kill 3 British Adventurers (234, 43).

Annex Bien Hoa: eWhippet killed by Indo-Chinese Rifleman (234, 44); eWhippet kill 3 Rifleman (237, 44). The city and 6 gold is added to our congenial Collective.

Annex Battamburg, eT97 kills Indo-Chinese Musket Infanty and a Pikeman (239, 44). The city and 4 gold is added to our congenial Collective.
Yogi captures a worker. eWhippet kills British Heavy Artillery (240, 44); Armored Car kills Adventurer (241, 44). eArmored Car kills Arab Hotchkiss (242, 44).

Annex Cambridge, eT95s kill 3 Indo-Chinese Musket Infantry (245, 44). The city and 7 gold is added to our congenial Collective. Lawyer signs worker to singing contract. T95 kills British Adventurer (246, 44).

Annex Oxford, T95 kills British Rifleman and Pikeman (248, 44). The city and 8 gold is added to our congenial Collective.

Annex Cardiff: eT95 killed by Musket Infantry (248, 45); eT95 kills Line Infantry (249, 45); eT95 Kills Musket Infantry (250, 45); eT95 killed by Musket Infantry (250, 46); eT95 kills 2 Musket Infantry (252, 46). The city and 5 gold is added to our congenial Collective.
Adventurer killed by Adventurer (252, 47); Partisan converts Adventurer (253, 47) to our just cause.

Annex Bristol: eT95s kill 2 British Rifleman (255, 47); eArmored Car kills Adventurer (256, 47). The city and 8 gold is added to our congenial Collective.
Armored Car kills Indo-Chinese Cavalry (257, 47).

I steal Indo-Chinese Plans and find they have a settler at sea. :( So much for destroying them this turn.) :gripe:

:hmm: Gives me a chance to Clean up by Ghulaman: T95 and Flamethrower killed by Brazilian Tlecuahuitl (257, 49); T95s kill 5 Tlecuahuitl (262, 49); T95s kill Mesofirelancer and Medieval Infantry (264, 49); T95 killed by Medieval Infantry (264, 50); T95s kill 6 Tlecuahuitl, 3 Medieval Infantry, a Meso Pike, a Tupi Spearman, and 2 Crossbowman (277, 50); eWWII Infantry killed by Mesofirelancer (277, 51); eWWI Infantry kills Mesofirelancer (278, 51); WWI Infantry kill 2 Crossbowman (280, 51); Armored Car kills Caballero (281, 51);

Near Hippo: Bombers sink Canadian Ship of the Line and a Torpedo Boat (283, 51). Dreadnaughts sink 2 Galleass (285, 51).
Near Falun, Light Cruiser sinks Brazilian Frigate (286, 51).
Near Bapedi, T95s kill 5 French Camel Musketeers (291, 51).
South of Buffalo: T95s kill 4 USA Cannon (295, 51).

Annex Chuquiapo: T95 kills 2 USA Hospitaller Knights (297, 51). The city and 5 gold is added to our congenial Collective.
T95 kills Cannon (298, 51).

Annex Dijon, T95s kill 2 French Late Pike (300, 51). The city is added to our congenial Collective.

Annex New Orleans: T95 kills USA Musket Infantry(301, 51); T95 killed by Musket Infantry (301, 52); T95s kill 2 Musket Infantry, a War Elephant and Horse Artillery (305, 52). The city and 5 gold is added to our congenial Collective. There is a USA SoD 1 tile away from New Orleans.
We lose 2 T95s killing 4 Dragoons, 3 Cuisassier, 2 Camel Corps, and a Hospitaller Knight (315, 54), and get a Great Leader. Great Leader rushes Gas Holder in Hayan.
We lose a T95 killing 3 Hospitaller Knights, a Camel Corps, and 4 Camel Musketeers (323, 55), and get a Great Leader. Great Leader rushes a Factory in Zaris.
A single T95 kills 2 Camel Musketeers, and a Hospitaller Knight (326, 55) and get a Great Leader. :crazyeye: Great Leader rushes a Factory in Torun.
T95s kill 3 Camel Musketeers, and 2 Hospitaller Knights (331, 55) and :wow::woohoo: we get another Great Leader. Great Leader rushes University in Carthage.
T95s kill 3 Camel Musketeers (334, 55). The SoD is destroyed.

