More Wonders

while taking a look at Barathors "More Pantheons" Mod I came to the idea why not making a wonder that let's you choose an additional Pantheon. It could work as following:
as a requirement to build it you must already have chosen a Pantheon for your civ. Upon completing the wonder you get to choose another Pantheon which will be bound to the religion of the city that it is built in. That way to get the benefit of the additional Pantheon you simply have to spread your religion to that city - even if you don't control the city.
 
Okay guys, just a quick update:

Finally working on getting the mods updated to BNW. There's more of them than I thought that need updating, so it might take a while. I'm up to "I" so far. Ones that have only had the GA points removed have had them commented out, so if you have G&K you can simply remove the comment marks and play as normal.

Also, 5000 posts :D - expect a return at some point before the end of the year...
 
Abu Simbel

D0QA2dD.png


The Abu Simbel temples are two massive rock temples in Abu Simbel in Nubia, southern Egypt, carved out of the mountainside during the reign of Pharaoh Ramesses II in the 13th century BCE, as a lasting monument to himself and his queen Nefertari, to commemorate his alleged victory at the Battle of Kadesh. The complex was relocated in its entirety in 1968, onto an artificial hill made from a domed structure, high above the Aswan High Dam reservoir. The relocation of the temples was necessary to avoid their being submerged during the creation of Lake Nasser, the massive artificial water reservoir formed after the building of the Aswan High Dam on the Nile River. Abu Simbel unlocks with Writing and contains 2 slots for Great Works of Art. +2 :c5production: Production for Great Works housed in Abu Simbel and +1 :c5production: Production for every other Great Work in the city. Download it from the Steam workshop or the CivFanatics Download Database

Supports Spanish


Spoiler :
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Decided to do a little update. :D

Anyway, just a little information; the effects I'm using don't actually exist in game, so I'm using Lua for that. The code requires Saveutils to work and the code works for all the basic yields, although due to limitations, the amount of Faith per turn displayed on the toolbar will not change, though you will receive the Faith. Feel free to use the codes as you'd like, with credits of course.

Please report any bugs you find.
 
Nice effect:=)
 
Decided to do a little update. :D

Anyway, just a little information; the effects I'm using don't actually exist in game, so I'm using Lua for that. The code requires Saveutils to work and the code works for all the basic yields, although due to limitations, the amount of Faith per turn displayed on the toolbar will not change, though you will receive the Faith. Feel free to use the codes as you'd like, with credits of course.

Please report any bugs you find.

The Wonder sounds very interesting. With the use of saveutils etc I'm just a Little worried that it might be incompatible with CEP. Do you have any knowledge of this?

\Skodkim

BuildingYieldFromGreatWorksInBuilding: Warning: cache not shared.
BuildingYieldFromGreatWorksInCity: Warning: cache not shared.
 
The Wonder sounds very interesting. With the use of saveutils etc I'm just a Little worried that it might be incompatible with CEP. Do you have any knowledge of this?

\Skodkim

BuildingYieldFromGreatWorksInBuilding: Warning: cache not shared.
BuildingYieldFromGreatWorksInCity: Warning: cache not shared.

Oh that, I hadn't enabled cache sharing it seems. I don't really see why it would conflict with CEP; one of the two versions of saveutils would just replace the other I believe; and I'm only using the most basic functions.
 
Oh that, I hadn't enabled cache sharing it seems. I don't really see why it would conflict with CEP; one of the two versions of saveutils would just replace the other I believe; and I'm only using the most basic functions.

So its something that you can and will fix? :p

\Skodkim
 
Amazing mod. Beautiful pics and most useful wonders. Thanks a lot to the creators for these amazing stuff.

Just when one tries to choose a wonder that person needs to go to every wonder to check what they do. I tried my best to assemble all the information about the wonders in one place which I would like to share with you.

Abbreviations:

GP -Great People(in general)
GE -Great Engineer
GS -Great Scientist
GA -Great Artist
GM -Great Merchant
GG -Great General
GWA-Great Work of Art

MCI: Must be checked ingame, possibly provides ....
NW - Natural wonders
R: - requisite for building

###Wonders which probably won't be working with BNW.

