I've played one and a half RaR AWEs, and several flaws of this game were simply not present.
1) The Happiness. We were REL, and had Incense at the second city. We had insane amounts of Luxuries right from the start. Imagine we'd try LK88 as AW...
2) The Economy. Especially during chiefdom, a huge problem in my games. I sometimes couldn't build any more units, since the upkeep/maintenance was already 50% of my income.
3) Too easy. That was not only the level, it was mostly the reason we had a great start, while our only nearby neighbor was completely screwed - Bangkok couldn't grow above size 3 (and only because Siam is AGR).
4) The AI Civs. India and Siam are about the easiest Civs to fight against. Aztecs
start with Jags. Imagine to fight gainst Sioux with a fresh-water start; they often hold about 40% of world's population very soon.
5) The map: We had the safest possible corner.
I fully agree this game wasn't anywhere close. But RaR AW games don't have to be so.
Sacrificing: Not possibly. The cp gained by it are i * sp cost of the unit. i = integer that could be choosen at least; oddly enough, I cannot find it anymore in the 1.15 or 1.22 editor. It is possible this value is no longer accessable; hoever, you could only use integers anyway. I would much prefer to set it to 5 or 10, and disable sacrificing for Workers, allowing only Slaves to be sacrificed.
And, the AI uses sacrifices as well, so this is not only an advantage for the human.
OTOH, while there are several issues easier in RaR, others are more difficult - at foremost, Settlers to replace cities are much harder to come by usaully. Then, there is no great AW Gov until Absolutism.
I for one will start a AWDG small map game soon.
