Master Map Thread

If you want to create a scenario-file from WB-edited savegame, you should always start with the civ on top of the list. (Which is China in the case of the 1700 AD scenario) If you don't do this, all civs which are above the civ you chose in the starting list play a turn before you start. So many units will be moved. And these movements will be brought over to the scenario. Which results in weird unit placement for some civs when you load start the scenario.
 
Offer its own version, and along with some changes in the landscape, mainly related to Russia.


Some changes for south Russia, Ukraine and Caucasus.


Cosmetic Siberia correction.


And the little additions in the Far East and Japan.


Waiting for your critics

Royal, what do you think?
 
You should ask Tratatushki for that. I'm only "moving" his post from the Prussia-Poland thread so we can discuss it properly in the right thread
 
is that better?

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FTFY ;)
 
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:thumbsup: absolutely!

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:thumbsup: why not? But Siberia should not be improved too much. It's not really a livable place out there. Sorry to all Siberians ;)

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The north of Japan could be improved, yes. But it only needs some food. Japan had no coal or oil, I think. They need to expand with their Samurai and capture Korea and - with Mongol help - China ;)
 
Wikipedia (about Coal) said:
The Japanese Mining Office, in 1925 referred to coal reserves in the Empire of 8,000 million tonnes, or 2,933 million tonnes (Kyūshū, Miiki & Mitsui deposits), 2,675 or 3,471 million tonnes (Hokkaidō, ones 1,113,600 million from Yubari mine), 1,362 million tonnes (Karafuto, in Kawakami deposits), 614 million tonnes (Honshū), 385 million tonnes (Formosa, in the Kirun area), 81 million tonnes (Korea). Extraction in Japan during 1912 was 20,000,000 tonnes, in 1932 in 30,000,000 tonnes and grew in 1941 to 55,500,000 tonnes and was divided between the following sources, in tonnes: Korea (5,000,000), Formosa (2,500,000) and Karafuto (2,500,000) and additional imports 4,000,000 tonnes from China and Indochina

Wikipedia (about Oil in Japan) said:
In 1925, the local petroleum reserves were estimated at 2,956,000 barrels in Niigata, Akita and Nutsu deposits, additionally at Sakhalin concessions. Japanese Petroleum production was in 1941 2,659,000 barrels — about the daily production in the U.S., and 0.1% of world petroleum production. In Manchukuo, oil wells gave Japan 1,000,000 of additional petroleum tonnes per year. The local oils fields of Akita, Niigata and Nutsu produced 2,659,000 barrels. Additionally, they obtained oil in Formosa (1,000,000) and Soviet Sakhalin (1,000,000) and the Manchu oil distillery process

That's what I got from Wikipedia
I think we need to define what 1 coal in-game equal to how many million tonnes of coal real-life; therefore we can put resources where necessary and historically available. Perhaps with tier system as well like Coal lvl. 1 = x million tones, effect +x.. Coal lvl. 2 = y million tones, effect + y et cetera. The same with the other resources, data can be gathered from Internet fairly easy.
 
This project is ongoing in editing, but not development. We need someone to convert all these changes to actual coding.
 
Just asking why Sakhalin is not an island? Also Hokkaido should have whales and coal if it does not have it.
 
This project is ongoing in editing, but not development. We need someone to convert all these changes to actual coding.

Did somebody say they needed someone to code all of this? I could try.
 
I do everything on WB, then Copypaste it after the mapinfo section on notepad.
Seems simple enough.

If anything siberia is far too rich already.

How do I upload WB saves here?
 
Editing maps with WB does have some flaws. (Double units for example) You have to revert a couple of things with a text editor if you edit the map with the WB.

Uploading WB files is done the same way as uploading all other things. (Manage attachements)
 
Just asking why Sakhalin is not an island? Also Hokkaido should have whales and coal if it does not have it.

It has coal, but no whales. There is nowhere to put the whales without it being strange. Nagasaki has whales though.
 
Editing maps with WB does have some flaws. (Double units for example) You have to revert a couple of things with a text editor if you edit the map with the WB.

Uploading WB files is done the same way as uploading all other things. (Manage attachements)

See what I said about notepad.

Generally way too many resources on the map already. The only area I can think of that needs more is Persia, which is really the crappiest core in the game for a major Civ.
 
See what I said about notepad.

Generally way too many resources on the map already. The only area I can think of that needs more is Persia, which is really the crappiest core in the game for a major Civ.

Are you talking about the suggestions to add to the Master Thread, or the vanilla map?
 
Both. There's very little need to trade any strategic instances anywhere, for instance.
There's no reason for horses to be in Finland, England, Egypt (Warchariot doesn't need horse) or the Rhine. They should trade with Poland/Russia for these resources.

The area around Manchuria/North of Korea should be desertified/tundrified & oil removed to discourage Korean settling. I removed oil in Romania, the rockies, Uighurstan, Canada (tarsands don't count) and dumped several Oil resources on Babylon/Arabia border, Khuzestan and the Persian gulf.

I changed most of Italy/Scotland/Spain to plains, changed Norway to tunda/plains with more fish. I also replaced the desert with tundra in Tibet because it just looks much better. I got rid of all the mountains in Australia replaced all the grass with plains & added more mineral resources.

- I added 2 tiles of river east of Yerushalayim and made it desert/hils on the tiles east of it. I got rid of the oasis in hadrumat and put stone on Oman.

I don't know how to do code it exactly, but a lot of resources should expire/change with time. Eg. Elephants in 1700 AD Persia.

Also I think there's gotta be something from preventing Chinese contact with the middle-east/europe before the Mongols. Some cape-type desert tiles or something.
 
There's no reason for horses to be in Finland, England, Egypt (Warchariot doesn't need horse) or the Rhine. They should trade with Poland/Russia for these resources.
That's rather ridiculous. England and Egypt used cavalry and raised horses just as much as Poland and Russia. Taking these away would also reduce their productivity, which both nations need. Horses weren't shipped, and if Poland was to war one of these nations they'd be screwed.
The area around Manchuria/North of Korea should be desertified/tundrified & oil removed to discourage Korean settling. I removed oil in Romania, the rockies, Uighurstan, Canada (tarsands don't count) and dumped several Oil resources on Babylon/Arabia border, Khuzestan and the Persian gulf.
You're exaggerating how much oil comes from the Middle East. And Manchuria was a very strategic location, hence why Japan invaded it.
changed most of Italy/Scotland/Spain to plains, changed Norway to tunda/plains with more fish. I also replaced the desert with tundra in Tibet because it just looks much better. I got rid of all the mountains in Australia replaced all the grass with plains & added more mineral resources.
That would make Australia insanely useful for a region that doesn't even have a civilization for. And Sweden has it tough the way it is. Perhaps you haven't looked at the Master Map edits well enough to see that it has reached a good balance.
- I added 2 tiles of river east of Yerushalayim and made it desert/hils on the tiles east of it. I got rid of the oasis in hadrumat and put stone on Oman
Yeah... you haven't even looked at the Master Edits. We already did that, except it was iron on Oman instead of stone.
I don't know how to do code it exactly, but a lot of resources should expire/change with time. Eg. Elephants in 1700 AD Persia.
I agree.
lso I think there's gotta be something from preventing Chinese contact with the middle-east/europe before the Mongols. Some cape-type desert tiles or something.
Sounds good to me.
 
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