I can't say enough how much dissapointing NFP was for me, especially for one that enjoys Game Mechanisms over Civs/Leaders. I wouldn't mind if FXS didn't introduce even a single Civ with NFP (Nice to have but can be modded, and there is plenty of them on the Steam Workshop, and many of them have really good designs/Abilities) but a bunch of new cool and realistic Modes (that can't be modded - modding possibilities are too limited to make complex things that AI can make use of). They are the only reason I was buying the Packs. I guess I'll
pass for this one.
Nearly every Mode feels shallow and uninspired:
- Apocalypse: Why not also include Earthquackes, make huge Tsunamis attack your Coasts when the appocalypse stage is reached...etc but stop at only Comet Strikes that can really ruin/radiate Cities?
- Secret Societies: Just another Set of Governors, except functioning globally and being too OP. And where is the Secret behind them if other Civs with different SS know which SS you belong to? Fun to play with, but too Fantasy driven IMHO. I was expecting this to be the alternative to an Ideology Systeme, such a let down.
- Dramatic Ages: This should have been Part of the Ages introduced with RnF anyway (THAT is what I call
Rise and Fall, even if it's of Cities and not Civs). It just feels like some additions to that, but too little for a "Mode".
- Heroes & Legends: That's the only Mode that I can tolerate the Fantasy/mystical Elements it contains.
- Corporations & Monopolies: Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.
- And now
Zombies that can be controled?
The only Modes that I really like are the Free ones:
- Tech/Civic shuffle: I love this one. On the syrface a basic Mode (although must have been a bunch of work for the Devs to make AI handle this well), but it really shakes up how you plan your Games.
- Barbarian Clans: Much appreciate having this.
And this are FREE! So I don't mind them not being complex or such. Beside these two Modes, the only thing that I like about NFP is the few new modding possibilities that we got. We could have got even more, if the Devs didn't harcode nearly everything from NFP.
Don't get me wrong, I don't dislike the Modes, some are pretty fun and nice to play with (Special Thanks to the Devs for their Hardwork and willingness to keep offering stuff for Civ VI), I just wish we got at least 2-3 Modes that are really deep and make use of existing Mechanisms and interact with them. They just feel like simple Mods to me, that can be modded (I say that because I'm a Modder myself, And I'm sure that Modders can make even better ones - A modder has already started to make a similar Mod like H&L that worked for him, and Gedemon is currently working on Barbarians Tribes (they're just focussing on individual Units because of the Mode that we got)) except Apocalypse and Shuffle Modes. The only reason why Modders rarely make such Mods, is because we can't alter how AI can make use of them, but that's the exact result we got from the official Modes. So...
TL;DR: NFP was a let down to me, that I only wasted my Money on, where the only Modes that I use are the free ones...
I hope it's the last thing we got for Civ VI. The devs should focus on Civ 7 (and make a good and resilient Engine for it, especially for the graphic side of the Game while at it). But I won't buy it till after the Game and some Expansions/DLCs come out, so I won't waste my Money again, till I know exactly how the Game turned out. Otherwise, and luckily, there is a promising similar 4X Game on the Horizon (That promises more and more modding possibilities

).