[mod] Warlords: Total Realism 2.3a

To concur with what Anken wrote, there really isn't anything 'para-' about our National Guard anymore. For all practical purposes they are effectively a military reserve that frequently engages in domestic duties (high seas drug interdiction, disaster relief, the very infrequent major riot) when not called to war.

1) For the sake of realism (and of the players' fun as well ) there should be at least three generations

They can code every minor innovation in the saddle, stirrup, and lance to add 3 more generations of cavalry units if they want to, but what they have is already enough. We're looking at the entire scope of history here and they already have 3 separate tank generations and about 3 in flight as well. Considering this game spans 6,000 years and these weapons only cover the last 100, that's pretty good.

If this were a modern warfare based mod, I definitely think you'd have a point. But for what they're doing, I think they've covered all the necessary bases.
 
Hi guys,
(sorry for my English I’m just a beginner)

First of all, great great mod. I’ve been playing in TR from very beginning and I just love your approach. Right now I bought BTS but not playing it, its not fun since it doesn’t have TR Mod;) BTS has some great features, so hurry up with new version:) ;)
Anyway, like I said, I’m playing TR from some time. During the play with your new patch (2.2.1) I encountered some problems. I checked forum for some solutions but didn’t find any, so maybe someone here can help me.
I managed to solve MAF problem and right now game goes smooth. But during the game I noticed that even if I discovered proper technology and choose proper civic I’m unable to build some special buildings, like Guild Hall, Windmill (building). I’m not sure what cause the problem, especially that on the beginning of new game I’m checking do I have those buildings enabled (by entering world builder and chose proper technology).
Hope its understandable :crazyeye:
Thanks for replay.
Again, great great MOD;)
 
Hi guys,
(sorry for my English I’m just a beginner)

First of all, great great mod. I’ve been playing in TR from very beginning and I just love your approach. Right now I bought BTS but not playing it, its not fun since it doesn’t have TR Mod;) BTS has some great features, so hurry up with new version:) ;)
Anyway, like I said, I’m playing TR from some time. During the play with your new patch (2.2.1) I encountered some problems. I checked forum for some solutions but didn’t find any, so maybe someone here can help me.
I managed to solve MAF problem and right now game goes smooth. But during the game I noticed that even if I discovered proper technology and choose proper civic I’m unable to build some special buildings, like Guild Hall, Windmill (building). I’m not sure what cause the problem, especially that on the beginning of new game I’m checking do I have those buildings enabled (by entering world builder and chose proper technology).
Hope its understandable :crazyeye:
Thanks for replay.
Again, great great MOD;)

Windmill (mutated into Manor in the upcoming version) requires Castle to be built and Serfdom civic. Guild Hall should be available once you adopted The Guild civic. These buildings can be built and will function ONLY under these civics (you can't even force them via WorldBuilder otherwise).
 
When will TR be converted to BTS can we your fans have a time line maybe agust 2008?
I would like to ask the greatest Mod team TR can you please add some extra New units like U.S Marines corps that use the M16 Or can you please add the U.S. B52 Bomber along with Paratroopers 82 Airborne AA
I would like to ask if the TR team can add heath care and education to its goverment types
Is there any time line for release TR Mod for BTS is there any work in progress please can we gave insight on what is going on with BTS TR Mod?
What changes will you do to TR BTS?
 
I would also like to point out that it sucks when you see other assasins or spies near or in your city and you can not do anything about them maybe you guys can add kill other spies or capture spies and can spies Now get Promotions would be cool making this Great wonderfull Mod even Greater!
i would also like to request jumbo jets like the 747 as troop carriers so you can drop them over seas for invasion so what do you guys think?
Question why does Nazi germany do Not have the SS swastica can SS troops be added with deathcamps for captured slaves? i would like to fight nazi germany with the red flag swatika.have you guys consider adding jihadest as Unique units for Arab nations like a natiol unit you get 5 and you send them over to rival city they blow them self up causing collateral damage to troops station there and you get a percentage maybe 40 to 60 Percent that you will kill a citizen or a great leader!
 
