[mod] Warlords: Total Realism 2.3a

xbeanerx,

I'm not so sensitive. ;) I only explain why it won't be done. Don't be afraid or hurted by my speech. I was just an explanation of our laws in some countries of Europe to protect us against such ideologies. :p

Adding a unit is quite easy and can be done in less than 10 minutes (including tests).
Look at this: http://forums.civfanatics.com/showthread.php?t=139721

Look at the threads in Modding tutorial and references. It's very helpful.

Hian the Frog.
 
@xbeanerx

You can spend an hour or so researching through this site and you will find out how to replace any flag with the one you like. In the main time you don't really need to question other people beliefs (not the right place for that), or more than that object against some countries' laws and constitutions (again not the right place).

BTW, I agree with your argument here for once :) though I don't give a %%% what flag is used for any country even my own.
 
So far I think I'm liking the changes. Seems even more barb heavy, which I didn't think was possible. :) Now when I'm playing a Euro Civ, I'm less willing to click that 'raging barbs' button. Although the Northeast/North Central parts of Europe that used to be open season for the Germans or Russians (and sometimes the Greeks or Vikings) is filled with Barbarian Poles. :)

I notice the Pyramids have been neutered. Which is probably a good thing. A little too powerful, too early. I'd generally restart any game where I didn't finish that first. Might also adjust my tech strategy (straight to stoneworking as quick as possible) in light of that. Although Stonehenge is still effective for ensuring your new cities reach their proper borders quickly.

Now that I've applied the fixes and am restarting for the 3rd time, hope to get more in depth to the later stages.

Glad to see new tech's back in the goodie huts. And since the AI generally doesn't explore right off, that's a clear player advantage. (especially since I've got most of their placements memorized) Don't know if its possible or feasible, but have you considered keeping the earth map but randomizing the placement of goodie huts each new game? (Is it possible just to randomize that part?)

In either case, looking good so far. More updates as I go on. Great work guys.

Earth Map now has a benefit of strategic immobile barbarian placement. :)

Random maps, OTOH, will not be affected by these changes - the barbarian presence there will be about the same.

We gave very much thought to the Pyramids issue. Note that the Pyramids are still very useful for some unconnected reasons:

1) It is the only way to get Great Engineers early on.
2) On higher difficulty levels, +1 happiness can be a real boon.
3) If you have good pagan temples, it can be a very clear incentive not to go for early religions (+very powerful combos with Statue of Zeus and Slavery; Greeks and Egyptians on the World Map are especially well-suited to use this combo).

OTOH, I find Stonehenge very useful when going for early religions - since it is a guarantee that your first GP will be a Prophet.

Overall, we placed some emphasis that every wonder out there is useful - but most require certain circumstances to be so. The epitome of this concept are three civic-dependent wonders.

Randomizing goody huts is, unfortunately, impossible for a fixed map, I think. Still, the tech advantage from goody huts (unless you're exceptionally lucky) won't be a deciding factor, but makes exploring more fun.
 
"Man" what is up with every one and the swastica flag it just a stupid flag it does not make you a nazi or racist it is just part of history.
look at what americans did to the indians killed 100s of thousand of them and no one has aproblem with the american flag or what cortez did to the aztecs no one has a problem with the spanish flag or what the english did to the scots and ireland No problem with the Brit flag ether.

I agree. But, I think that the germany possesses other MUCH more beautiful flags and that was represented in a much more positive way. Only this.
 
So many, in fact, that our team had a very heated discussion on which one to use long time ago. :D

look at what americans did to the indians killed 100s of thousand of them and no one has aproblem with the american flag or what cortez did to the aztecs no one has a problem with the spanish flag or what the english did to the scots and ireland No problem with the Brit flag ether.
 
look at what americans did to the indians killed 100s of thousand of them and no one has aproblem with the american flag or what cortez did to the aztecs no one has a problem with the spanish flag or what the english did to the scots and ireland No problem with the Brit flag ether.

Hey man !

We all know that. :) In our mind, it's quite easy: no flags of dictatorial political system ( such as those of USSR, or Nazi Germany). Note that we don't say that you don't have to use it. We say: we won't use them in our public mod. It's a problem with our laws. In France or Germany, you can be sued if you promote some Nazi symbols (like a flag). We take care of this. But you are absolutly free to use the flag you want. ;)

About flags: it will always stay an unfinished discuss to chose a flag. For France, we had at least four choices. :crazyeye: We had decided to use the modern one. But why not using the Napoleonic one ? Or the Kingdom of France one ?

Don't be hurted by this discuss. Change yours if you prefer another one for Germany, Inca or another civ. It's not a problem at all. :)

This discuss is now closed for me. I have tried to explain our responsabilites as modders. I know you understand. :)

Hian the Frog.
 
Hey man !

We all know that. :) In our mind, it's quite easy: no flags of dictatorial political system ( such as those of USSR, or Nazi Germany). Note that we don't say that you don't have to use it. We say: we won't use them in our public mod. It's a problem with our laws. In France or Germany, you can be sued if you promote some Nazi symbols (like a flag). We take care of this. But you are absolutly free to use the flag you want. ;)

About flags: it will always stay an unfinished discuss to chose a flag. For France, we had at least four choices. :crazyeye: We had decided to use the modern one. But why not using the Napoleonic one ? Or the Kingdom of France one ?

