[UNIT] Mighty Ships Et Al

Wow thankyou for this informative post! When I was choosing what graphics to use for the Georgia civ in my own mod I focused on Colchis for ancient times, and what i could find of Georgian medieval troops. After that I choose Russian looking units. The region is a crossroads, like Syria. Syria had local powers until it was dominated by the Persians I believe(Yamkhad, Mari), apart from Palmyra which almost became its own thing, Syria was always part of someone else's empire.

It is more than just a crossroad - it's also, due to its mountainous nature, a great refuge - which means most peoples there are "stuck", and do not tend to move around or mix with others as much as elsewhere. Lots of tribes/peoples would just abandon their settlements and disappear at signs of major danger, thus preserving their identity. Armenia and Georgia are among the few regions within the scope of the original Arab conquest that kept their Christianity, for instance. To me, the most fascinating bit is Armenia, continuously inhabited by essentially the same people since early bronze age at least - it's quite humbling to see standing in a local park a basalt stele with a cuneiform inscription by an Urartean king that's older than Western civilization. Georgia is a very interesting place too, and it feels much less "monolithic" - every region has a different feel. Makes for an absolutely fascinating place to visit - nature, architecture, cuisine: all absolutely stunning. Within my personal ranking, Georgian cuisine is the best in the world (though quite hard to get hold of in most Western countries).
:agree: Walter is a historian.

Oh shush, amateur at best. I just love(d, curse you 2020) travelling and learning new stuff about different cultures. And when it comes to Georgia in particular, I've been to its every region. Highly recommended to anyone looking for a non-touristy place to travel, especially by car (if one doesn't mind picking up several kilos along the way :lol:).

Yeah great stuff! Plus I love a good map - best bit, in all the linguistic patchwork of a refugium, a bit marked "other" - Klingon? Polari? Jive?

The "other" I see in the map are several languages that are technically there, but have nothing to do with the Caucasus (unlike Russian and Turkish that are represented within its populations) - Persian, Ukrainian and Kazakh, which just happen to be present in surrounding regions. Probably the darkest bit of trivia about the map comes from the fact that both Turkish and Russian are only not "other" due to these states having conducted actual genocides to a local Caucasian group at a certain point in the past (Armenians and, generally less well-known, Circassians, respectively).
 
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I've decided to post the units I've got so far. It is a close to a complete ancient set. The axeman unit is the last one I did. I think it is the best one of the set. I swiped the wolf skin off the Civ 5 Berzerker for the pelt. You see an earlier half assed attempt on the archer.

https://forums.civfanatics.com/resources/georgian-ancient-units.28827/
 
Hooray! My emoji can't jump high enough :w00t: Thank you very much MightyToad!

EDIT: and I see you've snuck in a detachable Phrygian helmet - it's totally awesome, thank you!
 
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Those are absolutely awesome! If there will be Medieval units to match, RI will definitely get a derivative Georgian civ (adding a full playable civ at this point is too much for me, but I long contemplated a minor civ in Caucasus area).
 
Hooray! My emoji can't jump high enough :w00t: Thank you very much MightyToad!

EDIT: and I see you've snuck in a detachable Phrygian helmet - it's totally awesome, thank you!
Yeah, I made the helmets separate. In theory nifskope only guys should be able to transplant them to other units. Although, I haven't tested it myself.
 
I don't know what Toad plans but whatever it is it will be awesome. He has a lot of units he made in the unit requests thread so don't forget to check out that stickied thread either.
Working on the Medieval Georgian Units. Progress has been slow, but getting there. Just finishing up the first one; a maceman.
Going to use the same model for the knight, and pikeman. Probably also the crossbow. The longbow I'm doing last because I haven't decided what it should be yet. I was thinking it would be more a transition from the ancient units to the medieval. So, retain some of the ancient stuff like fur cloaks. Probably use the longbow animation since the quiver is at the waist. That way I can but a shield on his back like I wanted with the previous archer.

georgian_maceman-jpg.593363
 

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Looking very good. I would suggest changing the coloration(not changing the texture otherwise), for the other units, just to provide some variation. Also about the Longbowman, there is a Longbowman someone made that switches to spear animations when combat gets into melee, thought I'd mention it. That unit has a shield on its back. It was a new Welsh Longbowman someone made. You might find that useful.
 
For the knight are you going to use the sword animations of the regular BTS knight or the lance of Carlemagne heavy cavalry? Or maybe something different like say the Charemagne Mounted Infantry anims that use a shield and mace? Am asking because I've found that there are far more animation sets that come with BTS that fit heavy cavalry than you might expect and I personally have had a lot of fun mixing and matching them for various units.
 