Annex Houston: T95 kills 2 USA Musket Infantry (336, 55); Whippet kills Musket Infantry (337, 55). The city and 7 gold is added to our congenial Collective.
T95 kills Musketeer (338, 55); T95 kills 2 Musket Infantry (340, 55);

Near Chuquiapo: eT95 kills USA Musketeer (341, 55); T95 kills Musketeer (342, 55); T95 kills Medieval Infantry (343, 55); T95s kill 4 Cannons (347, 55); T95 kills Late Pike (348, 55).
Near Ghulaman: eWhipper kills Brazilian Grenadier (349, 55).

IBT: Predreadnaught sink Canadian Ship of the Line (350, 55).
West of New Orleans: WWII Infantry killed by USA Horse Artillery (350, 56); Two 92) WWI killed by Camel Corps (350, 58).
West of Cardiff: Partisan kills 2 Arab Hotchkiss, drives of a third attack but finally succumbs to the attack by the fourth Hotchkiss (352, 59).
South of Juli: Two WWI Infantry killed by Inca Hotchkiss (352, 61); T95 killed by Whippet (352, 62).

1972 AD: to be continued
 
352 units already? Wow, I thought the end of my set was intense.
43.7% to 54%. This is officially the steam roller phase. It looks like you may end it.
 
Houseboat bug is preventing me from destroying 3 Civs, S. Africa, Indo-Chine and the British. Looks like we are not going to build Hoover Dam.

Final Teaser


I will post final report and file plus a few screenshots later today.
 
Continuing 1972 AD: Victory Screen: 54% world area; 57% world population

Bombers sink 2 Canadian Ships of the Line and a Japanese Yakumo Class ship (355, 62)
Dreadnaught sinks Indo-Chinese Ship (356, 62) was not the Houseboat with the Settler.
Near Victoria: Predreadnaught sinks Canadian Galleass (357, 62). Predreadnaught sinks Japanese ship (358, 62).
Near Bristol Parisan kills Indo-Chinese Pike (359, 62).

Annex Kompong Svay: T95 kills Indo-Chinese Rifleman and Musketeer (361, 62); T95 kills Musket Infantry (362, 62). The city is added to our congenial Collective.

Annex Glouchester: eT95 kills British Rifleman (363, 62); eT95 killed by Rifleman (363, 63); eWhippets kill 2 Rifleman (365, 63). The city and 27 gold is added to our congenial Collective.

Annex Dover, eWhippets kill 2 British Rifleman (367, 63). The city and 28 gold is added to our congenial Collective.
eT95 kills 2 Arab Hotchkiss (369, 63).

Annex Leicester: eArmored Car killed by British Rifleman (369, 64); eT95 kills Rifleman (370, 64). Great Leader will not rush a build, but direct the war from Seoul. (imho. Game will be over before a building will help more than an extra T95). T95 blitzs Rifleman (371, 64).

Whippets kill 2 Rifleman (373, 64). Armored Car kills Spearman (374, 64). The city and 29 gold is added to our congenial Collective.

Annex Palmtra, Whippet kills Italian Rifle, and Spearman (376. 64). The city is added to our congenial Collective.
Lawyer signs Worker to singing contract.

We steal British World Map. We steal British Plans and find they have a Settler at sea. :aargh: Therefore I have to give up on the idea of conquering them this turn :gripe:

Annex Brighton: T95 kills British Rifleman (377. 64); Whippets kill 3 Rifleman (380, 64). The city and 45 gold is added to our congenial Collective.

Annex Liverpool: Whippet kills British Rifleman (381, 64); Whippet killed by Rifleman (381, 65); T95s kill 2 Rifleman, an Adventure and a Catapult (385, 65); Whippet kills HMG (386, 65). The city and 47 gold is added to our congenial Collective.
Lawyer captures Steamroller for 2 slaves.

