@Jojo_Fr
Ah, yes, now I understand why we have very different gaming experience. I test Xtended on Single Player, Normal speed, Monarch difficulty.
First: game speed. I am not sure that playing Quick will increase yields (leather, lumber, metal...) since Quick does not increase food, hammer and commerce, right? In fact, I am not sure MoM's mechanics are modified by game speed at all.
Quick does not increase output of food, hammer etc. but quick decrase the cost of everything : tech cost less to research, buildings units & wonders cost less to produce, city need less food to growth. About food and growth, it's bad for slaver civ to play in quick speed, as you cannot have more than one population point growth per turn, so your super growth often is not very efficient in quick speed than it should (could you autorise growth than more one population point per turn ?) In the end, the difference it's more things in happened in one turn except the speed of units : units have more time to heal in normal speed, more time to move on the map, so units are more precious. It means, for exemple, that it's twice more easy to level up a unit against barbarian in normal speed than in quick speed, as you can attack "twice" more if you see what I mean (which is a good thing as it's too easy to exploit barbarians).
The problem it's : in quick speed, the HAMMER cost decrease in quick speed, but the ressource cost don't. So you have really not enough ressources. That is why the player Tasunke decided to mod your mod to increase the ressources (at least +3 per improvements) the player earn in the improvements. It compensate this problem in the quick speed, but a better solution would be great (can you increase the ressources output in Quick Speed ?).
Second: multiplayer vs single player. I always play single player and I understand that something perceived as "balanced" in single player can be considered very much unbalanced in multi player. However, things perceived as "balanced" in multi player can be considered as bland or too symmetric in single player. I see this debate on Age of Wonders III forum (which you might also play?).
Considering these two conditions, I'd have to say that Xtended will be very much unbalanced for your type of game. I can adopt some of your and other players' suggestion, for the example of strengthening Harvesting. But to be honest, I am not sure whether these changes will cater to your needs. With all that in mind, I value your opinion and will try to find ways to make Xtended interesting for both single player and multiplayer gaming.
I understand. But I don't think my critics I mainly about multiplayer balancing. I think it's more about balancing. If I play solo, and I play solo, I assure you that there is huge score difference and growth difference between civs. And I don't speak of the most originals civs. Scions are super weak for exemple, but it would require some work for you to balance them I suppose, so I understand they are weak. Aristarkh are weaks. Sheaims are weak. But if you think it's normal because it's a calculed unbalance, I don't see what I can say more.
I understand your arguments about the asymetric balance. But if you play only normal and in monarch difficulty, you cannot really judge the things. I play only on Immortal and Deity, because if not A.I is not at all a challenge for exemple, even in Deity (the only problem with Deity it's the A.I has too much mana and if he has hostile rituals he can devastate your land and it's unpossible to repair it unless you are advanced magic).
On XP: you need 30 xp to get level 3 and use gears.
Ok thank you. But it takes toom much turns to level up by passive XP. I would prefer a immediately XP growth as the unit has been produced. Maybe I ll change it myself in the file if you don't want to do it. ^^
Tips: if you are playing Khazad, beeline Ancient Chants and get ROK. You can use Stonewardens to give magic resistance to your units and to smite your enemies using Spiritual Hammer spell.