[NFP] March Update Video Discussion

No need to go civfanatic on everything when it looks like a very generic Portuguese background, which we already knew it was coming. :p
I am no Civ Casual, good sir! Jokes aside, I may have gotten a little too zealous there. :P
 
Yeah, people nowadays can't help but speculate for upcoming content. If you don't say anything, you're only furthering the hype train, which will result in a lot of people getting hugely disappointed if you ultimately say "yeah, that was the piece of last content".

The more they put off that disclaimer that they're done with Civ VI, the more I think they're actually gonna continue with another Pass.
I think it all depends on Civ VII development and NFP revenues. If pandemic and home office affected this process more then we think a window for an additional DLC monetization opens and the chance for a Second Pass is increasing.
 
Which no one seems to mention, for some reason.

I so hope you're right, but we'll see.
Much like the game during Gathering Storm, we also just have a lot of weird omissions from the Civ list. The main thing is how barren Native North America is, only being represented by the Cree, but Africa also is somewhat lackluster and Europe is missing Austria, who are really historically significant--more so than a lot of the European or "Western" Civs in the game. I'd also love to see Central Asia get some love, maybe squeeze in Siam/Thailand, and I'd be over the moon to see a Gaelic-oriented Irish Civ.

Egypt could also really use an alternate leader, and you could do cool things with an alternate leader for Arabia I think.
 
Zombie mode. Yet another game mode I'de never even consider enabling.

Disappointed I purchased a seasonal pass from Firaxis. Something I never ever expected from such a company. An entire expansion and the base game hasn't improved. They just threw together a bunch of unbalanced, poorly implemented, out of genre game mode trash.
 
I'm also not entirely going to rule out the possibility that they finish off Civ VI with a third complete expansion. Ultimately, that's wishful thinking on my part, but I think the main problems I have with this game compared to Civ V—mainly the awful unit tree—could only be resolved with a full expansion. Gets Firaxis actually tinkering with the game's systems instead of just tacking on new optional game modes when only about half of which are actually going to be worth using.
 
I'm also not entirely going to rule out the possibility that they finish off Civ VI with a third complete expansion. Ultimately, that's wishful thinking on my part, but I think the main problems I have with this game compared to Civ V—mainly the awful unit tree—could only be resolved with a full expansion. Gets Firaxis actually tinkering with the game's systems instead of just tacking on new optional game modes when only about half of which are actually going to be worth using.
They already mentioned that after 2 expansions the game felt like it had enough content as is. I don't see anything other than additional optional DLC packs going forward like they have been doing, not an official expansion.
 
I would prefer a smaller pass with polished Economic Victory added, fixed monopolies and corporations, Venice, Berber/Morocco, Iroquis Civs plus a few natural and world wonders, and more graphical improvements for sure. Not sure if I would like to see more Game Mods now.

PS. And redesign Diplomatic Victory and World Congress. This alone is worth a whole DLC.

Yeah just one to add in only economic civs with an economic victory would be phenomenal! I'd love to see Morocco/Berbers, the Swahili, a Pacific NW tribe (One of the ones known for trading), and Venice/Italy.

While I'd like for them to add in more civs/mechanics, I'm also ok if they'd like to move onto just editing what we got before Civ VII. Civ VI is really overstuffed with modes and micromanaging and they haven't been streamlining things very well. I recently played V again with a friend and were flabbergasted about how ironed-out and feel-good (And simplistic but...it's like 12yrs old lmao) the systems are. You can't say that about many of Civ VI's like religion or ESPECIALLY diplomacy. We just need optimization most of all...especially since the game modes have seemed to end on a rather flaccid note.
 
Personally, I'd like them to just finish out Civ 6 with some piecemeal DLC civs and leaders, and maybe some small refinements of previous systems. Maybe something like how they handled Persia, Macedon, Nubia, Indonesia, Khmer, etc
 
portugal , long overdue
zombies , there are fans i suppose , not really for me but thematically totally within NFP
always welcome new wonders and map scripts

if we look at the release cadence of civilization games we see that they release every 5 years ( civ6 although was 6 years for some reason ) and that there was sometimes a spinoff game ( beyond earth , colonization etc ) after 4 years , i would say the lifecycle of civ6 is over based on this information if we consider all these game modes with NFP to be spinoffs.
Sure if there is money to be made there could be more DLCs but a AAA game franchise will plan years in advance and will not change its mind mid course unless there really is significant reason to delay their next iteration of their flagship product. As civ fanatics forum members of course here the vast majority bought and would buy the season packs but that is not an indication of how well the product sold. Civ7 will most likely sell more than 5 million right from the start and unfortunately i dont see how the season passes can keep up with that kind of projected earnings.
 