PS. I do apologise if I made some technical mistakes during typing, which is unavoidable when one works so much with numbers. :)
 
Ancient Era

1.Banaue Rice Terraces (The Wheel, 185b, +2 rice, +1 culture, +4 food, +1 GE) <<<Description does not indicate, but City must be built on a hill>>>

2.Cheomseongdae(korean_Wonders_pack) (Calendar, 185b, +1 culture, +3 science, +1 science/per 3 Citizens, +1 GS point)

###3.Chogha Zanbil (Bronze working, 185b, +2 faith, +1 GE, +Free temple)

4.Gobekli Tepe (does not require tech,120b, +5 culture, +1 GA) <<<MCI: +2 faith from every source of Stone and Marble>>>

5.Karnak (Calendar, 185b, +4 culture, +1 GA) <<<MCI: +2 faith from Flood plain

6.Malwiya Minaret (The Wheel, 220b, +1 culture, +1 GA, +culture and gold cost of acquiring new tiles reduced by 10% in every city)

7.Mesa Verde (Trapping, 185b, +1 culture, +1 GE, +1 Food from Desert tiles, +50% GP generation in this City, R:City must be built on or nest to a desert )

8.Nazca Lines (Calendar, 185b, +4 culture, +1 GA, +10 gold with Flight, +5 Rationalism (all policies) or +5 culture with Piety(all policies), R:City must have mountain nearby.)

Classical Era

9.Cairo Citadel (Engineering, 300b, +2 culture, +10 defence, +1 GE, +10% combat strength in desert tiles, +15% combat strength when attacking a City, R:City must be buily on or next to desert)

10. El Tajin (Drama and Poetry, 250b, +3 culture, +2 faith, +2 food, +2 gold, +1 GA)

11.Gate of the Sun (Mathematics, 250b, +2 faith, +1 GE, +1 gold and faith from Walls)

12.Horyu-ji (Philosophy, 250b, +10 culture, + 1 GA, +1 Artist slots) <<<MCI: +8 faith instead +10 culture

###13. Jiayuguan Fort (chinese_new_year_wonder_pack) (Mathematics, 250b, +2 culture, +9 defence, +2 GE, +15% gold from Trade Routes)

14. Lake Titicaca (NW) (Optics, 250b, +3 culture, +1 merchant slots, +15% food in all cities, +3 food/+1 gold from Lake tiles. R: City must be built near a source of fresh water and have a mountain nearby.)

15. Mada'in Saleh (Construction, +185b, +2 culture, +1 GE, +1 engineer slots, +1 culture from all specialists(<<<MCI: all cities or only where it was built), +4 production/+2 gold from oasis tiles, R:City must be built on or next to a desert tile and be built on hill)

16. Templo Mayor (Mathematics, +250b, +3 culture, +1 GE, +15% Wonders production) <<<MCI: +1 engineer slots

17. Teotihuacan (Engineering, +600b, +1 culture, + GE, +starts Golden Age) <<<MCI: + 5 happiness, +3 culture/+1 production for every source of Marble and Stone worked by the City>>>

18. The Buddhas of Bamiyan (Engineering, 300b, +2 culture, +2 GE, +10% combat strength in desert tiles, R:CIty must be built on or next to a desert) <<<MCI: +1 faith from desert tiles of the city
 
Medieval Era

19. Itsukushima Shrine (Theology, 300b, +5 culture, +1 GA, +2 artist slots, +2 culture from each sea resource worked by the city, R:City must be built on the coast.)

