Ahhh! Just came up for air after playing the moves.
Preflight
Surprised to see no irrigation on the food bonuses at Ise. Food bonuses = population, and population makes everything else at this stage. I'll let he workers do what they're doing then mess up someone's work!
MM to improve gold output and reduce Azuchi's shield waste a tad.
Trading check - well I've already mentioned the problem with the world map deficit.
Next turn
Tokugawa declares war on Mori.
Azuchi Footman -> Warrior
Nagoya Settler -> Settler
Ogaki Warrior -> Warrior
Handa Warrior -> Warrior
Suzuka Warrior -> Warrior
Wow! That's what I call productivity. Nice one, Bugsy.
Turn 1: 730BC
Build Komaki near the southern horses -> Warrior (5 turns)
Build Hikone on the north cape -> Barracks (MM to 10 turns)
Slider back to 9.1.0, MM cities to 33 gpt.
Diplo. Another look around, and the map situation is not so bad after all. I buy Mori's WM for our WM plus 7 gold. Chosogabe also offers a WM swap with little differential, so these guys still don't know Takeda's secret spaces. Deals are still possible. Mori has cash, and both have Confucianism.
So I buy Takeda's WM plus a worker for 84 gold + WM to use as a stake. Mori has 40 gold and will give it for our WM. Check that this is a reasonable price by comparing his price for Confucianism with and without WM. The price difference is 47 gold, so 40 cash is not too bad. Sell WP to Mori for 40 gold,and then buy Confucianism from Chosogabe for 68 + WM.
Bottom line: For 112 gold we get a worker (worth about 28 gold on today's slave exchange) plus the balance of the world map (worth about 70 gold according to the guys who had it to sell) plus Confucianism. Not a bad day at the office
Takeda still wants our first born and all our concubines for Civil Service. Let's try a little mild extortion. I check the power curve and sell peace treaties to Kuroda (99 gold + WM) and Chosogabe (72 + WM - all he has). We don't want 20 turns of peace with Tokugawa, and I'm not too sure whether we have a power advantage over Takeda.
There's a barb camp on the south coast. Must try to get down there for some cash.
IBT
Tokugawa moves on through, going east for his appointment with Mori. Kuroda archer attacks and presumably kills an invisible barb on the southern mountains.
Yokkachi completes Temple, starts Warrior.
Turn 2: 710BC
Build the next city on the south coast. The name generator has reached the end of its list already, so we get New Azuchi. OK, let's make some of our own. This one's called Sir Bugsy, and starts building a Junk for a little offshore cruising, maybe some water skiing if we can find a sloping bit.
Diplo check: Takeda is clearly suffering from barbs, He sells another worker for 27 gold + WM.
IBT
Azuchi Warrior -> Warrior
Ise Warrior -> Warrior
Turn 3: 690BC
Switch Komaki to Barracks, as we are producing Warriors fast and furious and we don't need regulars. Keep on MM'ing.
IBT
Handa Warrior -> Warrior
Suzuka Warrior -> Forbidden Palace. Feel free to discuss and disagree.
Moriyama-ku Barracks -> Warrior
Turn 4: 670BC
Moving Warriors out to the two holding positions at Handa (TFT South) and Koromo (TFT North).
MM for max gold, max food, min waste.
IBT
Azuchi Warrior -> Worker
Nagoya Settler -> Settler
Kuromo Temple -> Warrior
Ogaki Warrior -> Warrior
Turn 5: 650BC
Sorry Sir Bugsy - start irrigating the wine at Ise.
Change Handa to Worker.
IBT
Ise Warrior -> Warrior
Yokkachi expands. The northern iron is ours. The guest workers are building the road.
Turn 6: 630BC
Move Settler and Warriors. Have to work around a continuous stream of Tokugawa horses passing through. Sell our WM around for 10 gold.
IBT
Red lined squid seen off the north coast. Someone had a ship once!
Azachi Worker -> Warrior
Handa Worker -> Warrior
Yokkachi Warrior -> Worker
Ichinomiya Worker -> Worker
Turn 7: 610BC
A couple of Warriors are checking out the south coast. Kuruda archers take out the barb came before I can reach it. I'm going to post a warrior on the southern headland to watch for contacts across the narrows. I decide to post a second MP in Nagoya, as it's too risky trying to move temps in and out as the pop rises and falls, with the Tokugawa horses tramping through our streets and getting in the way.
I consider briefly trying to tech broker Civil Service, which is still an monopoly for Takeda - he must have popped a hut for that. However, thre's only about 300 available, and he wants over 500 for it over time.
IBT
Koromo Warrior -> Warrior
Ogaki Warrior -> Warrior
Turn 8: 590BC
Build our next city - Smackster, in the west. That will become a new forward base for TFT South, so it starts on a Barracks for running repairs. I've moved a couple of Warriors there as garrison to show we mean business. I've also added second guards in Ise and the other eastern city.
IBT
Azuchi Warrior -> Horseman - I think a little diversity might be a good thing. We have a lot of Warriors for upgrade to Kensai Oda now, and as we approach the end of the Ancient Era and look forward to the age of Chivalry, we are going to need some swift horses to cover those plains to the west.
Nagoya Settler -> Settler
Ise Warrior -> Warrior
Koromo expands
Turn 9: 570BC
Tokugawa has razed a Mori city east of our borders.
The power curve now indicates we can make a painless extraction of 40 gold from Takeda for a peace treaty. So I do
IBT
Handa Warrior -> Warrior
Turn 10: 550BC
Build Karasu. It's a bit close to Ichinomiya, but they share mountains, and there's plenty for everyone on the Ise plain.
Firaxis score is 378
We have iron hooked up next turn, a couple of dozen Warriors demanding iron swords and armour waiting in our forward positions, and we have over 600 gold in the treasury. Smackster San will have the honour to lead us into the field of battle. The nation's eyes are upon you. I suspect we could persuade Takeda to join the fight and split Tokugawa's forces east and west.
Remember that if we go to war with the Kensai we'll probably trigger a Golden Age. Pity we didn't go hell for leather for Monarchy, but there you go.
Here's the save, and here's a couple of screen shots to keep you all amused.