KittyKat3120
Warlord
- Joined
- Oct 13, 2018
- Messages
- 119
Is this mod gonna be updated to the new Ynaemp v25?
did you have the timurids loaded up as well? There seems to be a conflict with the lua that disables villages for timur and the one that disables citadels for Alex. I’ll fiddle with it later this week; I have some ideas.Hey! Playing on the v7 with 3/4 UC, I had a katoikia appear on one of the city-state's iron tile. I didn't see just how it got there. I looked through katoikia's sql and saw that SpecificCivRquired and CivilizationType were set to defaults. I ended up tying those to Macedonia specifically, after which katoikia appeared on the civ selection screen as another component. However, at the same time tech tree got rid of katoikia's yield changes, which were showing up for every civ. I play with a personal mod that cleans up those tech buttons, so it may not be showing up for you, but it's there.
Looking through the comments here, I can only guess that you've had quite of a back and forth with this improvement, perhaps similar to what I did. I don't know the whole story or your thought process, but I think 5 unique components on the civ selection screen is better than the tech tree litter and city state shenanigans (though I'm not sure the latter due to that).
Yeah, sorry for not mentioning other mods, I actually did have the Timurids enabled.did you have the timurids loaded up as well? There seems to be a conflict with the lua that disables villages for timur and the one that disables citadels for Alex. I’ll fiddle with it later this week; I have some ideas.
As for the katoikia in tech vs in civ select, I was trying to follow the precedent set by MoV’s Colonia. Instead, I might suppress the strategy with a showinpedia=false, since the strategy is a nothing unit
Despite the daisy-chain, I think that's actually more intuitive than a regular courhouse spawning a unique unit. Looks good. I can't judge the power of that, though.Here's what I'm thinking of doing:
New unique 4UC building for Macedon:
4UC: Strategeion (Courthouse)
Available at Philosophy
No Maintenance
120 (20% cheaper)
Eliminates Unhappiness from Occupation
Spawns a Stratego on Construction
+2 and +2 to Nearby Katoikia
+10% and During Golden Ages in this City
No changes to Stratego
Changes to Katoikia:
Defense increased to +100%Changes to Katoikia create more incentive to keep Katoikia near occupied cities, rather than move Strategos to core cities.
Base Yields reduced to 12
No Global %production modifier
Lua adjustment to both Timurid and Macedon civ, where both civs' luas account for each other.
Currently, the Stratego is birthed using Lua. The addition of a Strategeion removes that. It causes a bit of a weird daisy-chain of uniques, but oh well.
Dropping the global modifier removes anothe rdummy building and lua, which is also nice.
New UB: Strategeion - cheaper to build and no building maintenance. +3 production/culture to Katoikia.
Flaccid attempt at resolving bug where AI civs can build Katoikia
Deactivation of citadels is now a trait table in CPDLL. should resolve bugs
Unique promotion icons, courtesy of Asterix Rage
updated credits