For the knight are you going to use the sword animations of the regular BTS knight or the lance of Carlemagne heavy cavalry? Or maybe something different like say the Charemagne Mounted Infantry anims that use a shield and mace? Am asking because I've found that there are far more animation sets that come with BTS that fit heavy cavalry than you might expect and I personally have had a lot of fun mixing and matching them for various units.
Yep, going to use the Charlamagne knight. Primarily because it has cloak bones. Plan on using the papal spearman for the same reason for the "pikeman". I used the Sumerian Vulture for the mace man because it was the only infantry unit with bones for a cloak.
None of the archery units have a cloak. So, those won't have that.
Looking very good. I would suggest changing the coloration(not changing the texture otherwise), for the other units, just to provide some variation. Also about the Longbowman, there is a Longbowman someone made that switches to spear animations when combat gets into melee, thought I'd mention it. That unit has a shield on its back. It was a new Welsh Longbowman someone made. You might find that useful.

The unit as has team color. That one is Russian. I chose that because I thought it looks best in red for the screen shot. The unit is based entirely on the second medieval guy Walter posted. The one with the red shield.

I would rather it use a mace or sword for the melee attack. Rather than the staff. Probably do that for the crossbow at least.
 
I often use cloaks without any skeleton for them. It's no big deal. You just have to shape the cloak a bit before inserting it into a model and it works just fine.
 
I have a new model for you, if you have time, MightyToad. :)

This one is a Japanese What if unit. An Airship of all things.
Here you are. I stressed over why the props look like crap. The gunship uses a Zbufferproperty on it's rotor, but can't use that here. The props are so small you can't see them in game anyway.
japanese_airship-jpg.593613
 

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Very interesting design. FYI Toad I took the Egyptian ships you made and the ones Walter posted and gave them a West African makeover based on the picture I posted. I was looking at the Pentokonters the Phoenicians built, the pictures of some of them I posted, apparently the Vanilla Civ4 Galley IS a ship of that design. I like the Horsehead and Phoenix Phoenician ships in those pictures. Walter hawkwood said that Minoan and Mycenean era Greeks had ships that looked like a cross between those Galleys and a later Greek ship like a Trireme, most likely a Bireme design I think. Ship history is amazing.
 
Can I make a request here? I need a Wudang Monk
Spoiler :

Men-s-Kung-Fu-Tai-Chi-Uniform-Wudang-Taoist-Robe-Shaolin-Monk-Robe-Suit-Linen-3.jpg_Q90.jpg_.webp

image.jpg


I think that the attached model is a good candidate for retexturing.
 

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Here you are. I stressed over why the props look like crap. The gunship uses a Zbufferproperty on it's rotor, but can't use that here. The props are so small you can't see them in game anyway.
japanese_airship-jpg.593613

The airship is finished. :) Thank you very much MightyToad. This is very exciting. This, as far as I know, is the first Civ specific what-if type airship. The first nation based airship design. With more to come, that is certain.

If you have the time MightyToad, I was wondering if you could help me to fix something. I realized that my Meso-Bombard's wheels don't actually move. :/ Do you think you could fix it? If not, that's ok too. :)

https://forums.civfanatics.com/resources/meso-american-bombard.27793/

I think I'll make an American Civil War Union Steam Tank next.
 
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Can I make a request here? I need a Wudang Monk
I think that the attached model is a good candidate for retexturing.
GG EZ
https://forums.civfanatics.com/resources/wudang-swordsman.28847/

Wf0H2Sw.jpg

Very interesting design. FYI Toad I took the Egyptian ships you made and the ones Walter posted and gave them a West African makeover based on the picture I posted. I was looking at the Pentokonters the Phoenicians built, the pictures of some of them I posted, apparently the Vanilla Civ4 Galley IS a ship of that design. I like the Horsehead and Phoenix Phoenician ships in those pictures. Walter hawkwood said that Minoan and Mycenean era Greeks had ships that looked like a cross between those Galleys and a later Greek ship like a Trireme, most likely a Bireme design I think. Ship history is amazing.
I would have guessed the vanilla galley was viking. Why don't you post a screen shot, eh?

The airship is finished. :) Thank you very much MightyToad. This is very exciting. This, as far as I know, is the first Civ specific what-if type airship. The first nation based airship design. With more to come, that is certain.

If you have the time MightyToad, I was wondering if you could help me to fix something. I realized that my Meso-Bombard's wheels don't actually move. :/ Do you think you could fix it? If not, that's ok too. :)

https://forums.civfanatics.com/resources/meso-american-bombard.27793/

I think I'll make an American Civil War Union Steam Tank next.
NP I will have a look at the bombard and see what can be done.
 
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