[NFP] March Update Video Discussion

I was thinking earlier a Padrão as another UI could work, but that would make more sense for a Nau unique improvement, while the feitoria would go to the builder instead. I can't think of another unique improvement that could be built by a builder in possible Portuguese territory.


What is the Padrao? And what could it's bonuses be? I googled it but couldn't find anything historical...might just be me being dumb on might part.

I dunno about 2 UIs still...Inca was almost a fluke where they could make that work. I was thinking that they might literally make the Feitoria a unit fort which ...would be disappointing. I'm thinking this because the UI picture on the trailer doesn't look like a typical Feiroria-fortress....it looks like one of those famous Portuguese houses which is weird...I chalked it up to just being a smaller model but since we have no idea on what the actual unique infrastructure of Portugal will be I'm all mixed up.
 
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The wonders I like, I'm surprised there's so many disappointed in these particular wonders. They're much better and more "wonderous" than the Biosphere they released back with... Babylon? It's still a bit odd that there's no Notre Dame or Chatres. And on the topic of cathedrals, I can't believe we still never had the Duomo (Florence) or Sagrada Familia in yet.
Byzantium and Gaul Pack.

Also, Etemenanki looks busted with the right start conditions. Marshes may be harder to find in clusters, but floodplains are pretty easy to get and +1 science AND production for EACH floodplain can be insane given that you are in the ancient era. That science is a lot more impactful for rushing other technologies and combined with lady of the reeds and marshes you could potentially have +2 science +3 production and +3 food marshes
Floodplains in that City, not every Floodplains...
 
Also i would have been a bit more hyped about zombies (i used to play L4D2 mod which does similar things, and stop only because it crashed too much) if Red Death didnt already has zombies (with the exact same turn-to-zombie mechanic).
 
@ManoftheHour333
https://en.wikipedia.org/wiki/Padrão
They were markers that explorers put up for significant landmarks and where Portugal "claimed" territory. This could have been the one built in neutral territory gaining yields of surrounding tiles sending them back to the capital.
 
Does the torre de belem look... not right to anyone else? Like someone squished it down a bit or something? The other wonder looks great (as do pretty much all the wonders I can think of)

This was my exact same thought. I remember the tower being taller in the pics I've seen of it. In Age of Empires II and III the tower is taller and not so squished either. Did they make it taller after the initial build, and so in Civ 6 it shows the first, shorter squishy-ier version? Then again we have Hagia Sophia with added buttresses and minarets and not the original so idk
 
Does the Improvement icon look like a Padrao though? It just looks like some building or fort rather than a tall Padrao.
No it looks like a Feitoria is built by the UU. I was talking about another possible improvement that Portugal could get if one was only given to a UU, considering they don't seem to be getting a UB or UD.

Usually civs that have a UU who can build a UI end up having another unique infrastructure as well, but I'm not sure what it could be. If it was a padrao though it would make more sense if that was built by the Nau.

Unless we are getting unique Great Explorers that could build them. :mischief:
 
I could live with the heavy fantasy element if only the mode looked interesting. But this seems like a mode which will just cancel the AI. As soon as spy missions comes around you will wipe out 1 civ at a time with that mission. Okay, that can disabled by mods, so what else do we get? A new kind of barbarians and some Improvements to stop them, hm sounds goo.. oh wait no. Either the improvements makes no difference or the the improvements actually is interesting and important, but the AI will 100% misuse them, again resulting in getting wiped out. Lets assume "the best", and say the improvements isn't really needed so the AI don't mess them up and we disable the spy operation with a mod. What does that leave in? Some harder barbarians? Well I guess that is not all bad. I guess their model could be exchanged with something else, so they just look like barbarians. Will I pay for that? Nope, not a single cent, and that is based on a principle rather then any economic considerations. I'm glad I didn't buy the pass, and I can just cherry pick the modes which is either good or fixable to a good state by mods.

Also don't much care about more civs. There is many more then I will ever try, and they are easily created by modders.

Shoo, I really hoped the zombie mode would be somewhat interesting/salvagable and I could add another pack to my roster :cry:

I hope I am being too pessimistic.
 
No it looks like a Feitoria is built by the UU. I was talking about another possible improvement that Portugal could get if one was only given to a UU, considering they don't seem to be getting a UB or UD.

Usually civs that have a UU who can build a UI end up having another unique infrastructure as well, but I'm not sure what it could be.
I don't pay attention at all... Oops. Anyway, that seems pretty interesting.
 
Yeah, I was kind of hoping for maybe an official larger true Earth map that let you do more than 7 civs, so it's hard for me to get excited about this, but oh well.

A while back there was an official comment in the chat accompanying one of the dev life streams refering to changes coming to TSL maps. IIRC, it was directed to the second-last release - which would be the upcoming one. Not much hope that it will lead to bigger map sizes (would like to have those, too), but you never know...
 
@ManoftheHour333
https://en.wikipedia.org/wiki/Padrão
They were markers that explorers put up for significant landmarks and where Portugal "claimed" territory. This could have been the one built in neutral territory gaining yields of surrounding tiles sending them back to the capital.

It's a cool concept, but I feel like functionally feitories would want to perform roughly the same function anyway, just with additional features.

Still, in absence of a feitoria, this seems like an interesting replacement for a fort (and would make forts feel less extraneous to anyone who isn't Rome, Poland, or the Maori). But again, a feitoria could just as easily replace the fort...

