Well, upkeep for terraforming does not seems interesting in a gaming sense.
it seems realistic but IMO not interesting.
I mean : a building, once built is built forever in a city, isn't it?
In reality you would need upkeep, like
![Hammers :hammers: :hammers:](/images/smilies/civ4/hammer.gif)
devoted to maintain the building in topshape.
In CIII the buildings each had some upkeep. and could be sold/lost when you didn't want to spend the money there.
Terraforming spell with upkeep look a bit like that.
In cIV, buildings are permanent. The "maintenance" effect went to a "number of city" / "city size" / "distance from palace" / "inflation".
I thus think that going back to a cIII way of thinking for rituals would be unfun...
I think too that a low "terraforming cost per tile" with a maintance cost per terraformed tile would be unfun.
I have 3 propositions :
1) each ritual makes the next ritual a bit more expensive (like +1 or +2% or better : +1 or +2 "mana credit") ;
2) rise the terraforming cost per tile.
3) each constructively terraformed tile cost a bit more to terraform than the precedent one (kinda the same idea than for rituals, but limited to the terrafomrings rituals : like +1 or +2% or better : +1 or +2 "mana credit") ; explanation : each time you terraform, you change extensively the weather, the eosystem ...Etc. as a consequence, the next terraforming needs a bit more work as you have to take into account a previous disturbance. (no rise of cost for aggressive terraforming as you don't care what happens to the neighbour)
I think that chosing where you want to spent your mana credits is much more fun than spending it and then asking yourself : I want to use a new powerful spell : which spell will I stop using : what is the less bad choice / less bad option ?
So instead of chosing the
best option for spending your credits the choice is transformed into the
less bad option
EDIT : @esvath : for sanctify it is not really a "maintenance fee" it is just like if the ritual is reissued each time a corrupted tile appears. An upkeep is then logical. It can can even be made not as an upkeep, but as an automatically deduced amount of mana every time a hell terrain tile appears and is removed.
If you lower the AC, eliminate all hell tiles and then cut "sanctify", the hell tiles won't appear again : thus it is not really an maintenance for maintening the converted tiles but an upkeep, as if you had 20adepts automatically launching "sanctify" on hell tiles every turns.
Even nowadays, hell spreading needs to be redone every odd turns with an adept if you want to protect a tile. thus an upkeep is not strange
But for a terraformed tile it seems strange to have a "maintenance" that, if lost, reverts the tile back.
For civilization automatic terraforming, why not.)
my 0.2