BeijingCat08
Chieftain
- Joined
- Oct 12, 2008
- Messages
- 12
So, I like the Erebus and Tectonics maps, both of which (Erebus more so) are chokepoint-tastic. But I kind of feel that there should be more ways to launch surprise attacks over mountains, both for the player's sake and to make the AI a little nastier - as things stand, it's often piss-easy to block AI assaults this way.
I'm thinking the following would be nice -
a) a 'Mountaineer' promotion (maybe after Guerilla II?) that lets units cross mountains.
b) a blasting powder 'tunnel blaster' unit that you could sacrifice to turn a mountain into a hill or similar.
c) a 'secret tunnel' event for the Council of Esus, maybe? Creates two invisible 'tunnel entrance' units on either side of a mountain that one unit a turn can pass through.
d) a 'mountain collapse' event that randomly turns a mountain into a hill.
I'm thinking the following would be nice -
a) a 'Mountaineer' promotion (maybe after Guerilla II?) that lets units cross mountains.
b) a blasting powder 'tunnel blaster' unit that you could sacrifice to turn a mountain into a hill or similar.
c) a 'secret tunnel' event for the Council of Esus, maybe? Creates two invisible 'tunnel entrance' units on either side of a mountain that one unit a turn can pass through.
d) a 'mountain collapse' event that randomly turns a mountain into a hill.