I can't say enough how much dissapointing NFP was for me, especially for one that enjoys Game Mechanisms over Civs/Leaders. I wouldn't mind if FXS didn't introduce even a single Civ with NFP (Nice to have but can be modded, and there is plenty of them on the Steam Workshop, and many of them have really good designs/Abilities) but a bunch of new cool and realistic Modes (that can't be modded - modding possibilities are too limited to make complex things that AI can make use of). They are the only reason I was buying the Packs. I guess I'll pass for this one.

Nearly every Mode feels shallow and uninspired:
- Apocalypse: Why not also include Earthquackes, make huge Tsunamis attack your Coasts when the appocalypse stage is reached...etc but stop at only Comet Strikes that can really ruin/radiate Cities?
- Secret Societies: Just another Set of Governors, except functioning globally and being too OP. And where is the Secret behind them if other Civs with different SS know which SS you belong to? Fun to play with, but too Fantasy driven IMHO. I was expecting this to be the alternative to an Ideology Systeme, such a let down.
- Dramatic Ages: This should have been Part of the Ages introduced with RnF anyway (THAT is what I call Rise and Fall, even if it's of Cities and not Civs). It just feels like some additions to that, but too little for a "Mode".
- Heroes & Legends: That's the only Mode that I can tolerate the Fantasy/mystical Elements it contains.
- Corporations & Monopolies: Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.
- And now Zombies that can be controled? :hide:

The only Modes that I really like are the Free ones:
- Tech/Civic shuffle: I love this one. On the syrface a basic Mode (although must have been a bunch of work for the Devs to make AI handle this well), but it really shakes up how you plan your Games.
- Barbarian Clans: Much appreciate having this.
And this are FREE! So I don't mind them not being complex or such. Beside these two Modes, the only thing that I like about NFP is the few new modding possibilities that we got. We could have got even more, if the Devs didn't harcode nearly everything from NFP. :dunno:

Don't get me wrong, I don't dislike the Modes, some are pretty fun and nice to play with (Special Thanks to the Devs for their Hardwork and willingness to keep offering stuff for Civ VI), I just wish we got at least 2-3 Modes that are really deep and make use of existing Mechanisms and interact with them. They just feel like simple Mods to me, that can be modded (I say that because I'm a Modder myself, And I'm sure that Modders can make even better ones - A modder has already started to make a similar Mod like H&L that worked for him, and Gedemon is currently working on Barbarians Tribes (they're just focussing on individual Units because of the Mode that we got)) except Apocalypse and Shuffle Modes. The only reason why Modders rarely make such Mods, is because we can't alter how AI can make use of them, but that's the exact result we got from the official Modes. So...

TL;DR: NFP was a let down to me, that I only wasted my Money on, where the only Modes that I use are the free ones...

I hope it's the last thing we got for Civ VI. The devs should focus on Civ 7 (and make a good and resilient Engine for it, especially for the graphic side of the Game while at it). But I won't buy it till after the Game and some Expansions/DLCs come out, so I won't waste my Money again, till I know exactly how the Game turned out. Otherwise, and luckily, there is a promising similar 4X Game on the Horizon (That promises more and more modding possibilities :clap:).
 
Lmao, you can actually see it changing with no need to pause, between 0:46 and 0:47. For some reason I assumed it would be at the beginning of that clip.
Alright, as @Potworny said, I am convinced that most of these leaks Civ 6 have gone through aren't intentional.
 
- Corporations & Monopolies:
Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.

I agree-especially having played Civ IV. I think there were a lot of great ideas with this pack, but it's not fleshed out. And that's to even beginning to discuss the issues with monopolies that they haven't fixed...I would love it if this was just expanded and refined-especially given how important economics and industries were in history.
 
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I'm glad that we're finally getting a naval civ in the NFP with Portugal.
As for zombies, I might use them with the Apocalypse mode if I feel like playing a more wacky game of Civ.
As for the comments of whether we'll get another season of content, I really doubt we'll be getting another full season of DLC considering how few civs are left that would have proper mass appeal.
At this point I don't want to spend 40$ on a bunch of mostly obscure civs and game modes that don't fully work properly, or fit in with the rest of the game.
I'd much rather have modders given the proper tools to flesh out Civ 6, and hopefully get a Civ 7 that changes things up in a positive direction.
 
