Duke William of Normandy
King of England & Unofficial Welcoming Committee
That looks beautiful.I guess the palace is supposed to be Palácio Nacional de Queluz:
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That looks beautiful.I guess the palace is supposed to be Palácio Nacional de Queluz:
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- Corporations & Monopolies: Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.
- Corporations & Monopolies: Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.
It still needs work, but I'm absolutely thrilled that corporations aren't like they were in iv. Rehashed religion mechanic busywork.I agree-especially having played Civ IV. I think there were a lot of great ideas with this pack, but it's not fleshed out. And that's to even beginning to discuss the issues with monopolies that they haven't fixed...I would love it if this was just expanded and refined-especially given how important economics and industries were in history.
Magnificent... Imagine what it was like in real life if this is beautiful in itself.I need to know who is making the wonder models.
The Hanging Gardens and now Etemenanki are two of the most beautiful things I have ever seen. Look at those lines.
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The incorporation of all the key ziggurat elements. The way the different stages bring the eyes upwards. The sparing but masterful use of the blue brick. Keeping the same cues as Hanging Gardens.
This is true art right here.
I'm still gunning for a unique commerce hub for Portugal or at the very least a unique market with +1 trade route slot/allows for +1 trade route slot with the lighthouse.
I made this account specifically to talk about Portugal's trade routes.
I don't think Portugal or Joao have an ability that gives them extra Trade Route slots.
- Portugal has 14 trade route slots.
- They also have around 8 to 9 cities.
- There are 3 Great Merchants, 1 Great Admiral (2 in base game), and 1 Wonder before the Renaissance Era that gives a Trade Route slot.
Yeah, hopefully as part of wrapping this up they'll put more work into unifying some of these things.I really like the Monopoly and Corps mode, but the Tourism modifier needs toned down, and (if this were a proper expansion feature it would have this) there should be social policies revolving around these things as well as diplomatic leads. There should be agendas for building monopolies and monopoly rivalry. There should be spy missions to steal products and also copies of resources when another civ has a monopoly. There's just so much that this feature could be tied into.
I'm thinking maybe both lighthouses and markets give them a trade route slot, like it was before, giving them an incentive to build both in a city. Makes sense for the Grocer King needing to put spices in his market.Moreover (again), additional trade routes for Portugal or Joao III would perfectly maje sense as a UA. We only have 5 (IIRC) civs/leaders that give additional trade routes: the Cree from pottery, England from settling on other continents, Persia from political philosophy, Mali from golden ages and Phoenicia from the government plaza. There is still room from additional trade routes capacity bonuses and, once again, it would perfectly fit with Portugal.
So I think Portugal being able to have more trade routes isn't that far-fetched and could be an extremely reasonable UA.
Products should also give amenities to the city where they are put.I really like the Monopoly and Corps mode, but the Tourism modifier needs toned down, and (if this were a proper expansion feature it would have this) there should be social policies revolving around these things as well as diplomatic leads. There should be agendas for building monopolies and monopoly rivalry. There should be spy missions to steal products and also copies of resources when another civ has a monopoly. There's just so much that this feature could be tied into.
I guess the palace is supposed to be Palácio Nacional de Queluz:
If this is true, then I have to wonder how Portugal will work with the Owls of Minerva. Three total trade route slots when you build Gilded Vault with a Lighthouse in the city?Moreover (again), additional trade routes for Portugal or Joao III would perfectly maje sense as a UA. We only have 5 (IIRC) civs/leaders that give additional trade routes: the Cree from pottery, England from settling on other continents, Persia from political philosophy, Mali from golden ages and Phoenicia from the government plaza. There is still room from additional trade routes capacity bonuses and, once again, it would perfectly fit with Portugal.
Ohhhhh Spiffing Brit...If this is true, then I have to wonder how Portugal will work with the Owls of Minerva. Three total trade route slots when you build Gilded Vault with a Lighthouse in the city?
I don't have any hopes since today's developer Video tbh. I'm only expecting Bugs and some balance fixes, nothing more.Let's hope the April Update will do some of this.I don't want to hope too much, but I just want some reassurance that the devs will somehow fix all this.
At least in Civ IV you could expand your Corporations to other Cities of other Players. But the only thing that is better implemented in Civ VI are the product GreatWorks that have some Effects, but even those could be much better (they don't even grant Amenities to the City they are placed in? They are Products, their main function should be bringing Happiness to People¿!).I think the Corporations mode is far better than what we had in Civ IV. It's also more relevant throughout the game. Corporations could be more interesting but they're still better than Corporations in Civ IV, which basically converted certain resources to a type of yield.
Now that I think about it, they were basically just expensive late game mills.
Science Mill - Provides Science for each Coal
Food Mill - Provides Food for each Rice and Wheat.
Funky Food mill - Provides Food from Sea Food.
Gold Mill - Provides Gold for Gems and Silver.
Stone Mill - Extra Production from mineable stuff.
Funky Stone Mill - Extra Production and Culture from quarries and strategics.
Standard Ethanol - Oil from Rice and Sugar resources. The only one that matters and that should be implemented in Civ 6. Biofuels would be pretty neat as an alternative source of power.
Portugal, yay!
Zombie mode..... ugh.
I guess the palace is supposed to be Palácio Nacional de Queluz:
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I don't know. It looks more like this kind of structure:
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Those yellow and blue tones are commonly found in Lisbon and Porto. It's possible there's an exact building they used as model, but I think it's just a composite.
Blue facades are often tiles, though it's not always perceptible from a distance. (The blue in the building above on the right might be tiles).
Spoiler :
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So, for all portuguese fans out there.. ¿any hint to the inspiration?. Just by checking around I'd say it may be loosely based on Queluz, but maybe you know of other more fitting.
Spoiler Pic :![]()
Here is probably the the conversation at Firaxis:I don't know. It looks more like this kind of structure:
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Those yellow and blue tones are commonly found in Lisbon and Porto. It's possible there's an exact building they used as model, but I think it's just a composite.
Blue facades are often tiles, though it's not always perceptible from a distance. (The blue in the building above on the right might be tiles).
Broken?If this is true, then I have to wonder how Portugal will work with the Owls of Minerva. Three total trade route slots when you build Gilded Vault with a Lighthouse in the city?