20. Temple of Heaven (Theology, 350b, +1 culture, +1 GA, +1 free Social Policy) <<<MCI:+2 faith>>>

21. Wartburg (Chivalry, 600b, +4 happiness, +2 culture, + 1GA, +1 free Social Policy, R: City must be built on hill.)

22. Leshan Giant Buddha (Civil Service, 300b, +6 happiness, +2 culture, +2 GE, +1 happiness per 3 Social Policies, R: City must be built on a river)

23. Dome of the Rock (Theology, 300b, +1 culture, +1 GA, +1 artist slot, +10% culture generation in all cities) <<<MCI:+5 faith with every belief that unlocks a religious building.>>>

###24. The Grand Canal (COmpass (but Currency also required), 600b, +4 culture, +2 GM, +5% gold from Trade Routes, +3 gold/+2 production on Coastal tiles, R: City must be built on a lat coast.)

###25. Gulou (chinese_new_year_wonder_pack) (Chivalry, 400b, +4 culture, +1 GA, +culture and gold cost of acquiring new tiles reduced by 20% in every city) <<<conflicts with 6. Malwiya Minaret>>>

26. Xuankong Si (chinese_new_year_wonder_pack) (Theology, 300b, +6 happiness, +8 culture, +1 GE, R:City must be built next to mountain)

27. Yellow Crane Tower(chinese_new_year_wonder_pack) (Education, 400b, +2 culture, +1 GS, +free GA appears)

28. The Churches of Lalibela (Theology, 300b, +5 culture, +1 GA, +1 atist slots, +3 production to artist specialists, +2 culture from all specialists, R: City must be built ona hill) <<<MCI: +1 faith per specialists>>>

29. Shwedagon Paya (Guilds, 300b, +1 culture, +1 faith, +1 GA, +3 faith from every source of Gold worked by the city)

30. Stone Town (Compass, 400b, + 1 culture, +2 GM, +3 Cloves resources)

31. Mount Ruapehu (NW) (MEtal casting, 300b, +1 happiness, +3 culture, +4 faith, +4 science, +1 GS, R: City must have a mountain nearby)

32. Nan Madol (Civil Services, 300b, +2 culture, +1 GE, +1 food/gold/production from Sea Tiles worked by the City, R: City must be built on the coast)

33. Kandariya Mahadeva Temple (diwali_wonder_pack) (Theology, 300b, +4 faith, +1 GA, +5 culture in this city with Piety)

34. Amer Fort (diwali_wonder_pack) (Physics, 400b, +1 culture, +1 GE, +1 food on Hill tiles, R: City must be built on a hill.)

35. Paro Taktsang (Theology, 300b, +1 faith, + 1 GE, +1 faith/culture from mountain tiles, + free monastry in the city, R:City must be have a MOuntain nearby.)

36. Westminster Abbey (Chivalry, 400b, +1 culture, +1 GE, +2 culture for every social policy tree entered, + 4 culture for every Completed Social policy tree.)

37. Todai-ji (Metal Casting, 300b, +3 faith, +1 GE, +1 faith for every animal resource worked by the city)
 
Renaissance Era

38. The Golden Pavilion (Banking, 500b, +1 culture, +2 GM, +1 gold per 2 Citizens)

###39. Torre Del Oro (Navigation, 700b, +2 culture, +2 GM, +20% gold from trade routes, +free GM appears) <<<MCI: +5 gold, + free Harbor in a city>>>

40. Florence Cathedral (Acoustics, 650b, +4 culture, +1 GE, +1 culture per Citizen, +Empire enters GOlden Age) <<<MCI: +1 faith/culture per 2 Citizens>>>

###41. Kronborg (Astronomy, 400b, +4 happiness, +2 culture, +9 defence, +1 GM, +Caravel spawns near the city, +15% gold from Trade Routes, R: City must be built on the coast)

42. Changdeokgung(korean_Wonders_pack) (Printing Press, 450b, +3 culture, +3 gold, +3 science, +2 production, +1 GA points, 1 free GP of choice)

43. Gripsholm Castle (Printing Press, +1 Pop in every city, +2 food for every lake tile worked by the city, R: City must be built near a source of fresh water)

44. Wat Arun (Economics, 450b, +2 culture, +2 GA, +empire enters a Golden Age)

45. Santa Maria delle Grazie (Acoustics, 450b, +5 happiness, +2 culture, +1 GA, +1 artist slots)

46. The Matterhorn (NW) (Acoustics, 450b, +2 happiness, +4 culture, +3 science, + 1GA)

###47. Tahrir Square (arab_spring_wonder_pack) (Archeology, 750d, +2 culture, +1 GS, +15 happiness with Freedom social policy)

