I heard about this. Pretty boneheaded comments to make given his position, and it wouldn't surprise me if it led to a chat with his superiors and/or HR. HR probably loves that he's insulted everyone who lives in Paul Ryan's hometown, and the home of Virginia Tech. I agree with Maniacal's assessment of him.
I mean, they essentially already do this with minimum spec requirements on computer games. Either get x GB of RAM or don't play the game. Either get a Windows OS or don't play the game. Get a PS3 or don't play baseball video games. No XBox no Halo etc. I like always-online functionality as little as every other person right now but this really isn't any different than the sort of stuff they've been doing for a long time.
It is different, though. The minimum requirements are there for technical reasons. Ex. you really need 2 GB of RAM or this game is going to run slower than molasses in January. You could argue that they could work to lower the minimum requirements, but this can sacrifice elements of gameplay. For example, if they lowered the minimum system requirements for Civ4 by getting rid of trade routes and the associated calculations, most of us would consider that a loss for the game, even if it did take less time between turns.
The "run it on this OS/system" are often at least somewhat technical, too. You can't make a PS3 game run on XBox without considerable effort, and similarly for a Windows game running on OSX. If the economics don't make sense, it won't happen. Sometimes exclusives do happen on consoles where it might have made economic sense to have it on more consoles. And I'm sure there are games where perhaps the developers could have made money by porting it to OSX, but decided they'd rather work on other projects. But even then, it would take effort to make it work in both of those cases.
Whereas adding always-on DRM does nothing beneficial for the game whatsoever, while the minimum-spec-increasing traits almost always do add something. And while making a game run on another platform will take time (and thus money), it would actually be
easier to leave always-on DRM out.