When will TR be converted to BTS can we your fans have a time line maybe agust 2008?
I would like to ask the greatest Mod team TR can you please add some extra New units like U.S Marines corps that use the M16 Or can you please add the U.S. B52 Bomber along with Paratroopers 82 Airborne AA
I would like to ask if the TR team can add heath care and education to its goverment types
Is there any time line for release TR Mod for BTS is there any work in progress please can we gave insight on what is going on with BTS TR Mod?
What changes will you do to TR BTS?

We won't give a time estimate.
We will add proper USMC, and B52 is already in TR.
We didn't think about healthcare and education, but there will probably be a new civic category (maybe Military Service)
We won't give a time estimate.
TR for BtS will probably have some changes.
 
I would also like to point out that it sucks when you see other assasins or spies near or in your city and you can not do anything about them maybe you guys can add kill other spies or capture spies and can spies Now get Promotions would be cool making this Great wonderfull Mod even Greater!
i would also like to request jumbo jets like the 747 as troop carriers so you can drop them over seas for invasion so what do you guys think?
Question why does Nazi germany do Not have the SS swastica can SS troops be added with deathcamps for captured slaves? i would like to fight nazi germany with the red flag swatika.have you guys consider adding jihadest as Unique units for Arab nations like a natiol unit you get 5 and you send them over to rival city they blow them self up causing collateral damage to troops station there and you get a percentage maybe 40 to 60 Percent that you will kill a citizen or a great leader!

We aren't touching espionage till BtS conversion, since this is one thing that is quite good in BtS.
Paradrops are also a BtS feature that will be implemented upon conversion.
Adding swastikas to the game would make it illegal in Germany (and probably some other states as well).
Terrorism is an interesting aspect to model, but this too will wait till BtS espionage system.
 
Hi All,

As Mexico said we were/are busy at that time. Personnaly, i have to finish the preparation of the first part of my exam. Nevertheless, we are improving Warlords TR. A few more units, some codes changes,.... were made in the last week. Our wish is to both commit a first BtS version and above all a final Warlords one.

As you, i'm unhappy by this situation. But i'm sure that all of you can understand that preparing an exam (Houman, Mexico, and me) is taking many time.

Enjoy the mod.

Hian the Frog.

When will you be releasing the final TR warlords Patch or Mod??
Please can we please have a time line?
 
We aren't touching espionage till BtS conversion, since this is one thing that is quite good in BtS.
Paradrops are also a BtS feature that will be implemented upon conversion.
Adding swastikas to the game would make it illegal in Germany (and probably some other states as well).
Terrorism is an interesting aspect to model, but this too will wait till BtS espionage system.

Damm it this sucks no time lines!! I wish i had a time machine to i can speed up time and play future TR BTS Mod.
 
When will you be releasing the final TR warlords Patch or Mod??
Please can we please have a time line?

Soon enough. Once again I will try to refrain from setting dates in stone - but it progresses quite well, thank you. No sooner than in a month though, because even when we have all stuff implemented (which is not completely true yet), we need some time to test it.
 
Windmill (mutated into Manor in the upcoming version) requires Castle to be built and Serfdom civic. Guild Hall should be available once you adopted The Guild civic. These buildings can be built and will function ONLY under these civics (you can't even force them via WorldBuilder otherwise).

Well, errrr….thanks for advise:) I know that I need to have proper civic;) Trough the world builder I just take proper tech, than return to game and set proper civic. The icon for guild hall appear near marketplace icon.

Anyway, problem remain. I’m playing another game an again don’t have those buildings. My civic is GoC, have invented guilds, and unfortunately don’t see guild hall icon in my building menu. Than I build the castles and set serfdom, and again don’t see the proper icon for windmill:cry: . What is happening:confused: ???? Didn’t encounter that problem before installation of new patch. (although I had the common guild hall bug – thx for fixing that).
I’m playing always on huge maps, with 16 civ, on monarch level.:help:
 
Well, errrr….thanks for advise:) I know that I need to have proper civic;) Trough the world builder I just take proper tech, than return to game and set proper civic. The icon for guild hall appear near marketplace icon.