48. Martyr's Square (arab_spring_wonder_pack) (Military Science, 1250b, +1 culture, +1 GA, +20XP for land units trained in this city)

49. Pu'ukohola Heiau (Acoustics, 450b, +2 culture, +20XP for land and sea unit trained in this city, +land units trained in this city receive Amphibious promotion, +3 culture from all Sea resources worked by the city, R:City musr be built next to the coast)

###50. Haji Ali Dargah (Navigation, 625b, +2 culture, +2GE, +20% gold from Trade Routes, +2 gold from Sea tiles, R: City must be built on the coast.)

51. La Maestranza (Archeology, 750b, +10 happiness, +1 culture, +1 GM, +5 culture from each source of the Catle of this City)

52. Amphawa Floating Market (songkran_wonder_pack) (Banking, 500b, +2 culture, +1 GM, +1 merchant slot, +2 gold from every resource worked by the city, R:City must be built on the coast)

53. Wat Pho (songkran_wonder_pack) (Archeology, 750b, +2 culture, +1 GA, +15% food in this city)

54. St. Peter's Basilica (Acoustics, 500b, +8 faith, +1 GA, +10% faith in the city with every policy from the Piety tree)

55. Agra Fort (diwali_wonder_pack) (Gunpowder, 500b, +1 culture, +150 extra Hit Points for city, +1 GE)

56. Hawa Mahal (diwali_wonder_pack) (Architecture, 625b, +1 culture, + 1 GE, +1 free GE appears)

57. Harmandir Sahib(diwali_wonder_pack) (Metallurgy, 625b, +4 faith, +1 GA, +1 artist slot, +1 culture from merchant specialist)

###58. Ait Benhaddou (Banking, 450b, +2 culture, +10 defence, +75 hit points, +1 GE, +25% gold from Trade Routes, +5 gold with Telecommunication, R: City must be built on a hill)

59. Buda Castle (Architecture, 625b, +2 culture, +2 gold, +1 GE, +2 of every yield in the Capital, R:City must be built next to river)

60. Topkapi Palace (Gunpowder, 500b, +3 happiness, +2 culture, +1 GS, +1 faith from Military buildings)
 
Industrial Era

61. Avenue Habib Bourguiba (arab_spring_wonder_pack) (Steam Power, 1060b, +5 culture, +1 GA, +free Stock Exchange in this city)

62. Brooklyn Bridge (Railroad, 1250b, +2 culture, +2 GE, +Empire enters Golden Age, +50% GP generation in this city,R: City must be built next to river)

###63. Democracy Monument (songkran_wonder_pack) (Electricity, 1060b, +1 culture, +1 GE, +5 happiness with Freedom, +25% production with Order, +6% culture with Autocracy)

64. Khao San Road (songkran_wonder_pack) (Flight, 750d, +8 happiness, +2 culture, +250 gold)

65. Mount Rushmore (<<<for some reason link brings Gripsholm castle>>>) (Printing Press, 400b, +1 culture, +1 GA, +1 Pop in each city, +2 food for every lake worked by the city, R:City must be built near a source of fresh water)

66. Pena National Palace (Steam Power, 1060b, +1 culture, +1 GE, +20% defensive building effectiveness)

67. Sagrada Familia (Biology, 1060b, +4 culture, +1 GE, +free GA appears)

68. Te Tii Marae (Military Science, 750b, +2 culture, +1 GM, +1 happiness from Courthouses)

###69. Trafalgar Square (Steam Power, 1060b, +4 culture, +1 GE, +5 gold/+4 happiness with the Monarchy policy)

70. Wat Phra Kaew (Archeology, 502b, +20% science, +3 science, +1 GS, +2 science from every Shrine/Temple/Monastry/Cathedral/Mosque/Pagoda)

