Arabia, 850AD
Looks really good, only minor changes. Map Making is a good choice, next MGL will rush the International Port in Basra.
IBT: Ansar defeats German Crusader 1-0
AI keeps sending Settler combos.
Map Making -> Magnetism
Turn 1: 860AD
Oops, several units on goto; no harm done, makes sense where they head.
Kill: 4 Persian Mujahid, 1 Persian Spear (escort) 6-0; 3 Worker
The Governor is set to emphasize both Food and Production. Dont think that makes any sense
Emphasize on Production for all cities.
Btw, do we really fear culture flips?
IBT:
Loose a Cuir to a Babylonian Elephant; 6-1
Turn 2: 870AD
Found Taif.
Kill: 2 Babylonian ERs 1 Persian Spear; 9-1
Nothing something else pretty useful about Ansars: They ignore the movement cost of desert.
IBT:
Magnetism-> Mercantilism
Berlin completes Gutenbergs Bible for us.
Turn 3: 880AD
Kill: 1 Indian Horse Archer, 2 German Crusaders, 1 Babylonian Spear, 1 Bab ER, 1 Conquistador (MGL); 15-1
Oh crap, thats not goto, thats a rally point
I have not the slightest idea how to turn that off

Found Hama.
Turn down research, nothing we need urgently. Cash helps more atm. Btw, we do not pay any unit support.
IBT: *Elite Cuir defeats Persian(?) War Rider without a scratch. Pike retreats Bab ER. 16-1
Turn 4: 890AD
Found Tabuk.
Kill: 1 Bab Spear, 1 Bab ER, 1 Indian Spear (autoraze Ganges); 19-1
Turn 5: 900AD
Found Sanaa.
Kill: 1 Indian Spear (autoraze ?), another Indian Spear (escort), 1 Persian Man-at-Arms, 1 Bab Muja, 2 Bab Spears (capture Sippar and keep it, no culture there; comes with a Worker = 20cp), 1 Bab ER, 1 Persian Spear; 26-1
Capturing Babylonian cities is nice, theyre drowning in cash.
IBT: Loose Mameluk to German Knight of the Realm (thats a 6(3).2.2 unit, the most scary thing the AI can muster); 26-2
Turn 6: 910AD
Kill: 1 Indian Stone-Crossbow, 1 Persian Spear, 1 Persian Muja (nice, wasnt sure if Armies can enslave they do), 2 Bab ER, 1 German War Camel, 1 German KotR, 2 Indian Spears (autoraze Punjab); 35-2
Found Shihr (netting us another Lux, Tobacco), Aden.
IBT: Defeat German Crusader and Bab ER; 37-2
Turn 7: 920AD
Kill: 2 German Spears (and raze Stuttgart for 3 Slaves), 2 Persian Muja, 1 Persian Guard, 1 German Pike (escort, 3 Workers); 43-2
IBT: Ansar defeats ER, dies to the next one. 44-3
Mercantilism->Economics
Turn 8: 930AD
Rush the International Port.
Kill: 1 Indian Bushi (escort, 3 Workers), 2 Viking Spears
and they deserved it. 
, 2 Bab ER, 1 German Crusader, 1 Indian Swordsman, 1 Indian HA; 51-3
Start joining Vikings.
IBT: International Port done.
Persia completes Knights Templar for us (in Susa, right next to our units).
Turn 9: 940AD
Kill: 1 Indian Spear, 2 German MDI, 1 German Crusader; quiet turn, 55-3
IBT: Defeat Persian Arquebusier; 56-3
Turn 10: 960AD
Kill: 1 Persian Muja, 1 Persian Man-at-Arms, 2 Bab ERs, 1 Indian Spear (autoraze Chittagong), 1 German MDI;
Total: 62-3
After action report:
Focused on clearing out that Northern peninsula.
Around Sanaa it does feel like AW.
Germans are mostly quiet.
The Palace prebuild in FUstat is for Smiths, obviously. My fault, didnt check for happiness; with the Estate General, we can add another citizen, and then we need either another Lux, or Berlin (Gutenbergs).
We need absolutely no more techs.
IMHO we can now push Eastwards, and raze anything but wonder cities.
The plains cities around our core need Worker merges.
There is a German Galley near Mecca, thats why I have some attackers there.
We could also start to build ships, to shuttle defenders.
Dont forget the 5 Banks for the Central Bank.
Phew, this starts to get work

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