Annex London: T95 kills British Rifleman (387, 65); T95 killed by Rifleman (387, 66); T95 kills 2 Rifleman (389, 66); Armored Car killed by HMG (389, 67); T95 kills HMG (390, 67). The city, 48 gold, and Victorian Era is added to our congenial Collective. (Victorian Rea is obsolete)
Yogi converts Worker.

Annex Birmingham, T95s kill 3 British Rifleman and a Lawyer (394, 67). The city and 49 gold is added to our congenial Collective.

Annex Portsmouth: Two (2) T95s are killed by British Rifleman (394, 69); T95s kill 3 Rifleman (397, 69); T95 kills HMG (398, 69). The city and 51 gold is added to our congenial Collective.

Defending New Orleans: T95 kills USA Musketeer, and 2 Medieval Infantry (401, 69); T95 kills Musketman, Late Pike and Horse Artillery (404, 69); T95 kills Musketeer, Camel Corps, and a Hospitaller Knight (407, 69); T95 kills 2 Musketeers (409, 69); Camel Corps kills Camel Corps (410, 69): T95 kills Line Infantry (411, 69)

Defending Juli: T95 kills 3 Inca Hotchkiss (414, 69); Whippet kills Whippet and Hotchkiss (416, 69);
Armored Car kills Whippet (417, 69); T95 kills 2 Hotchkiss (419, 69).

Annex Vilcas: T95s kill 2 Inca WWI Infantry (421, 69); T95 killed by WWI Infantry (421, 70), T95 kills WWI Infantry (422, 70). The city and 1041 gold is added to our congenial Collective.
T95 kills Hotchkiss (423, 70); T95 killed by Hotchkiss (423, 71); T95 kills Hotchkiss (424, 71); Armored Car kills Hotchkiss (425, 71).

Annex Vilcabamba: T95s kill 2 Hotchkiss and capture a Steamroller (427, 71); T95 kills Hotchkiss (428, 71); T95 killed by Hotchkiss (428, 72); T95 kills Hotchkiss (429, 72). The city and 705 gold is added to our congenial Collective.
T95 killed by Hotchkiss (429, 73); T95s kill 3 Hotchkiss (432, 73).

Annex Ica: AT Gun killed by Inca WWI Infantry (432, 74); Horse Artillery kills WWI Infantry (433, 74); WWII Infantry kills WWI Infantry (434, 74). The city and 729 gold is added to our congenial Collective.

Defending Houston, T95s kill 2 USA Heavy Artillery and a Horse Artillery (437, 74).

Annex Norwich: AT Gun kills British Adventurer (438, 74); T95 kills Rifleman and a Late Pike(440, 74). The city and 35 gold is added to our congenial Collective.

Annex Reading: T95 kills British Rifleman (441, 74); Lawyer signs Spearman to dance contract 442, 74). The city and 37 gold is added to our congenial Collective.

Adventurer killed by Adventurer (442, 75). T95 kills Arab WWI Infantry and British Adventurer (444, 75); Whippet kills 2 Adventurers (446, 75) WWI Infantry kills Adventurer) 447, 75).

Annex Southampton: T95 kills 2 British Rifleman and an Arab Super Tank (450, 75); &95 kills 2 British Rifleman (452, 75). The city and 40 gold is added to our congenial Collective.
WWI Infantry kills 2 Adventurers (454, 75).

Annex Manchester: Whippet kills British Rifleman (455, 75); T95s kill 2 Rifleman (457, 75). The city and 67 gold is added to our congenial Collective.

Annex Nottingham, T95 Kills 2 British Rifleman (459, 75). The city and 48 gold is added to our congenial Collective.

Annex Glasgow: T95 kills 2 British Rifleman (461, 75); T95 kills Rifleman (462, 75). The city and 84 gold is added to our congenial Collective.

Annex Sheifield: Two (2) T95s are killed by an Arab WWI Infantry (462, 77); T95 kills Arab WWI Infantry and a British Rifleman (464, 77); Lawyer kills Adventurer (465, 77). The city and 63 gold is added to our congenial Collective.

Only Leeds remains of the British Empire.

I think border expanses will give me enough to win the game so I hit enter.

Here is a screenshot of the former Brtiish Empire.


The final Victory Screen:


The game save is just before hitting enter to get the win (after going through the between turn and the building phase).
 

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