I just don't see it happening in the case of Portugal because its so similar-yet-less-than a feitoria. Not to mention, the last time people on these boards asked for a landmark unique, they got a water mill instead. :P
 
No it looks like a Feitoria is built by the UU. I was talking about another possible improvement that Portugal could get if one was only given to a UU, considering they don't seem to be getting a UB or UD.

Usually civs that have a UU who can build a UI end up having another unique infrastructure as well, but I'm not sure what it could be. If it was a padrao though it would make more sense if that was built by the Nau.

Unless we are getting unique Great Explorers that could build them. :mischief:


Gotcha! Hmm if I'm being honest, they'd have to make the Padrao really good to warrant it over any kind of UB (Or UD but that's unlikely sadly : ( ). I also feel it would make more sense (And based on what I've read historically) for the UU to build a hypothetical Padrao/ second UB that extends trade routes over the Feitoria (Which based on the icon looks more likely). It also would be a stretch mechanistically unless Portugal is apparently some insane civ that can gain benefits/work tiles without them being nearby...I doubt the devs would be THAT willing to change things up.

I still think that we're missing something with a UB or UD-it could just look really similar. It could also be a unique government plaza/diplomatic quarter building a'la Sweden-I just thought of that. In fact, that might make the most sense of all. Not sure what it would entail but I didn't see any of those districts in the trailer...:shifty:
 
No it looks like a Feitoria is built by the UU. I was talking about another possible improvement that Portugal could get if one was only given to a UU, considering they don't seem to be getting a UB or UD.

Usually civs that have a UU who can build a UI end up having another unique infrastructure as well, but I'm not sure what it could be. If it was a padrao though it would make more sense if that was built by the Nau.

Unless we are getting unique Great Explorers that could build them. :mischief:

An interesting thing is that it looks less like the fortified harbor style of Feitoria we've seen before and more like a Factory House style building.
 
It's a cool concept, but I feel like functionally feitories would want to perform roughly the same function anyway, just with additional features.

Still, in absence of a feitoria, this seems like an interesting replacement for a fort (and would make forts feel less extraneous to anyone who isn't Rome, Poland, or the Maori). But again, a feitoria could just as easily replace the fort...

I just don't see it happening in the case of Portugal because its so similar-yet-less-than a feitoria. Not to mention, the last time people on these boards asked for a landmark unique, they got a water mill instead. :p
I agree it's not happening and yeah it looks like the improvement built by the UU, which probably is a feitoria, might serve the same function that I mentioned regardless, but with fortification characteristics too.

I still think that we're missing something with a UB or UD-it could just look really similar. It could also be a unique government plaza/diplomatic quarter building a'la Sweden-I just thought of that. In fact, that might make the most sense of all. Not sure what it would entail but I didn't see any of those districts in the trailer...:shifty:
Considering Portugal has to be compatible with the base game, and you can play it without the Ethiopia pack and Diplo Quarter, I doubt it.

An interesting thing is that it looks less like the fortified harbor style of Feitoria we've seen before and more like a Factory House style building.
Good point. Maybe they didn't want it to look too similar to the Belem Tower wonder?
 
This was my exact same thought. I remember the tower being taller in the pics I've seen of it. In Age of Empires II and III the tower is taller and not so squished either. Did they make it taller after the initial build, and so in Civ 6 it shows the first, shorter squishy-ier version? Then again we have Hagia Sophia with added buttresses and minarets and not the original so idk

I'm used to seeing it in Age of Empires as well so perhaps that colours my view but the AOE2 version still seems more accurate.
Spoiler Aerial shot of Belem Tower :
aerial-view-belem-tower-torre-de-belem-lisbon-portugal-53677956.jpg

Spoiler Belem Tower Civ 6 :
Civilization-VI-Portugal-Pack-Torre-de-Bel-m-World-Wonder-Cropped.jpg


Lots of things look off to me, the size of the tower, the fancy pillared balcony became a pillbox for machine guns? obviously the wonders have to change to fit into Civ 6's style and graphical limitations but this is the first time personally a wonder has looked bad to me.
 
Well, with vampires and now zombies, we just lack elves and orcs and trolls, and maybe lizardmen for the marshes. It would be better if they developed a fantasy spin-off game for all these things.

Still, I suppose they enjoyed putting on silly makeup and mugging to camera going "BRAINS!".
 
I agree it's not happening and yeah it looks like the improvement built by the UU, which probably is a feitoria, might serve the same function that I mentioned regardless, but with fortification characteristics too.


Considering Portugal has to be compatible with the base game, and you can play it without the Ethiopia pack and Diplo Quarter, I doubt it.

Damn you're right. I was moreso talking about the GP but diplo seems even less likely as it's locked behind so many walls of DLC that few players would know what it is.

Then, assuming that we're 100% sure about the CH, IZ, HS, and Harbor not having the UB, it would have to fall in the Campus or TS. My last idea would be that maybe it's a unique university to reference Henry the Navigator's famed school. Maybe when you build it you unlock cartography lol. But I'm really spitballing here and a Campus UB wouldn't have great synergy compared to a market or something. But watch-the university probably looks the same too and I just missed it in the trailer XD

If they really are going with 2 UI (Which I still think is weird) it's a must that they'll have a unique fishing boat improvement. I mean, who's gonna be getting all that bacala? :lol:
 
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