[NFP] March Update Video Discussion

Surprised that they included another early wonder. Etemenanki is a nice inclusion. I know someone that will like this, right @Zaarin? :p
My excitement over Etemenanki is more or less balanced out by its stereotypical design (Science? Really? :rolleyes: ) and by the lack of Notre Dame or some other Gothic cathedral. :(
 
IF they make a new season, I'd wish for them to use a slightly different model so they have more time to polish.
Every 2 months would make these better.
 
I suspect you will just place the Feitoria on a coast-adjacent luxury resource, and it gives you a copy of it in your capital.
In the one place we've seen a Portuguese ship be able to build a Feitoria, it wasn't adjacent to a luxury resource, and showed up as buildable.
I will assume that this is a unique "sea trading post - fort" on neutral territory. Collects taxes from the routes of other civilizations and gives protection to its ships. What do you think? I think this is interesting
The sea trading post is interesting - if it does function as a trading post, that can prevent the situation where you've found the other half of the world but no-one's built a near enough coastal city with a harbor on either your side of the world or theirs - since each ship gets at least two builds, you can ensure an ability to get a trade route to the other side of the world without giving Portugal a boring flat "extra trade route distance over water"-type bonus
 
I'd be happy with fewer modes, but the ones they include are better integrated instead of being pretty shallow.
 
The sea trading post is interesting - if it does function as a trading post, that can prevent the situation where you've found the other half of the world but no-one's built a near enough coastal city with a harbor on either your side of the world or theirs - since each ship gets at least two builds, you can ensure an ability to get a trade route to the other side of the world without giving Portugal a boring flat "extra trade route distance over water"-type bonus
That would be pretty interesting. I'd also like if they interacted with Luxury Resources in some way, though.
 
To go back to beating a dead horse, somebody should figure out how to split Secret Societies into separate modes, then merge Zombies with the Sanguine Pact, enabling zombies to spawn when a vampire defeats a unit and requiring membership in the Sanguine Pact to perform the zombie spy mission.

Apocalypse Mode should be similarly linked to the Old Ones cult, with membership being required to build soothsayers.
 
The sea trading post is interesting - if it does function as a trading post, that can prevent the situation where you've found the other half of the world but no-one's built a near enough coastal city with a harbor on either your side of the world or theirs - since each ship gets at least two builds, you can ensure an ability to get a trade route to the other side of the world without giving Portugal a boring flat "extra trade route distance over water"-type bonus
This is what I meant. Thank you for taking my thought further.
 
That would be pretty interesting. I'd also like if they interacted with Luxury Resources in some way, though.
Maybe Trade routes can get a multiplier for going thru a Feitoria which is stronger than the going-thru-a-trading-post bonus, and the multiplier bonus is further increased if there's a luxury nearby, and you own the luxury? not sure tho.
If it could be built on any luxury tho, would it look different depending on the luxury it's on? Like an Industry/Corporation? I think that'd be cool, but knowing how little polished they've been able to make the NFP, i doubt it somewhat.
 
A great comment I found summing up the NFP:

"The Gran Colombian Apocalypse, the Ethiopian Illuminati, the Byzantine Dark Ages, the Babylonian Heroes, the Vietnamese Corporations, and finally, the Portuguese Zombies. What is happening." - Random Person on Youtube.

I'm still not sure why they went with Joao III. He's gonna end up looking a lot like Philip II, even if he has a hat and whatnot.

It must be for gameplay/ability reasons.
https://en.wikipedia.org/wiki/John_III_of_Portugal

He has some good merits for his inclusion.
 
1:32 There is indeed a Shipyard that doesn't look unique.
Well then I'm not sure. A Seaport would be too late. I wonder if they could get a unique Stock Exchange considering we saw a regular market and bank in a Commercial Hub?
Like Casa da India which would probably fit well with Joao III's playstyle.
 
Well now... considering the Warmongers gameplay context has been heavily twisted into multiple Fantasy components -- i have ONE giga-request to talented & skilled Modders.

A full blown simulator of custom pseudo-Civs (no City-States allowed, not even converted) in their own rights with..

BARBARIANS Clans --vs-- ZOMBIES --vs-- Sanguine Pact VAMPIRES --vs-- Apocalyptic SOOTHSAYERS.

Someone contact Steven Spielberg .. already.

Anyhow, Portugal looks cool.
 
Portugal -- good.
... Two big misses on the game-modes that if this is end of life for Civ VI development, were big misses.
1. Ideologies -- similar to BNW on Civ V -- the formation of blocs and pacts
2. Revolutions -- almost got there with dramatic ages, but instead of forming non-aligned free cities, actually forming new civilizations.
.

Totally agree. And the unit gaps (trebuchet, riflemen, stealth bomber etc).

it's incredible that Firaxis left them aside.
 
I'm really interested in what Portugal's actual UB/UD will be now that it looks like the Feitoria will be linked to the Caravel replacement. I have a sinking feeling that they'll just be forts you can place in any coastal territory that might extend your trade routes...but hopefully they'll be some play with luxuries as some others have mentioned!

I worry that if the UB in not in the harbor, that it'll be in the holy site given Joao's piety. But...the devs wouldn't be bad enough to see how well Spain handled religion and do the exact same thing with Portugal...right? I also really want them to divide these nations more so I really don't want any faith-based anything in their toolkit.

I'm still gunning for a unique commerce hub for Portugal or at the very least a unique market with +1 trade route slot/allows for +1 trade route slot with the lighthouse.
 
Nope, it is something else completely. The scene where the Belem Tower is constructed shows a normal Harbor next to the Portuguese palace.
Yeah you are right. See above where I think maybe a unique Stock Exchange is a possibility.

I'm still gunning for a unique commerce hub for Portugal or at the very least a unique market with +1 trade route slot/allows for +1 trade route slot with the lighthouse.
Looks like a regular Commercial Hub at 1:32 with a market and bank.
 
Just my 2 cents. In both last month and this, they took the time to stress last x of this season. X being paid dlc, or patch.
Also, CivVI has been plagued by leaks since the start. Remember Ed’s infamous German play through with the full reveal. Or the poster we saw. The Gathering Storm leak. Just to name a few
 
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