Don't be hurted by this discuss. Change yours if you prefer another one for Germany, Inca or another civ. It's not a problem at all. :)

This discuss is now closed for me. I have tried to explain our responsabilites as modders. I know you understand. :)

Hian the Frog.

Very good Hian! I think of the same way!;)
 
Hi TR team and all!

I have a quick general noob question. Can someone please explain me how to modify playing nations in the TR 2.3 scenarios when starting a new game? What I want to do is to remove a couple of nations and add some others instead in the world map. Thank you..
 
Hey man !

We all know that. :) In our mind, it's quite easy: no flags of dictatorial political system ( such as those of USSR, or Nazi Germany). Note that we don't say that you don't have to use it. We say: we won't use them in our public mod. It's a problem with our laws. In France or Germany, you can be sued if you promote some Nazi symbols (like a flag). We take care of this. But you are absolutly free to use the flag you want. ;)

About flags: it will always stay an unfinished discuss to chose a flag. For France, we had at least four choices. :crazyeye: We had decided to use the modern one. But why not using the Napoleonic one ? Or the Kingdom of France one ?

Don't be hurted by this discuss. Change yours if you prefer another one for Germany, Inca or another civ. It's not a problem at all. :)

This discuss is now closed for me. I have tried to explain our responsabilites as modders. I know you understand. :)

Hian the Frog.
Yes id do understand good Point:goodjob: and thank you for your time and your Wonderfull masterpiece TR mod.
 
Question to TR team every time i try and sell alcohol to any other country they never ever want to buy it? is that a bug? No one likes the brandy or vodka i even offer it to the Russians and they turn me Down and Russians love Vodka that is there favorite drink they live for this!Just look at my favorite Russian President "Boris Yeltsin" No one can drink and boogy like him can Boris Yeltsin be added he kicks ass!
 
Question to TR team every time i try and sell alcohol to any other country they never ever want to buy it? is that a bug? No one likes the brandy or vodka i even offer it to the Russians and they turn me Down and Russians love Vodka that is there favorite drink they live for this!Just look at my favorite Russian President "Boris Yeltsin" No one can drink and boogy like him can Boris Yeltsin be added he kicks ass!

Don't know, maybe some AI finetuning is due. Most likely, AI won't buy anything with negative health effects.
 
I traded sugar away and my trading partner just made alcohol out of it. After that they can cancel the agreement and they still have the alcohol. My point is you need a supply to support the conversion imo. Same goes with all other conversion resources. No copper no bronze etc. I even get "bronze smith out of supply" when the copper resource is ok. Or it might have to do with certain units being built? i remember something like that resource dependent production.
 
Yes, it is as intended. You can now only build temples, etc. only if you have the appropriate state religion. Having multiple religions is now not helpful at all before Free Religion, and sometimes even harmful (as it was IRL) - so it is best to avoid founding more than one religion. Under Free Religion, it is supposed that the state is secular and you can't build temples at all.

Under Free Religion you should be able to build numerous temples in a city provided that the religions are present.

I assume the last sentance was a typo and you mean't -

"Under State Athiesm, it is supposed that the state is secular and you can't build temples at all." :)
 
Under Free Religion you should be able to build numerous temples in a city provided that the religions are present.

I assume the last sentance was a typo and you mean't -

"Under State Athiesm, it is supposed that the state is secular and you can't build temples at all." :)

Nope. Free religion is supposed to represent the situation of modern Western states, which are legally secular (the church is separated from the state). Thus, the state has no involvement in the matters of religion. State atheism is a situation when the state actively opposes religion, so it is a step even further.
 
I am not sure if being unable to build temples for non-state religions is historically accurate. I can't judge it in the context of European culture but in the Islamic world with the exception of some periods in some countries people of other believes than Islam were allowed to keep their temples and to build new ones. In Egypt a lot of churches were either rebuilt or built during the Islamic period. They even have Islamic architectural features and themes due to this fact.
 
I am not sure if being unable to build temples for non-state religions is historically accurate. I can't judge it in the context of European culture but in the Islamic world with the exception of some periods in some countries people of other believes than Islam were allowed to keep their temples and to build new ones. In Egypt a lot of churches were either rebuilt or built during the Islamic period. They even have Islamic architectural features and themes due to this fact.

We couldn't be selective about it. It was either "allow none" (as it is now), or "allow all" (as in vanilla civ). All things taken into account, our current approach, though not flawless, is more realistic.
 
I am playing a game on the perfectworld map script as the celts. I noticed that my fianna national unit starts with woodsman II, but not woodsman I. was that intended?
 
Hello guys, and congrats for the great mod. There is only one problem with me.
After some turns (in fact, in the first game about 150, in the second 50, in the third about 90) it crashes. Even if i reload the game, when i pass the turn the game crashes again. I tried to load old saves, and it runs smootly. When i place for example two units to block a passage it crashes, or another example is when i colonize first a region that the AI would have colonized itself. I think it's something like an IA reaction issue that makes the game crash, but those are just suppositions.
Anyone knows something about this?
 
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