I can't say enough how much dissapointing NFP was for me, especially for one that enjoys Game Mechanisms over Civs/Leaders. I wouldn't mind if FXS didn't introduce even a single Civ with NFP (Nice to have but can be modded, and there is plenty of them on the Steam Workshop, and many of them have really good designs/Abilities) but a bunch of new cool and realistic Modes (that can't be modded - modding possibilities are too limited to make complex things that AI can make use of). They are the only reason I was buying the Packs. I guess I'll pass for this one.

Nearly every Mode feels shallow and uninspired:
- Apocalypse: Why not also include Earthquackes, make huge Tsunamis attack your Coasts when the appocalypse stage is reached...etc but stop at only Comet Strikes that can really ruin/radiate Cities?
- Secret Societies: Just another Set of Governors, except functioning globally and being too OP. And where is the Secret behind them if other Civs with different SS know which SS you belong to? Fun to play with, but too Fantasy driven IMHO. I was expecting this to be the alternative to an Ideology Systeme, such a let down.
- Dramatic Ages: This should have been Part of the Ages introduced with RnF anyway (THAT is what I call Rise and Fall, even if it's of Cities and not Civs). It just feels like some additions to that, but too little for a "Mode".
- Heroes & Legends: That's the only Mode that I can tolerate the Fantasy/mystical Elements it contains.
- Corporations & Monopolies: Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.
- And now Zombies that can be controled? :hide:

The only Modes that I really like are the Free ones:
- Tech/Civic shuffle: I love this one. On the syrface a basic Mode (although must have been a bunch of work for the Devs to make AI handle this well), but it really shakes up how you plan your Games.
- Barbarian Clans: Much appreciate having this.
And this are FREE! So I don't mind them not being complex or such. Beside these two Modes, the only thing that I like about NFP is the few new modding possibilities that we got. We could have got even more, if the Devs didn't harcode nearly everything from NFP. :dunno:

Don't get me wrong, I don't dislike the Modes, some are pretty fun and nice to play with (Special Thanks to the Devs for their Hardwork and willingness to keep offering stuff for Civ VI), I just wish we got at least 2-3 Modes that are really deep and make use of existing Mechanisms and interact with them. They just feel like simple Mods to me, that can be modded (I say that because I'm a Modder myself, And I'm sure that Modders can make even better ones - A modder has already started to make a similar Mod like H&L that worked for him, and Gedemon is currently working on Barbarians Tribes (they're just focussing on individual Units because of the Mode that we got)) except Apocalypse and Shuffle Modes. The only reason why Modders rarely make such Mods, is because we can't alter how AI can make use of them, but that's the exact result we got from the official Modes. So...

TL;DR: NFP was a let down to me, that I only wasted my Money on, where the only Modes that I use are the free ones...

I hope it's the last thing we got for Civ VI. The devs should focus on Civ 7 (and make a good and resilient Engine for it, especially for the graphic side of the Game while at it). But I won't buy it till after the Game and some Expansions/DLCs come out, so I won't waste my Money again, till I know exactly how the Game turned out. Otherwise, and luckily, there is a promising similar 4X Game on the Horizon (That promises more and more modding possibilities :clap:).
- Corporations & Monopolies: Where should I start here? For People who don't know the Corporations system in Civ IV, go and check that out. Too basic, too shallow... No wonder that it didn't include even Economic Victory Type.
I agree-especially having played Civ IV. I think there were a lot of great ideas with this pack, but it's not fleshed out. And that's to even beginning to discuss the issues with monopolies that they haven't fixed...I would love it if this was just expanded and refined-especially given how important economics and industries were in history.
Let's hope the April Update will do some of this. :p I don't want to hope too much, but I just want some reassurance that the devs will somehow fix all this.
 
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Portugal, yay!
Zombie mode..... ugh.

I guess the palace is supposed to be Palácio Nacional de Queluz:
41.jpg
 
I need to know who is making the wonder models.
The Hanging Gardens and now Etemenanki are two of the most beautiful things I have ever seen. Look at those lines.
upload_2021-3-15_13-3-5.png

The incorporation of all the key ziggurat elements. The way the different stages bring the eyes upwards. The sparing but masterful use of the blue brick. Keeping the same cues as Hanging Gardens.
This is true art right here.
 
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