Anyway, problem remain. I’m playing another game an again don’t have those buildings. My civic is GoC, have invented guilds, and unfortunately don’t see guild hall icon in my building menu. Than I build the castles and set serfdom, and again don’t see the proper icon for windmill:cry: . What is happening:confused: ???? Didn’t encounter that problem before installation of new patch. (although I had the common guild hall bug – thx for fixing that).
I’m playing always on huge maps, with 16 civ, on monarch level.:help:

That is extremely strange. I've run a test and everything works perfectly. Have you done anything with your TR install?

Can anyone else reproduce this bug?
 
That is extremely strange. I've run a test and everything works perfectly. Have you done anything with your TR install?

No, I haven’t. I just made some changes in warlords.exe to support more then 2GB memory which solved my problems with MAF (at least so far). But I played with this changes in TR 2.2 and everything was ok. I installed the patch and something is wrong.
 
No, I haven’t. I just made some changes in warlords.exe to support more then 2GB memory which solved my problems with MAF (at least so far). But I played with this changes in TR 2.2 and everything was ok. I installed the patch and something is wrong.

How did you do to make it support more than 2 Gb?
 
Thanks for the history lesson on Finland's wars with the USSR Barejag. It is one that I was aware of, but not too many in the West are. :)
 
Hey guys, love the mod... as usual its totaly crazy.

I am having a problem, its saying I have a bad memory allocation error and shuts down, if anybody has this problem as well please let me know.

I am not sure if the vid card has anything to do with it, but I am getting a new one in a week, should be in the 8600-8800 series.

Thanx in advance...

P.S. Can't wait for th BTS mod!!! ohh and if you want help with the voice over, I would love to help out!! please let me know!!

I just wanted to share my experience civ fans, cause I really hated the same error:mad: . My suggestion will not be based on a technical explanation (Im not a computer/software guy), but I hope you may benefit from it. I really love that great game and Total realism mod, but I could not play because of that MAF error. I tried many things, and found a practical method to "bypass" the error. Firstly I have changed the autosave frequency to "1" from Civ4Config file of which shortcut located under Warlords directory: you have to find there
; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4
lines and change 4 to 1. (I do not recommend to adjust 0 for disabling the autosave function, your screen will have a tendency to freeze, believe me, I tried that option).
With that adjustment your Civ4 will autosave each turn and also you have more frequent chance to see "Memory allocation error" screen. But here is the trick: after each turn, you have to exit the game, and restart again, load the latest autosave, play and end the turn. You wont have an error. Later exit the game again, and repeat the same procedure...If you forget exiting the game "in the heat battle", you may have MAF error. But dont worry, you have the latest autosave, but before using it, dont forget to delete the faulty autosave of which size is about 2-3 kb, because software will try to rewrite on it and will generate an another error.

With this method I have reached to modern age on a Huge map with 20 civs in Total realism mod, my autosaves exceed 2 MB. My OS is 32 bit XP, RAM 2 GB, and video card is 256 MB. I dont wanna say that method will work on every machine, and I don know how that "phenomenon" could be explained, but it works. Maybe bad coding of this great game is trying to hold data of more than one turns on RAM, Im not sure. I'm leaving the explanation to computer guys.

I would really want to hear good news about that method is also working in other machines. Enjoy the game funs. :goodjob:
 
Sorry for my absence. Ex wife...brrrr.... and my lovley son - weekend for him.
Last night I give try another game to see when the guild hall and windmill disappear. It seems that it happens when I jump into ancient area. Before that area I enter worldbuilder, add currency and guild, return to the game, change my civic into GoC and found guild hall icon, the same with windmill - added proper tech, castle, return, change civic - and found windmill icon. After I jumped into ancient area I did the same thing and didn't found icons �� I couldn't build those buildings. I can post you my save if it will help you. I'm confused, i do not knowe what is going on:crazyeye:
 
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