A new world awaits many of you die-hard Civ fanatics. Multiplayer will make you rewrite your strategy. My friends and I have gotten some brutal tricks that work against human opponents.
1. Sabotage Production. More and more we use Espionage against each other. No set rules for trading techs exist, so either pay what they want, or try to steal it for cheaper. But sabotage production on a 30-turn wonder will leave them fuming!
2. Resource denial. Any time it is possible, in MP build your city on top of the resource, or be sure your enemy will pillage the square as soon as your war commences. The AI doesn't really do this.
3. Sneaky Ships. A few high-move units stealthily placed at the back of an empire can score you some undefended cities (use diplomacy to investigate town).
4. Alliances. Getting smacked? Cry to another player for help and your undying loyalty... for the time being
One player versus two smaller civs is harder than you would expect.
5. Conquest. Diplomatic and Cultural victory is pretty much impossible. One track thinking and political manuvering still gives a rich game.
6. Dissappointing Endgame. In our longest game, we got to the modern age where the losing players decided that ICBMs are their only way to win. Nuclear Holocaust from any tile is pretty lame.
1. Sabotage Production. More and more we use Espionage against each other. No set rules for trading techs exist, so either pay what they want, or try to steal it for cheaper. But sabotage production on a 30-turn wonder will leave them fuming!
2. Resource denial. Any time it is possible, in MP build your city on top of the resource, or be sure your enemy will pillage the square as soon as your war commences. The AI doesn't really do this.
3. Sneaky Ships. A few high-move units stealthily placed at the back of an empire can score you some undefended cities (use diplomacy to investigate town).
4. Alliances. Getting smacked? Cry to another player for help and your undying loyalty... for the time being

5. Conquest. Diplomatic and Cultural victory is pretty much impossible. One track thinking and political manuvering still gives a rich game.
6. Dissappointing Endgame. In our longest game, we got to the modern age where the losing players decided that ICBMs are their only way to win. Nuclear Holocaust from any tile is pretty lame.