71. Smithsonian Institution (Biology, 875b, +2 culture, +2 science, +1 GS, +4 GWA slots)

Modern Era

73. Darjeeling Himalayan Railway (Railroad, 1060b, +3 happiness, +2 culture, +2 gold, +1 GE, +3 Tea resources, R: City must be built on a hill)

###74. Empire State Building (Electricity, 1250b, +2 culture, +2 GE, +25% gold from Trade Routes, +3 gold with Flight)

75. Escadaria Selaron (Replaceable Parts, 1060b, +4 happiness, +3 culture, +1 GA, +1 artist slot, +1 gold from artist specialists)

###76. Hollywood (Mass Media, 1250b, +4 happiness, +10 culture, +10 gold, +free Social Policy) <<<MCI: +1 happiness from theaters>>>

###77. Panama Canal (Railroad, 1060, +1 culture, +2 GE, +25% gold from Trade Routes, +1 gold from Harbors, +free harbor in the city in which it is built, R:City must be coastal.)

###78. Rockefeller Center (Replacable parts, 1250b, +2 culture, +2 GM, +5 happiness with Commerce, +20 gold with Freedom, +current influence with CSs doubled)
 
Atomic Era

79. Arecibo observatory (Satellites, 1300b, +1 culture, +3 GS, +50% production when building Spaceship parts, +free GS appears)

###80. Martin Luther King Memorial (Mass Media, 1250b, +5 happiness, +1 culture, +1 GA, +10% generation of GP in all cities, + 15 happiness with Freedom)

81. Millau Viaduct (Plastics, 1250b, +2 GE, +all land military units receive +1 movement, R: City must be built on a hill.)

82. Pearl Monument (arab_spring_wonder_pack) (Electronics, 1250b, +2 culture, +2GE, +500 gold, +free GM appears)

###83. Sky Tower (Radio, 1250b, +1 culture, -15% unhappiness from Citizens in non-occupied Cities, +free Broadcast tower in the city, +1 gold for every 4 Citizens in the city)

84. The Motherland Calls (Radar, 1250b, +20 culture, +1 GE, +free GG appear, )

###85. Three Gorges Dam (Ecology, 1250b, +1 culture, +4 production, +3 GE, +25% production in the city with Order policy, +free Hydro plant, R: city must be built on a river)

86. White Sands Missile Range (Rocketry, 1250b, +1 culture, +3 science, +2 GS, +1 scientist slot, +3 guided missiles appears)

87. London Eye (Ecology, 1250b, +5 Happiness, +2 culture, +5 gold, +1 GM, +1 gold per Citizen in the city)


Information Era

88. Abraj al Bait Towers (Globalisation, 1250b, +1 culture, +2 GA, +2 culture from each luxury resource worked by the city)

###89. Oriental Pearl Tower (Mass Media, 1100b, +1 culture, +2 GA, +10% culture in all cities, +10% generation of GP in all cities)

90. Palm Jumeirah (Globalisation, 1250b, +1 culture, +2 GE, + 15 gold from Atoll tiles worked by the city, R: City must be coastal.)

91. Petronas Towers (Electronics, 1250b, +1 GM, +free GP of choice appers near the Capital)

92. Shanghai World Financial Center (chinese_new_year_wonder_pack) (Gloabalisation, 1200b, +2 culture, +2 GM, +2 GM slots)

93. Taipei 101 (Ecology, 1150, +1 culture, +10 gold, +3 GM, +1 gold per Citizen in this city)

94. Tokyo Sky Tree (Telecommunications, 1250b, +4 happiness, +2 culture, +3 gold, +1 happiness/+1 culture from every Broadcast Tower)
 
Wow. I mean... WOW.
Really, very cool project. I downloaded most of them already and plan to donwload every other after I finish testing them.

What this incompatibility the above poster is talking about? I have BNW, will those with the '#' not work?

Also, could anyone point me to a tutorial of sorts of how I can make my own?
Cheers!
 
Might want to put spoiler tags around those Gustav, so that they dont take up a huge amount of space. Thanks though!
 
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