Multiplayer Cruelty

drbloom

Chieftain
Joined
Nov 24, 2003
Messages
14
A new world awaits many of you die-hard Civ fanatics. Multiplayer will make you rewrite your strategy. My friends and I have gotten some brutal tricks that work against human opponents.

1. Sabotage Production. More and more we use Espionage against each other. No set rules for trading techs exist, so either pay what they want, or try to steal it for cheaper. But sabotage production on a 30-turn wonder will leave them fuming!

2. Resource denial. Any time it is possible, in MP build your city on top of the resource, or be sure your enemy will pillage the square as soon as your war commences. The AI doesn't really do this.

3. Sneaky Ships. A few high-move units stealthily placed at the back of an empire can score you some undefended cities (use diplomacy to investigate town).

4. Alliances. Getting smacked? Cry to another player for help and your undying loyalty... for the time being :cool: One player versus two smaller civs is harder than you would expect.

5. Conquest. Diplomatic and Cultural victory is pretty much impossible. One track thinking and political manuvering still gives a rich game.

6. Dissappointing Endgame. In our longest game, we got to the modern age where the losing players decided that ICBMs are their only way to win. Nuclear Holocaust from any tile is pretty lame.
 
Originally posted by drbloom
A new world awaits many of you die-hard Civ fanatics. Multiplayer will make you rewrite your strategy. My friends and I have gotten some brutal tricks that work against human opponents.


If you dont adapt, you can't win

1. Sabotage Production. More and more we use Espionage against each other. No set rules for trading techs exist, so either pay what they want, or try to steal it for cheaper. But sabotage production on a 30-turn wonder will leave them fuming!

Sabotaging is one of the most underated spy missions imo. It can cause mega havoc on the victim and can enable the person who did it to get what they wanted. Stealing techs is always fun too, especially if you get caught ;)

2. Resource denial. Any time it is possible, in MP build your city on top of the resource, or be sure your enemy will pillage the square as soon as your war commences. The AI doesn't really do this.

Very true! If I find an iron near an ironless persia, I get a stack on that iron and defend it with my life!

3. Sneaky Ships. A few high-move units stealthily placed at the back of an empire can score you some undefended cities (use diplomacy to investigate town).

Oh yes, my brothers have got to learn to guard their core cities. With the AI, they always bring everyone they have to attack so I know that they never have anyone in the rear of their attack force.

4. Alliances. Getting smacked? Cry to another player for help and your undying loyalty... for the time being :cool: One player versus two smaller civs is harder than you would expect.

I won this way. Got everyone to attack my brother and he quit calling it unfair. He just didnt think of it first ;) One rule for it though... if you break anything early and hurt your reputation, good luck with this :p

5. Conquest. Diplomatic and Cultural victory is pretty much impossible. One track thinking and political manuvering still gives a rich game.

Diplo and Culutral IS impossible :lol:

I never make culture unless I have too, I just attack almost every chance I get.

6. Dissappointing Endgame. In our longest game, we got to the modern age where the losing players decided that ICBMs are their only way to win. Nuclear Holocaust from any tile is pretty lame.

So don't launch nukes :p
 
Ever been attacked by the points leader who's Civ was 20 tiles away just for the fun of it? In an elimination game if the city is a newly formed one and is a population of 1 the likely outcome if you lose it is that it will automatically be razed by the game. If you see this may happen use that worker that roaded to the city to raise the population to 2 and let everyone else in the game know where it's at. When he takes the city as a pop 2 it will remain there. If the attacker doesn't have enough troops to defend it he'll probably pay dearly for his dastardly meaningless attack. :eek: :D I guarentee you, he won't do it a second time to you. :goodjob:
 
My main problem is that I never seem to get ANY useful resources in MP games. I always get like useless stuff like horses, an iron if I am lucky. Then my friends just have HUGE militaries on my borders that dwarf mine, and would attack, but none of us have time for long MP games, and we aren't able to continue them, oddly enough
 
Originally posted by RealGoober
My main problem is that I never seem to get ANY useful resources in MP games. I always get like useless stuff like horses, an iron if I am lucky. Then my friends just have HUGE militaries on my borders that dwarf mine, and would attack, but none of us have time for long MP games, and we aren't able to continue them, oddly enough

But that's the best part about playing against you, RealGoober! You get squat in the Strategic Resource department, whereas Lumin & I always seem to have enough to spare! :D
 
Oh, and don't forget that I usually get the most amount of Cities, and the highest score, plus the most Wonders . . . But I cannot hold onto them as I usually have a crappy military because of my lack of resources with which to build decent units . . .
 
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