- Joined
- Aug 15, 2001
- Messages
- 20,060
50 AD
We are paying 30% luxuries solely for the capitol. By selling the slave market I get drop it to 20%. I will try to get some happy buildings into it.
70 AD
I kill a Siam spear and a Viking champion. (2-0)
Muscat is formed.
(IT) We enter the Middle Ages. I start research on the Dark Ages. We want to heading toward crop rotation and the right to irrigate.
It will only take 8 turns, so I decide to give Silk Road a shot.
90 AD
I kill a Spanish warrior that landed behind our lines. (3-0)
110 AD
I kill a Spanish archer. (4-0)
130 AD
I kill a Siam spear and a Viking spear. I lost a horse archer. (6-1)
I gained another slave worker.
Mansura is formed and we have an iron source. Now we simply need to connect it.
150 AD
I kill a Siam champion and gain another slave. (7-1)
(IT) It may take a bit to hook the iron up, but I start on Stirrup to build the Arabian Knight.
We spot a Spanish Elephant Rider . They are a serious offensive threat with attack 4.
190 AD
Why is the Elephant Rider simply hiding on the hill near Sugar Shack?
210 AD
Aleppo and Bukhara are formed.
230 AD
(IT) The Silk Road is completed.
250 AD
I easily kill 2 Spanish elephants. (9-1)
As long as you can attack those units are that great.
Summary:
I would send the next settler to the tea spot. With another connect luxury and the Silks Road we can drop luxuries to 0%. We also have visible silver for another luxury resource.
I feel we need a couple more offensive units, but after the capitol should be more research and revenue buildings.
Don't forget corruption isn't as bad as RaR moves forward. With 3 FPs, the Supreme Court, etc. most cities can eventually be useful. Keep building courthouses when possible.
Signed up:
LKendter
Microbe (currently playing)
Doc Tsiolkovski (on deck)
Greebley
Meldor
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
It will drop to 5 to 10 turns in the industrial age.
http://www.civfanatics.net/uploads8/LK86-250AD.zip
We are paying 30% luxuries solely for the capitol. By selling the slave market I get drop it to 20%. I will try to get some happy buildings into it.
70 AD
I kill a Siam spear and a Viking champion. (2-0)
Muscat is formed.
(IT) We enter the Middle Ages. I start research on the Dark Ages. We want to heading toward crop rotation and the right to irrigate.
It will only take 8 turns, so I decide to give Silk Road a shot.
90 AD
I kill a Spanish warrior that landed behind our lines. (3-0)
110 AD
I kill a Spanish archer. (4-0)
130 AD
I kill a Siam spear and a Viking spear. I lost a horse archer. (6-1)
I gained another slave worker.
Mansura is formed and we have an iron source. Now we simply need to connect it.
150 AD
I kill a Siam champion and gain another slave. (7-1)
(IT) It may take a bit to hook the iron up, but I start on Stirrup to build the Arabian Knight.
We spot a Spanish Elephant Rider . They are a serious offensive threat with attack 4.
190 AD
Why is the Elephant Rider simply hiding on the hill near Sugar Shack?
210 AD
Aleppo and Bukhara are formed.
230 AD
(IT) The Silk Road is completed.

250 AD
I easily kill 2 Spanish elephants. (9-1)
As long as you can attack those units are that great.
Summary:
I would send the next settler to the tea spot. With another connect luxury and the Silks Road we can drop luxuries to 0%. We also have visible silver for another luxury resource.
I feel we need a couple more offensive units, but after the capitol should be more research and revenue buildings.
Don't forget corruption isn't as bad as RaR moves forward. With 3 FPs, the Supreme Court, etc. most cities can eventually be useful. Keep building courthouses when possible.
Signed up:
LKendter
Microbe (currently playing)
Doc Tsiolkovski (on deck)
Greebley
Meldor
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
It will drop to 5 to 10 turns in the industrial age.
http://www.civfanatics.net/uploads8/LK86-250AD.zip