Pre-turn:
Wow, Stockholm is huge! We've really taken off in some ways since my last turnset.
I change a geek to a taxman in Goteborg since we have 10% science.
I MM Norrkoping for growth, still getting 1-turn Berserks. How is it getting shields from coastal tiles?
IBT:
Indians are building Worldreligion Hinduism
1025 AD:
We meet Oceania. They're broke and backwards, but they have Coffee. Unfortunately, they won't trade it straight-up for Tobacco, they want tech.
No other deals are possible -- Egypt wants 150gpt (plus everything else) for Religion, far beyond what we can afford.
IBT:
Oceania complains. We apologize.
1050 AD:
Enslaver retreats
Enslaver dies
Enslaver kills Impi and captures Zulu Settler
IBT: Enslaver kills a Spear I left covering our Enslaver
Maghreb complete Great Mosque of Cordoba
Hebrews complete Solomon's Temple
1075 AD:
Zulus learned Republic.
I re-up our Tobacco deal with Rome. They're sending us 10gpt + 27 gold now.
IBT:
Indo-China DEMANDS Elephant training. They don't even have Iron Working, so I tell 'em to get lost. They back down.
Arabia and Zulus sign peace.
Machu Picchu completes Golden Age of the Incas
Wine deal ends.
1100 AD:
We meet Portugal! They're broke and backwards
We lose 2 Enslavers attacking a Missionary next to our stack -- yuck, should have been easy pickings
After seeing a reply in the thread, I dial up Zulus and declare war.
Chariot kills Monk
Chariot kills Missionary
Attack on Johannesburg:
Berserk kills Numidian Mercenary...AND TAKES THE CITY!
I send Maths to Indo-China for Wine and 2 gold.
IBT: No counterattacks.
Johannesburg riots as resistance ends.
Gold mine completes
1125 AD:
Chariot kills Numidian Mercenary
I reposition a lot of troops just in case the city flips. Based on the roads in the area, we should be safe from counterattacks for 1 turn.
I send Philosophy to Oceania for Coffee.
Lowlands has Religion and lacks Construction and Seafaring. Still, it'll cost all our gold plus gpt. I'm going to hold off for a bit.
IBT:
Japan complains about one of our ships. We apologize.
1150 AD:
Still no troops visible around Johannesburg. We evacuate most of the troops from the western desert -- one wounded Chariot doesn't make it to the boats.
IBT: As expected, the one Chariot gets ganked.
1175 AD:
Chariot dies
Chariot kills invisible unit - sounds like an Enslaver
Chariot kills Zulu Chariot
A misclick of sorts -- I moved a Berserk before realizing that he was on an unroaded tile
Raid on Cape Town:
Berserk kills Numidian Mercenary
Berserk dies, no damage
Berserk kills Numidian Mercenary.
City is ours.
I send Camel Training to Korea for Silks
IBT: Japan demands 72 gold. I remember what happened last time we defied them; I'm going to cave.
Zulu ship sinks one of our Catapult ships on picket duty
Zulu Archer wins a duel with one of ours
Zulu Chariot kills our Spear
Siege-Bow retreats
Archer kills our Spear
Camel kills our Spear
Carthage established an embassy with us.
We lose Gems.
1200 AD:
Egypt just got Construction. I'm hoping they'd value The Republic highly enough to help make a deal for Religion, but "it can't be done".
I go ahead and make the deal with Lowlands before they learn another tech: Religion for Construction, Seafaring, 11gpt, and 1018 gold.
Near Johannesburg:
Berserk dies attacking Numidian Mercenary from a Longship
Berserk kills African Archer
Berserk kills Chariot
Enslaver kills African Archer
We trade Trade to China for 20 gold and Gems.
IBT:
Nubia ends our Silver/Tobacco deal. They'll re-up it if we throw in 3gpt.
Zulu Trireme sinks our Catapult ship in the west (another picket ship)
Some units move next to Cape Town.
Camel retreats from our Spear near Johannesburg.
1225 AD:
We meet Persia! They're up Feudalism and World Religions, have Camels and Dyes, but they're kinda broke -- 89 gold.
They sell us the Dyes for Tobacco + 1gpt.
We also meet the super backwards Britain. They lack Mysticism, Code of Laws, Construction, etc.
Catapult ship sinks attacking Trireme in the east.
Near Cape Town:
Berserk dies
Berserk kills Numidian Mercenary
Berserk kills Numidian Mercenary
Berserk kills Impi
Berserk kills African Archer
Chariot kills African Archer, clearing the stack
Longship sinks that Trireme in the east.
We send Camel Training to Arabia for Spices, 2gpt, and 19 gold.
We send The Republic to Lowlands for 61gpt and 945 gold.
IBT:
Zulu/South Africa wants peace, but they're not willing to pay for it. OK, the war continues.
Jerusalem builds Jewish Worldreligion
Two Zulu ships sink attacking our western ships
A third Trireme sinks one of our Catapult ships
Outside Cape Town, it's a bloodbath.
African Archer kills our Spear
Impi kills our Spear
African Archer dies to our Spear, promoting him
African Archer dies to the elite Spear
Another African Archer dies
Impi kills our elite Spear
Impi kills a Berserk
1250 AD:
At Cape Town:
Berserk kills Numidian Mercenary
Berserk dies
Berserk dies
Berserk kills Numidian Mercenary
Longship sinks enemy Catapult ship and withdraws to the north.
Handoff notes:
I met several new civs although they weren't the greatest trading partners. I think we'll have some good luck heading west from Oceania.
The war is going pretty well. The advisor rates us as Strong relative to Zulu, so I think we can keep pushing. At the same time, we need more Spears. Losses on the defense have been high.
They have a number of ships lurking off the coast of their western desert. It's quiet after the last battle, but I'm not sure how long that will last. They do still have another coastal city.
The stack in Zulu territory moved to better support both cities. They've seemingly moved focus to Cape Town. I think we can advance again once that threat is cleared.
The kingdom:
The Zulu front:
The eastern coast is clear. I only saw one Zulu ship that way.
Oceania's coast and Portugal's mountain borders.
Persia and Britain on the left side here. Note how close we were to discovering them with the ship that contacted the Chinese!